forked from Shardstone/trail-into-darkness
added encounter system
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using System;
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namespace Jovian.EncounterSystem {
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/// <summary>Data-only dialog option side effect. Handlers are registered on <see cref="EncounterResolver"/>.</summary>
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public interface IEncounterEvent {
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}
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[Serializable]
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public class ChainToEncounterEvent : IEncounterEvent {
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public string nextEncounterId;
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}
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[Serializable]
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public class StartCombatEvent : IEncounterEvent {
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public string combatEncounterId;
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}
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[Serializable]
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public class LogEvent : IEncounterEvent {
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public string message;
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}
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[Serializable]
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public class GiveRewardEvent : IEncounterEvent {
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public Reward reward;
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}
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}
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