forked from Shardstone/trail-into-darkness
added encounter system
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13
Packages/com.jovian.encounter-system/Runtime/Reward.cs
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13
Packages/com.jovian.encounter-system/Runtime/Reward.cs
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using UnityEngine;
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namespace Jovian.EncounterSystem {
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/// <summary>Reusable reward asset referenced by <see cref="GiveRewardEvent"/>.</summary>
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[CreateAssetMenu(fileName = "Reward", menuName = "Jovian/Encounter System/Reward", order = 3)]
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public class Reward : ScriptableObject {
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public string id;
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public string displayName;
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[SerializeReference, SubclassSelector]
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public IRewardKind kind;
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}
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}
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