forked from Shardstone/trail-into-darkness
added serialzed dictionary
This commit is contained in:
@@ -0,0 +1,22 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AYellowpaper.SerializedCollections
|
||||
{
|
||||
public static class SerializedCollectionsUtility
|
||||
{
|
||||
public static bool IsValidKey(object obj)
|
||||
{
|
||||
// we catch this error if we are not on the main thread and simply return false as we assume the object is null
|
||||
try
|
||||
{
|
||||
return !(obj is Object unityObject && unityObject == null);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user