forked from Shardstone/trail-into-darkness
changed directory structure
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace Jovian.InspectorTools {
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public class CompactVector4Attribute : PropertyAttribute {
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public CompactVector4Attribute() {
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}
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}
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}
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#if UNITY_EDITOR
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namespace Jovian.InspectorTools.Internal {
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[CustomPropertyDrawer(typeof(CompactVector4Attribute))]
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public class CompactVector4AttributeDrawer : PropertyDrawer {
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private const int CHILD_COUNT = 4;
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private const float LABEL_WIDTH = 13f;
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private const float INDENT_WIDTH = 15f;
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private const float CHILD_HORIZONTAL_SPACING = 4f;
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private static readonly string[] childPropertyNames = new string[] { "x", "y", "z", "w" };
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private bool IsCompactLayout => Screen.width <= 333f;
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private bool IsNoLabelLayout => Screen.width <= 240f;
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
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if(IsCompactLayout) { // Unity Vector2 + Vector3 go multi-line at this point
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return EditorGUIUtility.singleLineHeight * 2f + EditorGUIUtility.standardVerticalSpacing;
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}
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return EditorGUIUtility.singleLineHeight;
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
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if(property.propertyType != SerializedPropertyType.Vector4) {
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GUI.Label(position, "Error, SerializedProperty must be 'Vector4' type");
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return;
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}
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EditorGUI.BeginProperty(position, label, property);
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if(IsCompactLayout) {
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EditorGUIUtility.labelWidth = position.width;
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}
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Rect labelRect = new Rect(position) { height = EditorGUIUtility.singleLineHeight };
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Rect fieldRect = EditorGUI.PrefixLabel(labelRect, label);
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fieldRect.height = EditorGUIUtility.singleLineHeight;
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if(IsCompactLayout) {
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fieldRect.y = labelRect.yMax + EditorGUIUtility.standardVerticalSpacing;
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fieldRect.x = labelRect.x + (IsNoLabelLayout ? 0f : INDENT_WIDTH); // 15 = single indent
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fieldRect.width = position.xMax - fieldRect.xMin;
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}
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EditorGUIUtility.labelWidth = IsNoLabelLayout ? 0.01f : LABEL_WIDTH;
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float childSpacing = IsNoLabelLayout ? CHILD_HORIZONTAL_SPACING / 2f : CHILD_HORIZONTAL_SPACING;
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float childWidth = ((fieldRect.width + childSpacing) / CHILD_COUNT) - childSpacing;
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for(int i = 0; i < CHILD_COUNT; i++) {
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SerializedProperty childProperty = property.FindPropertyRelative(childPropertyNames[i]);
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Rect childRect = new Rect(fieldRect);
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childRect.width = childWidth; // add spacing
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childRect.x += i * (childWidth + childSpacing);
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EditorGUI.PropertyField(childRect, childProperty);
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}
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EditorGUI.EndProperty();
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}
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}
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}
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#endif
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