forked from Shardstone/trail-into-darkness
Work on hooking the character system into the character creation
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@@ -1,6 +1,5 @@
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.ResourceLocations;
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namespace Nox.UI {
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[CreateAssetMenu(fileName = "MenuPrefabsContainer", menuName = "Nox/Database/UI/MenuPrefabContainer")]
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