forked from Shardstone/trail-into-darkness
some work on wiring in the encounters
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@@ -6,7 +6,6 @@ namespace Nox.Game {
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[CreateAssetMenu(fileName = "EncounterPrefabs", menuName = "Nox/EncounterPrefabs")]
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public class EncounterPrefabs : ScriptableObject {
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public EncounterSet[] encounterSets;
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public AnswerPrefab answerPrefab;
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}
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[Serializable]
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@@ -14,5 +13,6 @@ namespace Nox.Game {
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[field: SerializeReference, SubclassSelector]
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public IEncounterKind encounterKind;
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public EncounterReference encounterReference;
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public AnswerReference answerReference;
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}
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}
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