forked from Shardstone/trail-into-darkness
Work on hooking the character system into the character creation
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@@ -8,9 +8,11 @@ namespace Nox.Game {
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}
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public sealed class PartyFactory : IPartyFactory {
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private readonly PartySettings partySettings;
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private readonly StarterCharacterSettings starterCharacterSettings;
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public PartyFactory(StarterCharacterSettings starterCharacterSettings) {
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public PartyFactory(PartySettings partySettings, StarterCharacterSettings starterCharacterSettings) {
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this.partySettings = partySettings;
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this.starterCharacterSettings = starterCharacterSettings;
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}
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@@ -20,7 +22,7 @@ namespace Nox.Game {
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}
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var party = new PartyDefinition {
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maxPartySize = starterCharacterSettings.maxPartySize <= 0 ? int.MaxValue : starterCharacterSettings.maxPartySize
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maxPartySize = partySettings.maxPartySize <= 0 ? int.MaxValue : partySettings.maxPartySize
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};
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var protagonistClone = protagonist.Clone();
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