forked from Shardstone/trail-into-darkness
added encounter system
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17
CLAUDE.md
17
CLAUDE.md
@@ -109,3 +109,20 @@ Assets/Code/
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- Factory pattern for character/party creation
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- Action delegates for UI event communication (e.g., `menuGameStateData.startGameRequests += handler`)
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- Mixed async patterns: both `async Task` and `IEnumerator` coroutines for async operations
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## Planning Docs Convention
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Non-trivial features are planned in `docs/plans/` as paired markdown files: a design doc and an implementation doc, both prefixed with the date. Examples: `2026-04-05-ingame-logging-design.md` + `2026-04-05-ingame-logging-implementation.md`, `2026-04-06-popup-system-design.md` + `2026-04-06-popup-system-implementation.md`. When starting a new feature, look here first for existing context, and follow the same pair-of-docs pattern for new work.
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## In-House Jovian Packages
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Several packages under `Packages/` are first-party code maintained alongside the game, not third-party dependencies. Before adding new capabilities, check whether one of these already provides what you need:
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- `Jovian.SaveSystem` — JSON persistence, used by `GamePersistenceController`
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- `Jovian.Calendar` — custom in-game calendar system
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- `Jovian.InGameLogging` — runtime logging surface
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- `Jovian.EncounterSystem` — data-driven encounter authoring, `IEncounterKind` polymorphic payloads, `EncounterLink` cross-table refs, `QuestProgress` gated progression + `QuestLog`. Designer browser at `Jovian → Encounters → Encounter Browser`.
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- `Jovian.PopupSystem` — popup/dialog UI
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- `Jovian.ZoneSystem` — zone/region management
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- `Jovian.Logger` — developer logging
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- `Jovian.InspectorTools` / `JovianUtilities` — editor and general utilities
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