forked from Shardstone/trail-into-darkness
added more utilty packges
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@@ -0,0 +1,47 @@
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using System;
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using UnityEngine;
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namespace InspectorToolkit.Internal
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{
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[AttributeUsage(AttributeTargets.Field)]
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public abstract class AttributeBase : PropertyAttribute
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{
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#if UNITY_EDITOR
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/// <summary>
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/// Validation is called before all other methods.
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/// Once in OnGUI and once in GetPropertyHeight
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/// </summary>
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public virtual void ValidateProperty(UnityEditor.SerializedProperty property)
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{
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}
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public virtual void OnBeforeGUI(Rect position, UnityEditor.SerializedProperty property, GUIContent label)
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{
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}
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/// <summary>
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/// Called once per AttributeBase group.
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/// I.e. if something with higher order is drawn, later will be skipped
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/// </summary>
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/// <returns>false if nothing is drawn</returns>
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public virtual bool OnGUI(Rect position, UnityEditor.SerializedProperty property, GUIContent label)
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{
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return false;
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}
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public virtual void OnAfterGUI(Rect position, UnityEditor.SerializedProperty property, GUIContent label)
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{
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}
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/// <summary>
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/// Overriding occurs just like OnGUI. Once per group, attribute with higher priority first
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/// </summary>
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/// <returns>Null if not overrided</returns>
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public virtual float? OverrideHeight()
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{
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return null;
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}
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#endif
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}
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}
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