forked from Shardstone/trail-into-darkness
changed directory structure
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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namespace Jovian.InspectorTools.Internal {
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public static class RequiredUtil {
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private const float ICON_X_OFFSET = 15f;
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private const float ICON_SIZE = 18f;
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private static Color ErrorColor = new(1f, 0.5f, 0.5f, 1f);
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private static GUIContent errorIcon;
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private static GUIStyle errorStyle;
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public static void LayoutRequired(ref Rect position, string tooltip, bool indent = true) {
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if (indent) {
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position.x += ICON_SIZE;
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position.width -= ICON_SIZE;
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}
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}
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public static void DrawRequired(ref Rect position, string tooltip, bool indent = true) {
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if(errorIcon == null || errorStyle == null) {
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errorIcon = new GUIContent(EditorGUIUtility.IconContent("console.erroricon.sml").image);
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errorStyle = new GUIStyle(GUI.skin.label) {
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padding = new RectOffset(0, 0, 0, 0),
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imagePosition = ImagePosition.ImageOnly
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};
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}
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errorIcon.tooltip = tooltip;
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Rect errorIconRect = new Rect(position.x - ICON_X_OFFSET, position.y + 1, ICON_SIZE, EditorGUIUtility.singleLineHeight);
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GUI.Label(errorIconRect, errorIcon, errorStyle);
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GUI.color = ErrorColor;
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if (indent) {
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position.x += ICON_SIZE;
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position.width -= ICON_SIZE;
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}
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}
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}
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}
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#endif
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