Work on hooking the character system into the character creation

This commit is contained in:
Sebastian Bularca
2026-04-05 15:55:48 +02:00
parent 43dc5e68be
commit 4d83483034
18 changed files with 107 additions and 180 deletions

View File

@@ -12,92 +12,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ff702898b3cd4100b9b8230f04711fa9, type: 3}
m_Name: DefaultPartySettings
m_EditorClassIdentifier: Assembly-CSharp::Nox.Game.DefaultPartySettings
partyDefinitionSets:
- id: startingParty1
partyDefinition:
maxPartySize: 4
members:
- id:
displayName:
race: 0
class: 0
role: 0
attributes:
might: 0
reflex: 0
knowledge: 0
perception: 0
stats:
health: 0
stamina: 0
level: 0
experience: 0
perksData:
perks: []
activeModifiers:
modifiers: []
- id:
displayName:
race: 0
class: 0
role: 0
attributes:
might: 0
reflex: 0
knowledge: 0
perception: 0
stats:
health: 0
stamina: 0
level: 0
experience: 0
perksData:
perks: []
activeModifiers:
modifiers: []
- id:
displayName:
race: 0
class: 0
role: 0
attributes:
might: 0
reflex: 0
knowledge: 0
perception: 0
stats:
health: 0
stamina: 0
level: 0
experience: 0
perksData:
perks: []
activeModifiers:
modifiers: []
- id:
displayName:
race: 0
class: 0
role: 0
attributes:
might: 0
reflex: 0
knowledge: 0
perception: 0
stats:
health: 0
stamina: 0
level: 0
experience: 0
perksData:
perks: []
activeModifiers:
modifiers: []
attributesPointDistribution:
might: 0
reflex: 0
knowledge: 0
perception: 0
distributionPointsPerClass:
class: 0
points: 0
startingSetId:
partyDefinitionSets: []
starterCharacterSettings: {fileID: 0}