forked from Shardstone/trail-into-darkness
added more utilty packges
This commit is contained in:
@@ -0,0 +1,201 @@
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using InspectorToolkit.Internal;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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using InspectorToolkit.EditorTools;
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#endif
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#pragma warning disable 0414
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namespace InspectorToolkit
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{
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public class MaxValueAttribute : AttributeBase
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{
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private readonly float _x;
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private readonly float _y;
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private readonly float _z;
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private readonly bool _vectorValuesSet;
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public MaxValueAttribute(float value)
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{
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_x = value;
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}
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public MaxValueAttribute(float x, float y, float z)
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{
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_x = x;
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_y = y;
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_z = z;
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_vectorValuesSet = true;
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}
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#if UNITY_EDITOR
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private string _warning;
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public override void ValidateProperty(SerializedProperty property)
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{
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if (!property.IsNumerical())
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{
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if (_warning == null) _warning = property.name + " caused: [MaxValueAttribute] used with non-numeric property";
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return;
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}
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bool valueHandled = HandleValues(property);
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if (valueHandled) property.serializedObject.ApplyModifiedProperties();
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}
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public override bool OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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if (_warning == null) return false;
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EditorGUI.HelpBox(position, _warning, MessageType.Warning);
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return true;
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}
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public override float? OverrideHeight()
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{
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if (_warning == null) return null;
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return EditorGUIUtility.singleLineHeight;
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}
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#region Handle Value
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/// <returns>true if fixed</returns>
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private bool HandleValues(SerializedProperty property)
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{
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switch (property.propertyType)
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{
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case SerializedPropertyType.Float:
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case SerializedPropertyType.Integer:
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return HandleNumerics(property);
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case SerializedPropertyType.Vector2:
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case SerializedPropertyType.Vector3:
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case SerializedPropertyType.Vector4:
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return HandleVectors(property);
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case SerializedPropertyType.Vector2Int:
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case SerializedPropertyType.Vector3Int:
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return HandleIntVectors(property);
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}
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return false;
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}
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private bool HandleNumerics(SerializedProperty property)
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{
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var maxValue = _x;
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if (property.propertyType == SerializedPropertyType.Integer && property.intValue > maxValue)
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{
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property.intValue = (int) maxValue;
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return true;
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}
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if (property.propertyType == SerializedPropertyType.Float && property.floatValue > maxValue)
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{
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property.floatValue = maxValue;
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return true;
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}
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return false;
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}
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private bool HandleVectors(SerializedProperty property)
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{
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var x = _x;
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var y = _vectorValuesSet ? _y : x;
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var z = _vectorValuesSet ? _z : x;
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Vector4 vector = Vector4.zero;
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switch (property.propertyType)
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{
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case SerializedPropertyType.Vector2:
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vector = property.vector2Value;
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break;
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case SerializedPropertyType.Vector3:
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vector = property.vector3Value;
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break;
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case SerializedPropertyType.Vector4:
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vector = property.vector4Value;
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break;
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}
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bool handled = false;
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if (vector[0] > x)
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{
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vector[0] = x;
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handled = true;
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}
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if (vector[1] > y)
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{
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vector[1] = y;
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handled = true;
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}
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if (vector[2] > z)
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{
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vector[2] = z;
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handled = true;
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}
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switch (property.propertyType)
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{
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case SerializedPropertyType.Vector2:
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property.vector2Value = vector;
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break;
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case SerializedPropertyType.Vector3:
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property.vector3Value = vector;
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break;
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case SerializedPropertyType.Vector4:
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property.vector4Value = vector;
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break;
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}
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return handled;
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}
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private bool HandleIntVectors(SerializedProperty property)
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{
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var x = (int) _x;
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var y = _vectorValuesSet ? (int) _y : x;
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var z = _vectorValuesSet ? (int) _z : x;
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if (property.propertyType == SerializedPropertyType.Vector2Int)
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{
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var vector = property.vector2IntValue;
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if (vector.x > x || vector.y > y)
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{
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property.vector2IntValue = new Vector2Int(
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vector.x > x ? x : vector.x,
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vector.y > y ? y : vector.y);
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return true;
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}
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return false;
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}
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if (property.propertyType == SerializedPropertyType.Vector3Int)
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{
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var vector = property.vector3IntValue;
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if (vector.x > x || vector.y > y || vector.z > z)
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{
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property.vector3IntValue = new Vector3Int(
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vector.x > x ? x : vector.x,
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vector.y > y ? y : vector.y,
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vector.z > z ? z : vector.z);
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return true;
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}
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return false;
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}
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return false;
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}
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#endregion
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#endif
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}
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}
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