forked from Shardstone/trail-into-darkness
Made the popup system a lot more generic
This commit is contained in:
@@ -39,7 +39,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 300, y: 500}
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m_SizeDelta: {x: 300, y: 0}
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m_Pivot: {x: 0, y: 1}
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--- !u!225 &1835601435911948781
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CanvasGroup:
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@@ -68,11 +68,6 @@ MonoBehaviour:
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content: {fileID: 176628901263125209}
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canvasGroup: {fileID: 1835601435911948781}
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background: {fileID: 8899521584296352500}
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headerPrefab: {fileID: 6612787789151041457, guid: dfc1bc0bd5b4905409615c3e770a5b77, type: 3}
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textPrefab: {fileID: 2506259255305457008, guid: bfa97c92d1878cc448ddc7dc456f4b17, type: 3}
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statPrefab: {fileID: 1843470073663794312, guid: 5882db210c62d8647858933649f64c29, type: 3}
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imagePrefab: {fileID: 7093821785826926595, guid: 5e715f4b614d02b4fa0b4d3fcfe3c053, type: 3}
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separatorPrefab: {fileID: 4190588985333916705, guid: 7ccdfa1a2079db044be4b1684303ec7f, type: 3}
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--- !u!223 &3081303906751693297
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Canvas:
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m_ObjectHideFlags: 0
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@@ -219,14 +214,14 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
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m_Material: {fileID: 0}
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m_Color: {r: 0.31132078, g: 0.22780241, b: 0.16006587, a: 1}
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m_Color: {r: 0.1509434, g: 0.116711326, b: 0.088999644, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
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m_Sprite: {fileID: 21300000, guid: 52125a3c3df558448a5af5a04dbf8d2d, type: 3}
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m_Type: 1
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m_PreserveAspect: 0
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m_FillCenter: 1
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