forked from Shardstone/trail-into-darkness
Added a popup system
This commit is contained in:
@@ -0,0 +1,51 @@
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using System;
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using UnityEngine;
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namespace Jovian.PopupSystem {
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public sealed class FadePopupAnimator : IPopupAnimator {
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private CanvasGroup target;
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private float duration;
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private float elapsed;
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private float startAlpha;
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private float endAlpha;
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private Action onComplete;
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public bool IsAnimating => target != null;
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public void Show(CanvasGroup canvasGroup, float duration, Action onComplete) {
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target = canvasGroup;
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this.duration = Mathf.Max(duration, 0.001f);
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elapsed = 0f;
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startAlpha = 0f;
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endAlpha = 1f;
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this.onComplete = onComplete;
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canvasGroup.alpha = 0f;
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}
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public void Hide(CanvasGroup canvasGroup, float duration, Action onComplete) {
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target = canvasGroup;
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this.duration = Mathf.Max(duration, 0.001f);
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elapsed = 0f;
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startAlpha = canvasGroup.alpha;
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endAlpha = 0f;
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this.onComplete = onComplete;
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}
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public void Tick(float deltaTime) {
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if(target == null) {
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return;
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}
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elapsed += deltaTime;
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var t = Mathf.Clamp01(elapsed / duration);
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target.alpha = Mathf.Lerp(startAlpha, endAlpha, t);
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if(t >= 1f) {
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var callback = onComplete;
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target = null;
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onComplete = null;
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callback?.Invoke();
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}
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}
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}
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}
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11
Packages/com.jovian.popup-system/Runtime/IPopupAnimator.cs
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11
Packages/com.jovian.popup-system/Runtime/IPopupAnimator.cs
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@@ -0,0 +1,11 @@
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using System;
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using UnityEngine;
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namespace Jovian.PopupSystem {
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public interface IPopupAnimator {
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void Show(CanvasGroup canvasGroup, float duration, Action onComplete);
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void Hide(CanvasGroup canvasGroup, float duration, Action onComplete);
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void Tick(float deltaTime);
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bool IsAnimating { get; }
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}
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}
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16
Packages/com.jovian.popup-system/Runtime/IPopupSystem.cs
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16
Packages/com.jovian.popup-system/Runtime/IPopupSystem.cs
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@@ -0,0 +1,16 @@
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using System;
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using UnityEngine;
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namespace Jovian.PopupSystem {
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public interface IPopupSystem {
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void RegisterCategory(PopupCategory category, int priority = 0);
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void Show(PopupCategory category, Action<PopupContentBuilder> buildContent,
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RectTransform anchor = null, AnchorSide? anchorSide = null);
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void ShowAtPosition(PopupCategory category, Action<PopupContentBuilder> buildContent,
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Vector2 screenPosition);
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void Hide(PopupCategory category);
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void HideAll();
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void Tick(float deltaTime);
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void Dispose();
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}
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}
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@@ -0,0 +1,19 @@
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{
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"name": "Jovian.PopupSystem",
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"rootNamespace": "Jovian.PopupSystem",
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"references": [
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"Unity.TextMeshPro",
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"Unity.InputSystem"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": true,
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"precompiledReferences": [
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"Newtonsoft.Json.dll"
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],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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44
Packages/com.jovian.popup-system/Runtime/PopupCategory.cs
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44
Packages/com.jovian.popup-system/Runtime/PopupCategory.cs
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@@ -0,0 +1,44 @@
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using System;
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using UnityEngine;
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namespace Jovian.PopupSystem {
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[Serializable]
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public readonly struct PopupCategory : IEquatable<PopupCategory> {
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[SerializeField] readonly string id;
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public string Id => id;
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public PopupCategory(string id) {
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this.id = id;
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}
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public static readonly PopupCategory Character = new("Character");
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public static readonly PopupCategory Item = new("Item");
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public static readonly PopupCategory Skill = new("Skill");
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public static readonly PopupCategory General = new("General");
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public bool Equals(PopupCategory other) {
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return string.Equals(id, other.id, StringComparison.Ordinal);
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}
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public override bool Equals(object obj) {
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return obj is PopupCategory other && Equals(other);
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}
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public override int GetHashCode() {
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return id != null ? id.GetHashCode() : 0;
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}
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public override string ToString() {
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return id ?? string.Empty;
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}
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public static bool operator ==(PopupCategory left, PopupCategory right) {
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return left.Equals(right);
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}
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public static bool operator !=(PopupCategory left, PopupCategory right) {
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return !left.Equals(right);
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}
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}
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}
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@@ -0,0 +1,15 @@
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using System;
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using Newtonsoft.Json;
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namespace Jovian.PopupSystem {
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public sealed class PopupCategoryJsonConverter : JsonConverter<PopupCategory> {
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public override void WriteJson(JsonWriter writer, PopupCategory value, JsonSerializer serializer) {
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writer.WriteValue(value.Id);
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}
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public override PopupCategory ReadJson(JsonReader reader, Type objectType, PopupCategory existingValue, bool hasExistingValue, JsonSerializer serializer) {
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var id = reader.Value as string;
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return new PopupCategory(id);
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}
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}
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}
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@@ -0,0 +1,58 @@
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using Jovian.PopupSystem.UI;
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using UnityEngine;
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namespace Jovian.PopupSystem {
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public struct PopupContentBuilder {
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readonly PopupView view;
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public PopupContentBuilder(PopupView view) {
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this.view = view;
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}
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public PopupContentBuilder AddHeader(string text) {
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var header = view.GetHeader();
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header.text = text;
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return this;
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}
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public PopupContentBuilder AddText(string text) {
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var label = view.GetText();
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label.text = text;
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return this;
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}
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public PopupContentBuilder AddText(string text, string hexColor) {
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var label = view.GetText();
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var prefix = hexColor.Length > 0 && hexColor[0] == '#' ? "" : "#";
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label.text = $"<color={prefix}{hexColor}>{text}</color>";
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return this;
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}
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public PopupContentBuilder AddStat(string label, int value) {
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var (labelText, valueText) = view.GetStat();
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labelText.text = label;
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valueText.text = value.ToString();
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return this;
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}
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public PopupContentBuilder AddStat(string label, string value) {
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var (labelText, valueText) = view.GetStat();
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labelText.text = label;
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valueText.text = value;
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return this;
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}
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public PopupContentBuilder AddImage(Sprite sprite, float height = 64f) {
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var image = view.GetImage();
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image.sprite = sprite;
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var rt = (RectTransform)image.transform;
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rt.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, height);
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return this;
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}
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public PopupContentBuilder AddSeparator() {
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view.GetSeparator();
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return this;
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}
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}
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}
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13
Packages/com.jovian.popup-system/Runtime/PopupEnums.cs
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13
Packages/com.jovian.popup-system/Runtime/PopupEnums.cs
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@@ -0,0 +1,13 @@
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namespace Jovian.PopupSystem {
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public enum AnchorSide {
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Below,
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Above,
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Left,
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Right
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}
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public enum PopupPositionMode {
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AnchorToElement,
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FollowMouse
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}
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}
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59
Packages/com.jovian.popup-system/Runtime/PopupSettings.cs
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59
Packages/com.jovian.popup-system/Runtime/PopupSettings.cs
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@@ -0,0 +1,59 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Jovian.PopupSystem {
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[CreateAssetMenu(fileName = "PopupSettings", menuName = "Jovian/Popup System/Popup Settings")]
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public class PopupSettings : ScriptableObject {
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[Header("General")]
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public float popupDelay = 0.4f;
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public float fadeDuration = 0.2f;
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public AnchorSide defaultAnchorSide = AnchorSide.Below;
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public float screenEdgePadding = 10f;
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public float maxPopupWidth = 400f;
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public int sortingOrder = 100;
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[Header("Follow Mouse")]
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public Vector2 followMouseOffset = new(15f, -15f);
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[Header("Input")]
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public float touchHoldDuration = 0.6f;
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public bool gamepadFocusTrigger = true;
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[Header("Priority")]
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public List<CategoryPriority> categoryPriorities = new();
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[Header("Per-Category Overrides")]
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public List<CategoryDelay> categoryDelayOverrides = new();
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public int GetPriority(PopupCategory category) {
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foreach(var cp in categoryPriorities) {
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if(cp.category == category) {
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return cp.priority;
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}
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}
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return 0;
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}
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public float GetDelay(PopupCategory category) {
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foreach(var cd in categoryDelayOverrides) {
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if(cd.category == category) {
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return cd.delay;
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}
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}
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return popupDelay;
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}
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}
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[Serializable]
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public sealed class CategoryPriority {
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public PopupCategory category;
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public int priority;
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}
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[Serializable]
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public sealed class CategoryDelay {
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public PopupCategory category;
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public float delay;
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}
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}
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187
Packages/com.jovian.popup-system/Runtime/PopupSystem.cs
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187
Packages/com.jovian.popup-system/Runtime/PopupSystem.cs
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@@ -0,0 +1,187 @@
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using System;
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using System.Collections.Generic;
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using Jovian.PopupSystem.UI;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Jovian.PopupSystem {
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public sealed class PopupSystem : IPopupSystem {
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readonly PopupSettings settings;
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readonly PopupView viewPrefab;
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readonly Func<IPopupAnimator> animatorFactory;
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readonly Dictionary<PopupCategory, ViewState> categories = new();
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public PopupSystem(PopupSettings settings, PopupView viewPrefab, Func<IPopupAnimator> animatorFactory = null) {
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this.settings = settings;
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this.viewPrefab = viewPrefab;
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this.animatorFactory = animatorFactory ?? (() => new FadePopupAnimator());
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}
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public void RegisterCategory(PopupCategory category, int priority = 0) {
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if(categories.ContainsKey(category)) {
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return;
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}
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var effectivePriority = settings.GetPriority(category);
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if(effectivePriority == 0) {
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effectivePriority = priority;
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}
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categories[category] = new ViewState {
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priority = effectivePriority,
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delay = settings.GetDelay(category),
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animator = animatorFactory()
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};
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}
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public void Show(PopupCategory category, Action<PopupContentBuilder> buildContent,
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RectTransform anchor = null, AnchorSide? anchorSide = null) {
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if(!categories.TryGetValue(category, out var state)) {
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return;
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}
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DismissLowerPriority(state.priority);
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state.pendingBuild = buildContent;
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state.pendingAnchor = anchor;
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state.pendingAnchorSide = anchorSide ?? settings.defaultAnchorSide;
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state.pendingScreenPos = null;
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state.delayTimer = state.delay;
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state.isPending = true;
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}
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public void ShowAtPosition(PopupCategory category, Action<PopupContentBuilder> buildContent,
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Vector2 screenPosition) {
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if(!categories.TryGetValue(category, out var state)) {
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return;
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}
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DismissLowerPriority(state.priority);
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state.pendingBuild = buildContent;
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state.pendingAnchor = null;
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state.pendingScreenPos = screenPosition;
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state.delayTimer = state.delay;
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state.isPending = true;
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}
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public void Hide(PopupCategory category) {
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if(!categories.TryGetValue(category, out var state)) {
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return;
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}
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state.isPending = false;
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if(state.view != null && state.view.IsVisible) {
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state.animator.Hide(state.view.CanvasGroup, settings.fadeDuration, () => {
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state.view.SetVisible(false);
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});
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}
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}
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public void HideAll() {
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foreach(var kvp in categories) {
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Hide(kvp.Key);
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}
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}
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public void Tick(float deltaTime) {
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foreach(var kvp in categories) {
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kvp.Value.animator.Tick(deltaTime);
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}
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foreach(var kvp in categories) {
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var state = kvp.Value;
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if(!state.isPending) {
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continue;
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}
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state.delayTimer -= deltaTime;
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if(state.delayTimer > 0f) {
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continue;
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}
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state.isPending = false;
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ShowImmediate(state);
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}
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foreach(var kvp in categories) {
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var state = kvp.Value;
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if(state.view != null && state.view.IsVisible && state.isFollowMouse) {
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state.view.UpdatePosition();
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}
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}
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}
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public void Dispose() {
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foreach(var kvp in categories) {
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if(kvp.Value.view != null) {
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Object.Destroy(kvp.Value.view.gameObject);
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}
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}
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categories.Clear();
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}
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private void ShowImmediate(ViewState state) {
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EnsureView(state);
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state.view.ClearContent();
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var builder = new PopupContentBuilder(state.view);
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state.pendingBuild?.Invoke(builder);
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if(state.pendingScreenPos.HasValue) {
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state.view.SetFixedPosition(state.pendingScreenPos.Value, settings.screenEdgePadding);
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state.isFollowMouse = false;
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}
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else if(state.pendingAnchor != null) {
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state.view.SetAnchorMode(state.pendingAnchor, state.pendingAnchorSide, settings.screenEdgePadding);
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state.isFollowMouse = false;
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}
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else {
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state.view.SetFollowMouseMode(settings.followMouseOffset, settings.screenEdgePadding);
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state.isFollowMouse = true;
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}
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state.view.SetVisible(true);
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state.view.UpdatePosition();
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state.animator.Show(state.view.CanvasGroup, settings.fadeDuration, null);
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}
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private void EnsureView(ViewState state) {
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if(state.view != null) {
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return;
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}
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state.view = Object.Instantiate(viewPrefab);
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state.view.SetVisible(false);
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state.view.SetMaxWidth(settings.maxPopupWidth);
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var canvas = state.view.GetComponent<Canvas>();
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if(canvas != null) {
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canvas.sortingOrder = settings.sortingOrder;
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}
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}
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private void DismissLowerPriority(int showingPriority) {
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foreach(var kvp in categories) {
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var state = kvp.Value;
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if(state.priority < showingPriority && state.view != null && state.view.IsVisible) {
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state.isPending = false;
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state.animator.Hide(state.view.CanvasGroup, settings.fadeDuration, () => {
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state.view.SetVisible(false);
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});
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}
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}
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}
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private sealed class ViewState {
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public PopupView view;
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public IPopupAnimator animator;
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public int priority;
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public float delay;
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public float delayTimer;
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public bool isPending;
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public bool isFollowMouse;
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public Action<PopupContentBuilder> pendingBuild;
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public RectTransform pendingAnchor;
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public AnchorSide pendingAnchorSide;
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public Vector2? pendingScreenPos;
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}
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}
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}
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54
Packages/com.jovian.popup-system/Runtime/UI/PopupTrigger.cs
Normal file
54
Packages/com.jovian.popup-system/Runtime/UI/PopupTrigger.cs
Normal file
@@ -0,0 +1,54 @@
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace Jovian.PopupSystem.UI {
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public class PopupTrigger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler {
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[SerializeField] PopupCategory category;
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[SerializeField] AnchorSide anchorSide = AnchorSide.Below;
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[SerializeField] PopupPositionMode positionMode = PopupPositionMode.AnchorToElement;
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IPopupSystem popupSystem;
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Action<PopupContentBuilder> contentCallback;
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bool initialized;
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public PopupCategory Category => category;
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public void Initialize(IPopupSystem popupSystem, Action<PopupContentBuilder> contentCallback) {
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this.popupSystem = popupSystem;
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this.contentCallback = contentCallback;
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initialized = true;
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}
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public void Initialize(IPopupSystem popupSystem, PopupCategory category, Action<PopupContentBuilder> contentCallback) {
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this.popupSystem = popupSystem;
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this.category = category;
|
||||
this.contentCallback = contentCallback;
|
||||
initialized = true;
|
||||
}
|
||||
|
||||
public void UpdateContent(Action<PopupContentBuilder> contentCallback) {
|
||||
this.contentCallback = contentCallback;
|
||||
}
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData) {
|
||||
if(!initialized || popupSystem == null || contentCallback == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(positionMode == PopupPositionMode.AnchorToElement) {
|
||||
popupSystem.Show(category, contentCallback, (RectTransform)transform, anchorSide);
|
||||
}
|
||||
else {
|
||||
popupSystem.Show(category, contentCallback);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData) {
|
||||
if(!initialized || popupSystem == null) {
|
||||
return;
|
||||
}
|
||||
popupSystem.Hide(category);
|
||||
}
|
||||
}
|
||||
}
|
||||
214
Packages/com.jovian.popup-system/Runtime/UI/PopupView.cs
Normal file
214
Packages/com.jovian.popup-system/Runtime/UI/PopupView.cs
Normal file
@@ -0,0 +1,214 @@
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Jovian.PopupSystem.UI {
|
||||
public class PopupView : MonoBehaviour {
|
||||
[SerializeField] RectTransform content;
|
||||
[SerializeField] CanvasGroup canvasGroup;
|
||||
[SerializeField] RectTransform background;
|
||||
|
||||
[Header("Element Prefabs")]
|
||||
[SerializeField] TMP_Text headerPrefab;
|
||||
[SerializeField] TMP_Text textPrefab;
|
||||
[SerializeField] RectTransform statPrefab; // horizontal layout with label + value TMP_Text children
|
||||
[SerializeField] Image imagePrefab;
|
||||
[SerializeField] Image separatorPrefab;
|
||||
|
||||
// Element caches (grow-only)
|
||||
readonly List<TMP_Text> headerCache = new();
|
||||
readonly List<TMP_Text> textCache = new();
|
||||
readonly List<StatEntry> statCache = new();
|
||||
readonly List<Image> imageCache = new();
|
||||
readonly List<Image> separatorCache = new();
|
||||
|
||||
struct StatEntry {
|
||||
public RectTransform root;
|
||||
public TMP_Text label;
|
||||
public TMP_Text value;
|
||||
}
|
||||
|
||||
int headerIndex;
|
||||
int textIndex;
|
||||
int statIndex;
|
||||
int imageIndex;
|
||||
int separatorIndex;
|
||||
|
||||
// Positioning state
|
||||
PopupPositionMode positionMode;
|
||||
RectTransform anchorTarget;
|
||||
AnchorSide anchorSide;
|
||||
Vector2 followOffset;
|
||||
float screenEdgePadding;
|
||||
float maxWidth;
|
||||
bool isVisible;
|
||||
bool layoutDirty;
|
||||
|
||||
public CanvasGroup CanvasGroup => canvasGroup;
|
||||
public RectTransform Content => content;
|
||||
public bool IsVisible => isVisible;
|
||||
|
||||
public void SetMaxWidth(float maxPopupWidth) {
|
||||
maxWidth = maxPopupWidth;
|
||||
if(maxWidth > 0f) {
|
||||
var rt = (RectTransform)transform;
|
||||
var size = rt.sizeDelta;
|
||||
size.x = Mathf.Min(size.x, maxWidth);
|
||||
rt.sizeDelta = size;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetVisible(bool visible) {
|
||||
isVisible = visible;
|
||||
gameObject.SetActive(visible);
|
||||
if(!visible) {
|
||||
canvasGroup.alpha = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearContent() {
|
||||
DeactivateRange(headerCache, ref headerIndex);
|
||||
DeactivateRange(textCache, ref textIndex);
|
||||
for(int i = 0; i < statIndex; i++) {
|
||||
statCache[i].root.gameObject.SetActive(false);
|
||||
}
|
||||
statIndex = 0;
|
||||
DeactivateRange(imageCache, ref imageIndex);
|
||||
DeactivateRange(separatorCache, ref separatorIndex);
|
||||
layoutDirty = true;
|
||||
}
|
||||
|
||||
private static void DeactivateRange<T>(List<T> cache, ref int index) where T : Component {
|
||||
for(int i = 0; i < index; i++) {
|
||||
cache[i].gameObject.SetActive(false);
|
||||
}
|
||||
index = 0;
|
||||
}
|
||||
|
||||
// --- Element access (grow-only) ---
|
||||
|
||||
public TMP_Text GetHeader() {
|
||||
return GetOrCreate(headerCache, headerPrefab, ref headerIndex);
|
||||
}
|
||||
|
||||
public TMP_Text GetText() {
|
||||
return GetOrCreate(textCache, textPrefab, ref textIndex);
|
||||
}
|
||||
|
||||
public (TMP_Text label, TMP_Text value) GetStat() {
|
||||
if(statIndex < statCache.Count) {
|
||||
var existing = statCache[statIndex];
|
||||
existing.root.gameObject.SetActive(true);
|
||||
existing.root.SetAsLastSibling();
|
||||
statIndex++;
|
||||
return (existing.label, existing.value);
|
||||
}
|
||||
|
||||
var created = Instantiate(statPrefab, content);
|
||||
created.gameObject.SetActive(true);
|
||||
created.SetAsLastSibling();
|
||||
var children = created.GetComponentsInChildren<TMP_Text>(true);
|
||||
var entry = new StatEntry { root = created, label = children[0], value = children[1] };
|
||||
statCache.Add(entry);
|
||||
statIndex++;
|
||||
return (entry.label, entry.value);
|
||||
}
|
||||
|
||||
public Image GetImage() {
|
||||
return GetOrCreate(imageCache, imagePrefab, ref imageIndex);
|
||||
}
|
||||
|
||||
public Image GetSeparator() {
|
||||
return GetOrCreate(separatorCache, separatorPrefab, ref separatorIndex);
|
||||
}
|
||||
|
||||
private T GetOrCreate<T>(List<T> cache, T prefab, ref int index) where T : Component {
|
||||
if(index < cache.Count) {
|
||||
var existing = cache[index];
|
||||
existing.gameObject.SetActive(true);
|
||||
existing.transform.SetAsLastSibling();
|
||||
index++;
|
||||
return existing;
|
||||
}
|
||||
|
||||
var created = Instantiate(prefab, content);
|
||||
created.gameObject.SetActive(true);
|
||||
created.transform.SetAsLastSibling();
|
||||
cache.Add(created);
|
||||
index++;
|
||||
return created;
|
||||
}
|
||||
|
||||
// --- Positioning ---
|
||||
|
||||
public void SetAnchorMode(RectTransform target, AnchorSide side, float edgePadding) {
|
||||
positionMode = PopupPositionMode.AnchorToElement;
|
||||
anchorTarget = target;
|
||||
anchorSide = side;
|
||||
screenEdgePadding = edgePadding;
|
||||
}
|
||||
|
||||
public void SetFollowMouseMode(Vector2 offset, float edgePadding) {
|
||||
positionMode = PopupPositionMode.FollowMouse;
|
||||
followOffset = offset;
|
||||
screenEdgePadding = edgePadding;
|
||||
}
|
||||
|
||||
public void SetFixedPosition(Vector2 screenPos, float edgePadding) {
|
||||
positionMode = PopupPositionMode.AnchorToElement;
|
||||
anchorTarget = null;
|
||||
screenEdgePadding = edgePadding;
|
||||
PositionAtScreenPoint(screenPos);
|
||||
}
|
||||
|
||||
public void UpdatePosition() {
|
||||
if(positionMode == PopupPositionMode.FollowMouse) {
|
||||
PositionAtScreenPoint(Mouse.current.position.ReadValue() + followOffset);
|
||||
}
|
||||
else if(anchorTarget != null) {
|
||||
PositionAnchoredTo(anchorTarget, anchorSide);
|
||||
}
|
||||
}
|
||||
|
||||
private void PositionAnchoredTo(RectTransform target, AnchorSide side) {
|
||||
var targetRect = GetScreenRect(target);
|
||||
var popupSize = GetScreenRect((RectTransform)transform).size;
|
||||
|
||||
var pos = side switch {
|
||||
AnchorSide.Below => new Vector2(targetRect.center.x - popupSize.x * 0.5f, targetRect.yMin - popupSize.y),
|
||||
AnchorSide.Above => new Vector2(targetRect.center.x - popupSize.x * 0.5f, targetRect.yMax),
|
||||
AnchorSide.Left => new Vector2(targetRect.xMin - popupSize.x, targetRect.center.y - popupSize.y * 0.5f),
|
||||
AnchorSide.Right => new Vector2(targetRect.xMax, targetRect.center.y - popupSize.y * 0.5f),
|
||||
_ => targetRect.center
|
||||
};
|
||||
|
||||
PositionAtScreenPoint(pos);
|
||||
}
|
||||
|
||||
private void PositionAtScreenPoint(Vector2 screenPos) {
|
||||
var rt = (RectTransform)transform;
|
||||
if(layoutDirty) {
|
||||
LayoutRebuilder.ForceRebuildLayoutImmediate(content);
|
||||
layoutDirty = false;
|
||||
}
|
||||
var popupSize = rt.rect.size;
|
||||
|
||||
// Clamp to screen
|
||||
screenPos.x = Mathf.Clamp(screenPos.x, screenEdgePadding, Screen.width - popupSize.x - screenEdgePadding);
|
||||
screenPos.y = Mathf.Clamp(screenPos.y, screenEdgePadding, Screen.height - popupSize.y - screenEdgePadding);
|
||||
|
||||
rt.position = screenPos;
|
||||
}
|
||||
|
||||
private static readonly Vector3[] cornersBuffer = new Vector3[4];
|
||||
|
||||
private static Rect GetScreenRect(RectTransform rt) {
|
||||
rt.GetWorldCorners(cornersBuffer);
|
||||
var min = new Vector2(cornersBuffer[0].x, cornersBuffer[0].y);
|
||||
var max = new Vector2(cornersBuffer[2].x, cornersBuffer[2].y);
|
||||
return new Rect(min, max - min);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user