forked from Shardstone/trail-into-darkness
Work on hooking the character system into the character creation
This commit is contained in:
@@ -12,92 +12,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: ff702898b3cd4100b9b8230f04711fa9, type: 3}
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m_Name: DefaultPartySettings
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m_EditorClassIdentifier: Assembly-CSharp::Nox.Game.DefaultPartySettings
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partyDefinitionSets:
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- id: startingParty1
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partyDefinition:
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maxPartySize: 4
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members:
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- id:
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displayName:
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race: 0
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class: 0
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role: 0
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attributes:
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might: 0
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reflex: 0
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knowledge: 0
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perception: 0
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stats:
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health: 0
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stamina: 0
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level: 0
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experience: 0
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perksData:
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perks: []
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activeModifiers:
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modifiers: []
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- id:
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displayName:
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race: 0
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class: 0
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role: 0
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attributes:
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might: 0
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reflex: 0
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knowledge: 0
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perception: 0
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stats:
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health: 0
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stamina: 0
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level: 0
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experience: 0
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perksData:
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perks: []
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activeModifiers:
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modifiers: []
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- id:
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displayName:
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race: 0
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class: 0
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role: 0
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attributes:
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might: 0
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reflex: 0
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knowledge: 0
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perception: 0
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stats:
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health: 0
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stamina: 0
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level: 0
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experience: 0
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perksData:
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perks: []
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activeModifiers:
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modifiers: []
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- id:
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displayName:
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race: 0
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class: 0
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role: 0
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attributes:
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might: 0
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reflex: 0
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knowledge: 0
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perception: 0
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stats:
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health: 0
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stamina: 0
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level: 0
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experience: 0
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perksData:
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perks: []
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activeModifiers:
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modifiers: []
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attributesPointDistribution:
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might: 0
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reflex: 0
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knowledge: 0
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perception: 0
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distributionPointsPerClass:
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class: 0
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points: 0
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startingSetId:
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partyDefinitionSets: []
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starterCharacterSettings: {fileID: 0}
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