forked from Shardstone/trail-into-darkness
changed directory structure
This commit is contained in:
@@ -0,0 +1,64 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Jovian.Utilities {
|
||||
|
||||
public class CustomRenderQueueMaterialList : MonoBehaviour {
|
||||
|
||||
[System.Serializable]
|
||||
public class MaterialRenderQueue {
|
||||
public Material material;
|
||||
public int renderQueue;
|
||||
|
||||
public int storedRenderQueue;
|
||||
}
|
||||
|
||||
public bool updateMaterialsInEditor;
|
||||
[SerializeField]
|
||||
private MaterialRenderQueue[] materialRenderQueueList;
|
||||
|
||||
private void Awake() {
|
||||
#if UNITY_EDITOR
|
||||
if(updateMaterialsInEditor) {
|
||||
Debug.LogWarning("Updating Materials will cause asset files to change. Please review your change log to ensure only valid changes are submitted.");
|
||||
}
|
||||
else {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
foreach(var materialRenderQueue in materialRenderQueueList) {
|
||||
if(materialRenderQueue.material) {
|
||||
materialRenderQueue.storedRenderQueue = materialRenderQueue.material.renderQueue; // store the materials original render queue
|
||||
materialRenderQueue.material.renderQueue = materialRenderQueue.renderQueue; // overwrite the render queue
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy() {
|
||||
#if UNITY_EDITOR
|
||||
if(updateMaterialsInEditor) {
|
||||
Debug.LogWarning("Updating Materials will cause asset files to change. Please review your change log to ensure only valid changes are submitted.");
|
||||
}
|
||||
else {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
foreach(var materialRenderQueue in materialRenderQueueList) {
|
||||
if(materialRenderQueue.material) {
|
||||
materialRenderQueue.material.renderQueue = materialRenderQueue.storedRenderQueue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool DoesMaterialExistInList(Material material) {
|
||||
foreach(var materialRenderQueue in materialRenderQueueList) {
|
||||
if(materialRenderQueue.material == material) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user