added more utilty packges

This commit is contained in:
Sebastian Bularca
2026-03-29 18:59:24 +02:00
parent ee97b2fec3
commit 71b432e253
131 changed files with 7674 additions and 54 deletions

View File

@@ -0,0 +1,201 @@
using InspectorToolkit.Internal;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
using InspectorToolkit.EditorTools;
#endif
#pragma warning disable 0414
namespace InspectorToolkit
{
public class MaxValueAttribute : AttributeBase
{
private readonly float _x;
private readonly float _y;
private readonly float _z;
private readonly bool _vectorValuesSet;
public MaxValueAttribute(float value)
{
_x = value;
}
public MaxValueAttribute(float x, float y, float z)
{
_x = x;
_y = y;
_z = z;
_vectorValuesSet = true;
}
#if UNITY_EDITOR
private string _warning;
public override void ValidateProperty(SerializedProperty property)
{
if (!property.IsNumerical())
{
if (_warning == null) _warning = property.name + " caused: [MaxValueAttribute] used with non-numeric property";
return;
}
bool valueHandled = HandleValues(property);
if (valueHandled) property.serializedObject.ApplyModifiedProperties();
}
public override bool OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
if (_warning == null) return false;
EditorGUI.HelpBox(position, _warning, MessageType.Warning);
return true;
}
public override float? OverrideHeight()
{
if (_warning == null) return null;
return EditorGUIUtility.singleLineHeight;
}
#region Handle Value
/// <returns>true if fixed</returns>
private bool HandleValues(SerializedProperty property)
{
switch (property.propertyType)
{
case SerializedPropertyType.Float:
case SerializedPropertyType.Integer:
return HandleNumerics(property);
case SerializedPropertyType.Vector2:
case SerializedPropertyType.Vector3:
case SerializedPropertyType.Vector4:
return HandleVectors(property);
case SerializedPropertyType.Vector2Int:
case SerializedPropertyType.Vector3Int:
return HandleIntVectors(property);
}
return false;
}
private bool HandleNumerics(SerializedProperty property)
{
var maxValue = _x;
if (property.propertyType == SerializedPropertyType.Integer && property.intValue > maxValue)
{
property.intValue = (int) maxValue;
return true;
}
if (property.propertyType == SerializedPropertyType.Float && property.floatValue > maxValue)
{
property.floatValue = maxValue;
return true;
}
return false;
}
private bool HandleVectors(SerializedProperty property)
{
var x = _x;
var y = _vectorValuesSet ? _y : x;
var z = _vectorValuesSet ? _z : x;
Vector4 vector = Vector4.zero;
switch (property.propertyType)
{
case SerializedPropertyType.Vector2:
vector = property.vector2Value;
break;
case SerializedPropertyType.Vector3:
vector = property.vector3Value;
break;
case SerializedPropertyType.Vector4:
vector = property.vector4Value;
break;
}
bool handled = false;
if (vector[0] > x)
{
vector[0] = x;
handled = true;
}
if (vector[1] > y)
{
vector[1] = y;
handled = true;
}
if (vector[2] > z)
{
vector[2] = z;
handled = true;
}
switch (property.propertyType)
{
case SerializedPropertyType.Vector2:
property.vector2Value = vector;
break;
case SerializedPropertyType.Vector3:
property.vector3Value = vector;
break;
case SerializedPropertyType.Vector4:
property.vector4Value = vector;
break;
}
return handled;
}
private bool HandleIntVectors(SerializedProperty property)
{
var x = (int) _x;
var y = _vectorValuesSet ? (int) _y : x;
var z = _vectorValuesSet ? (int) _z : x;
if (property.propertyType == SerializedPropertyType.Vector2Int)
{
var vector = property.vector2IntValue;
if (vector.x > x || vector.y > y)
{
property.vector2IntValue = new Vector2Int(
vector.x > x ? x : vector.x,
vector.y > y ? y : vector.y);
return true;
}
return false;
}
if (property.propertyType == SerializedPropertyType.Vector3Int)
{
var vector = property.vector3IntValue;
if (vector.x > x || vector.y > y || vector.z > z)
{
property.vector3IntValue = new Vector3Int(
vector.x > x ? x : vector.x,
vector.y > y ? y : vector.y,
vector.z > z ? z : vector.z);
return true;
}
return false;
}
return false;
}
#endregion
#endif
}
}