forked from Shardstone/trail-into-darkness
Made the popup system a lot more generic
This commit is contained in:
@@ -68,11 +68,6 @@ MonoBehaviour:
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content: {fileID: 176628901263125209}
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canvasGroup: {fileID: 1835601435911948781}
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background: {fileID: 8899521584296352500}
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headerPrefab: {fileID: 6612787789151041457, guid: dfc1bc0bd5b4905409615c3e770a5b77, type: 3}
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textPrefab: {fileID: 2506259255305457008, guid: bfa97c92d1878cc448ddc7dc456f4b17, type: 3}
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statPrefab: {fileID: 1843470073663794312, guid: 5882db210c62d8647858933649f64c29, type: 3}
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imagePrefab: {fileID: 7093821785826926595, guid: 5e715f4b614d02b4fa0b4d3fcfe3c053, type: 3}
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separatorPrefab: {fileID: 4190588985333916705, guid: 7ccdfa1a2079db044be4b1684303ec7f, type: 3}
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--- !u!223 &3081303906751693297
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Canvas:
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m_ObjectHideFlags: 0
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@@ -118,7 +113,7 @@ MonoBehaviour:
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m_FallbackScreenDPI: 96
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m_DefaultSpriteDPI: 96
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m_DynamicPixelsPerUnit: 1
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m_PresetInfoIsWorld: 0
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m_PresetInfoIsWorld: 1
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--- !u!114 &7236468329886607693
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MonoBehaviour:
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m_ObjectHideFlags: 0
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