forked from Shardstone/trail-into-darkness
added full characte creation support
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@@ -9,6 +9,7 @@ namespace Nox.Game {
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public interface IEntityDefinition {
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Guid Id { get; }
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string Name { get; }
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int PortraitIndex { get; }
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CharacterRace Race { get; }
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CharacterClass Class { get; }
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CharacterRole Role { get; }
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@@ -22,7 +23,7 @@ namespace Nox.Game {
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public enum StatType {
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None,
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Health,
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Stamina,
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Mana,
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Level,
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Experience
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}
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@@ -129,6 +130,7 @@ namespace Nox.Game {
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[Serializable]
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public class CharacterDefinition : IEntityDefinition {
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public Guid Id { get; set; }
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public int PortraitIndex { get; set; } = 0;
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[field: SerializeField] public string Name { get; set; }
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[field: SerializeField] public CharacterRace Race { get; set; }
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[field: SerializeField] public CharacterClass Class { get; set; }
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@@ -156,17 +158,18 @@ namespace Nox.Game {
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Id = p.Id,
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Name = p.Name,
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Modifiers = p.Modifiers
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}).ToList() ?? new()
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}).ToList() ?? new List<PerkDefinition>()
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},
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Modifiers = new ModifiersData {
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modifiers = Modifiers?.modifiers?.AsValueEnumerable().Select(m => new ModifierDefinition {
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Id = m.Id,
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Name = m.Name,
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StatType = m.StatType,
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AttributeType = m.AttributeType,
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Target = m.Target,
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ScalingSource = m.ScalingSource,
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Operation = m.Operation,
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Value = m.Value
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}).ToList() ?? new()
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Value = m.Value,
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Requirements = m.Requirements?.ToList() ?? new List<ModifierRequirement>()
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}).ToList() ?? new List<ModifierDefinition>()
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}
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};
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}
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