forked from Shardstone/trail-into-darkness
Work on hooking the character system into the character creation
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@@ -35,7 +35,7 @@ namespace Nox.Game {
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gameDataState.activeSessionId = latestSession.sessionId;
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gameDataState.savedPartyPosition = saveData.partyPosition.ToVector3();
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gameDataState.ActiveParty = saveData.partyDefinition;
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gameDataState.ActiveParty = saveData.activeParty;
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adventureData = saveData.adventureData;
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if(gameLogStore != null && saveData.gameLogData != null) {
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@@ -59,7 +59,7 @@ namespace Nox.Game {
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public AdventureData adventureData;
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// Party
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public PartyDefinition partyDefinition;
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public PartyDefinition activeParty;
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public SerializableVector3 partyPosition;
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// In-game log
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