forked from Shardstone/trail-into-darkness
Moar refactoring
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@@ -50,8 +50,8 @@ namespace Nox.Game {
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}
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var uniqueIds = party.members
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.Where(m => m.ID != Guid.Empty)
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.Select(m => m.ID)
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.Where(m => m.Id != Guid.Empty)
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.Select(m => m.Id)
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.Distinct()
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.Count();
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if(uniqueIds != party.members.Count) {
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