forked from Shardstone/trail-into-darkness
changed directory structure
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@@ -0,0 +1,85 @@
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using System;
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using System.Linq;
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using UnityEngine;
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namespace Jovian.InspectorTools
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{
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/// <summary>
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/// Create Popup with predefined values for string, int or float property
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/// </summary>
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public class DefinedValuesAttribute : PropertyAttribute
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{
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public readonly object[] ValuesArray;
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public DefinedValuesAttribute(params object[] definedValues)
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{
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ValuesArray = definedValues;
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}
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}
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}
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#if UNITY_EDITOR
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namespace Jovian.InspectorTools.Internal
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{
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using UnityEditor;
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[CustomPropertyDrawer(typeof(DefinedValuesAttribute))]
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public class DefinedValuesAttributeDrawer : PropertyDrawer
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{
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private string[] _values;
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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var values = ((DefinedValuesAttribute) attribute).ValuesArray;
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if (values.IsNullOrEmpty() || !TypeMatch(values[0].GetType(), property))
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{
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EditorGUI.PropertyField(position, property, label);
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return;
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}
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if (_values.IsNullOrEmpty()) _values = values.Select(v => v.ToString()).ToArray();
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var valType = values[0].GetType();
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bool isString = valType == typeof(string);
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bool isInt = valType == typeof(int);
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bool isFloat = valType == typeof(float);
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EditorGUI.BeginChangeCheck();
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var newIndex = EditorGUI.Popup(position, label.text, GetSelectedIndex(), _values);
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if (EditorGUI.EndChangeCheck()) ApplyNewValue(_values[newIndex]);
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int GetSelectedIndex()
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{
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for (var i = 0; i < _values.Length; i++)
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{
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if (isString && property.stringValue == _values[i]) return i;
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if (isInt && property.intValue == Convert.ToInt32(_values[i])) return i;
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if (isFloat && Mathf.Approximately(property.floatValue, Convert.ToSingle(_values[i]))) return i;
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}
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return 0;
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}
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void ApplyNewValue(string newValue)
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{
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if (isString) property.stringValue = newValue;
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if (isInt) property.intValue = Convert.ToInt32(newValue);
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if (isFloat) property.floatValue = Convert.ToSingle(newValue);
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property.serializedObject.ApplyModifiedProperties();
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}
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}
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private bool TypeMatch(Type valType, SerializedProperty property)
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{
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if (valType == typeof(string) && property.propertyType == SerializedPropertyType.String) return true;
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if (valType == typeof(int) && property.propertyType == SerializedPropertyType.Integer) return true;
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if (valType == typeof(float) && property.propertyType == SerializedPropertyType.Float) return true;
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return false;
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}
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}
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}
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#endif
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