Made the popup system a lot more generic

This commit is contained in:
Sebastian Bularca
2026-04-06 20:38:58 +02:00
parent fa7659d905
commit cfe202da44
21 changed files with 840 additions and 682 deletions

View File

@@ -7,6 +7,7 @@ using UnityEngine;
///
/// Use this approach for confirmation dialogs, tutorial tips, or any popup
/// that is triggered by game logic rather than hover events.
/// Also demonstrates PopupElementType variants and the generic Add() method.
/// </summary>
public class CodeOnlyPopupExample : MonoBehaviour {
[SerializeField] PopupSettings popupSettings;
@@ -14,6 +15,9 @@ public class CodeOnlyPopupExample : MonoBehaviour {
[SerializeField] Transform canvasRoot;
[SerializeField] RectTransform targetElement;
// Custom element type defined in game code
static readonly PopupElementType BadgeElement = new("badge");
IPopupSystem popupSystem;
void Start() {
@@ -24,12 +28,12 @@ public class CodeOnlyPopupExample : MonoBehaviour {
void Update() {
popupSystem?.Tick(Time.deltaTime);
// Show anchored to an element on key press
// Show anchored to an element
if(Input.GetKeyDown(KeyCode.Alpha1)) {
popupSystem.Show(PopupCategory.General, builder => {
builder
.AddHeader("Anchored Popup")
.AddText("This popup is anchored to a UI element.");
.AddText("Anchored Popup", PopupElementType.Header)
.AddText("This popup is anchored to a UI element.", PopupElementType.Text);
}, targetElement, AnchorSide.Right);
}
@@ -37,8 +41,8 @@ public class CodeOnlyPopupExample : MonoBehaviour {
if(Input.GetKeyDown(KeyCode.Alpha2)) {
popupSystem.ShowAtPosition(PopupCategory.General, builder => {
builder
.AddHeader("Fixed Position")
.AddText("This popup appears at the center of the screen.");
.AddText("Fixed Position", PopupElementType.Header)
.AddText("This popup appears at the center of the screen.", PopupElementType.Text);
}, new Vector2(Screen.width * 0.5f, Screen.height * 0.5f));
}
@@ -46,12 +50,36 @@ public class CodeOnlyPopupExample : MonoBehaviour {
if(Input.GetKeyDown(KeyCode.Alpha3)) {
popupSystem.Show(PopupCategory.General, builder => {
builder
.AddHeader("Follow Mouse")
.AddText("This popup follows the cursor.");
.AddText("Follow Mouse", PopupElementType.Header)
.AddText("This popup follows the cursor.", PopupElementType.Text);
});
}
// Hide on key press
// Demonstrate variant elements
// Requires "header_gold" and "separator_thick" entries in PopupSettings.elementPrefabs
if(Input.GetKeyDown(KeyCode.Alpha4)) {
popupSystem.Show(PopupCategory.General, builder => {
builder
.AddText("Legendary Item", PopupElementType.Header.Variant("gold"))
.AddSeparator(PopupElementType.Separator.Variant("thick"))
.AddNameValue("Damage", "150", PopupElementType.LabelValueText)
.AddText("A weapon forged in dragon fire.", "FF6600", PopupElementType.Text);
}, targetElement, AnchorSide.Below);
}
// Demonstrate generic Add() for fully custom elements
// Requires a "badge" entry in PopupSettings.elementPrefabs
if(Input.GetKeyDown(KeyCode.Alpha5)) {
popupSystem.Show(PopupCategory.General, builder => {
builder.AddText("Custom Element", PopupElementType.Header);
var badge = builder.Add(BadgeElement);
if(badge != null) {
// Access any components on the custom prefab
// badge.GetComponent<MyBadgeComponent>().SetData(...);
}
}, targetElement);
}
if(Input.GetKeyDown(KeyCode.Escape)) {
popupSystem.HideAll();
}