forked from Shardstone/trail-into-darkness
semantic changes
This commit is contained in:
@@ -22,7 +22,7 @@ namespace Jovian.EncounterSystem {
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}
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EnsureCache();
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return cache.TryGetValue(id, out var text) ? text : null;
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return cache.GetValueOrDefault(id);
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}
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public void InvalidateCache() {
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@@ -9,13 +9,11 @@ namespace Jovian.EncounterSystem {
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[TextArea(2, 6)] public string inlineText;
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public string Resolve(DialogLineLibrary library) {
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if(library != null && !string.IsNullOrEmpty(id)) {
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var text = library.Resolve(id);
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if(!string.IsNullOrEmpty(text)) {
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return text;
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}
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if(!library || string.IsNullOrEmpty(id)) {
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return inlineText;
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}
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return inlineText;
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var text = library.Resolve(id);
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return !string.IsNullOrEmpty(text) ? text : inlineText;
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}
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}
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}
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@@ -23,7 +23,7 @@ namespace Jovian.EncounterSystem {
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}
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private void RenameToMatchId() {
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if(this == null || string.IsNullOrEmpty(id)) {
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if(!this || string.IsNullOrEmpty(id)) {
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return;
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}
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@@ -18,7 +18,7 @@ namespace Jovian.EncounterSystem {
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}
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EnsureCache();
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return idCache.TryGetValue(internalId, out var encounter) ? encounter : null;
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return idCache.GetValueOrDefault(internalId);
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}
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/// <summary>Force the id lookup cache to rebuild on next use.</summary>
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@@ -43,7 +43,7 @@ namespace Jovian.EncounterSystem {
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IEncounter selected = null;
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var seen = 0;
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for(int i = 0; i < encounters.Count; i++) {
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for(var i = 0; i < encounters.Count; i++) {
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var encounter = encounters[i];
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if(encounter == null || encounter.GetType() != type) {
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continue;
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@@ -68,7 +68,7 @@ namespace Jovian.EncounterSystem {
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IEncounter selected = null;
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var seen = 0;
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for(int i = 0; i < encounters.Count; i++) {
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for(var i = 0; i < encounters.Count; i++) {
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var encounter = encounters[i];
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if(encounter == null || !filter(encounter)) {
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continue;
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@@ -91,7 +91,7 @@ namespace Jovian.EncounterSystem {
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return;
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}
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for(int i = 0; i < encounters.Count; i++) {
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for(var i = 0; i < encounters.Count; i++) {
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var encounter = encounters[i];
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var internalId = encounter?.EncounterDefinition?.internalId;
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if(!string.IsNullOrEmpty(internalId)) {
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@@ -7,46 +7,7 @@ namespace Jovian.EncounterSystem {
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}
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[Serializable]
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public class CombatKind : IEncounterKind {
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public string enemyGroupId;
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public string rewardTableId;
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}
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[Serializable]
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public class QuestKind : IEncounterKind {
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public partial class QuestKind : IEncounterKind {
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public EncounterLink nextEncounter;
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public string questTitle;
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}
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[Serializable]
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public class SocialKind : IEncounterKind {
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public string npcId;
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public string factionId;
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public int reputationDelta;
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}
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[Serializable]
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public class PuzzleKind : IEncounterKind {
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public string puzzleId;
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public int difficultyClass;
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}
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[Serializable]
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public class ExplorationKind : IEncounterKind {
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public int perceptionDC;
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}
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[Serializable]
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public class TutorialKind : IEncounterKind {
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public string tutorialId;
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}
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[Serializable]
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public class HazardKind : IEncounterKind {
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public int damageAmount;
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}
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[Serializable]
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public class OtherKind : IEncounterKind {
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}
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}
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@@ -4,30 +4,4 @@ namespace Jovian.EncounterSystem {
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/// <summary>Polymorphic payload on a <see cref="Reward"/>. Add a new kind by implementing this interface.</summary>
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public interface IRewardKind {
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}
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[Serializable]
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public class CurrencyRewardKind : IRewardKind {
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public string currencyId;
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public int amount;
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}
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[Serializable]
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public class ItemRewardKind : IRewardKind {
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public string itemId;
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public int quantity;
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}
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[Serializable]
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public class ExperienceRewardKind : IRewardKind {
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public int amount;
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}
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[Serializable]
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public class UnlockableRewardKind : IRewardKind {
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public string unlockableId;
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}
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[Serializable]
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public class OtherRewardKind : IRewardKind {
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}
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}
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