forked from Shardstone/trail-into-darkness
Made the popup system a lot more generic
This commit is contained in:
@@ -21,6 +21,22 @@ MonoBehaviour:
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followMouseOffset: {x: 15, y: -15}
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touchHoldDuration: 0.6
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gamepadFocusTrigger: 1
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elementPrefabs:
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- type:
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id: header
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prefab: {fileID: 7034836061828108288, guid: dfc1bc0bd5b4905409615c3e770a5b77, type: 3}
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- type:
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id: image
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prefab: {fileID: 5887814251614319338, guid: 5e715f4b614d02b4fa0b4d3fcfe3c053, type: 3}
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- type:
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id: label_value_text
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prefab: {fileID: 6770634903822758885, guid: 7ccdfa1a2079db044be4b1684303ec7f, type: 3}
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- type:
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id: separator
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prefab: {fileID: 6770634903822758885, guid: 7ccdfa1a2079db044be4b1684303ec7f, type: 3}
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- type:
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id: text
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prefab: {fileID: 3157287847714375358, guid: bfa97c92d1878cc448ddc7dc456f4b17, type: 3}
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categoryPriorities:
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- category:
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id: Character
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