forked from Shardstone/trail-into-darkness
added encounter system
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Jovian.EncounterSystem {
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/// <summary>Shared view scaffold — game code binds an <see cref="IEncounter"/> to these widgets.</summary>
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public class EncounterReference : MonoBehaviour {
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public TextMeshProUGUI encounterName;
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public TextMeshProUGUI encounterDescription;
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public Image encounterArt;
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public Transform encounterOptionsContainer;
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public Button submitButton;
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}
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}
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