forked from Shardstone/trail-into-darkness
semantic changes
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30
Assets/Code/GameState/PlayModes/Encounters/RewardKind.cs
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30
Assets/Code/GameState/PlayModes/Encounters/RewardKind.cs
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using Jovian.EncounterSystem;
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using System;
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namespace Nox.Game {
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[Serializable]
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public class CurrencyRewardKind : IRewardKind {
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public string currencyId;
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public int amount;
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}
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[Serializable]
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public class ItemRewardKind : IRewardKind {
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public string itemId;
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public int quantity;
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}
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[Serializable]
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public class ExperienceRewardKind : IRewardKind {
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public int amount;
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}
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[Serializable]
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public class UnlockableRewardKind : IRewardKind {
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public string unlockableId;
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}
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[Serializable]
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public class OtherRewardKind : IRewardKind {
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}
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}
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