forked from Shardstone/trail-into-darkness
added modfiers factory
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@@ -104,8 +104,9 @@ namespace Nox.Core {
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var perKRegistry = Addressables.LoadAssetAsync<PerksRegistry>("PerksRegistry ").WaitForCompletion();
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var characterRegistry = Addressables.LoadAssetAsync<CharacterRegistry>("CharacterRegistry").WaitForCompletion();
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var defaultPartySettings = Addressables.LoadAssetAsync<DefaultPartySettings>("DefaultPartySettings").WaitForCompletion();
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var modifiersRegistry = Addressables.LoadAssetAsync<ModifiersRegistry>("ModifiersRegistry").WaitForCompletion();
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var characterSystems = DefaultCharacterSystemsFactory.Create(characterBaseSettings, perKRegistry, characterRegistry);
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var characterSystems = DefaultCharacterSystemsFactory.Create(characterBaseSettings, perKRegistry, characterRegistry, modifiersRegistry);
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var partyCreatorModel = new PartyCreatorModel(characterSystems.CharacterFactory, characterSystems.PartyFactory, defaultPartySettings);
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applicationStates = new Dictionary<GameState, IGameState> {
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