forked from Shardstone/trail-into-darkness
Added part of the encounter triggering system
This commit is contained in:
@@ -1,4 +1,5 @@
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using Jovian.Calendar;
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using Jovian.EncounterSystem;
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using Jovian.PopupSystem;
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using Jovian.PopupSystem.UI;
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using Jovian.SaveSystem;
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@@ -43,6 +44,9 @@ namespace Nox.Game {
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private PartyInventoryHandler partyInventoryHandler;
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private PartyGuiView partyGuiView;
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private IPopupSystem popupSystem;
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private EncounterRegistry encounterRegistry;
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private EncounterHandler encounterHandler;
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private EncounterPrefabs encounterPrefabs;
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public AdventurePlayMode(
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PlatformSettings platformSettings,
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@@ -103,7 +107,9 @@ namespace Nox.Game {
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Debug.LogWarning("AdventurePlayMode started from the Adventure Scene. Loading the last Autosave");
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}
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encounterRegistry ??= Addressables.LoadAssetAsync<EncounterRegistry>("EncounterRegistry").WaitForCompletion();
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scenePrefabs ??= Addressables.LoadAssetAsync<AdventureModePrefabs>("AdventureMapPrefabs").WaitForCompletion();
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encounterPrefabs = Addressables.LoadAssetAsync<EncounterPrefabs>("EncounterPrefabs").WaitForCompletion();
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mapRef ??= Object.FindFirstObjectByType<MapReference>();
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partyRef ??= Object.FindFirstObjectByType<PartyReference>();
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if(partyRef && gameDataState.savedPartyPosition.HasValue) {
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@@ -129,9 +135,17 @@ namespace Nox.Game {
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var calendarSettings = Addressables.LoadAssetAsync<CalendarSettings>("CalendarSettings").WaitForCompletion();
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var worldClock = new WorldClock(calendarSettings);
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timeHandler ??= new TimeHandler(adventureSettings, adventureData, worldClock);
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zoneSystem ??= new ZoneSystem(mapRef.zonesObjectHolder);
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partyMovementHandler ??= new PartyMovementHandler(partyRef, cameraController, mapLocationsReference, platformSettings.inputSettings, zoneSystem, adventureData, adventureSettings);
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zoneSystem ??= new ZoneSystem(mapRef.zonesObjectHolder);
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encounterHandler = new EncounterHandler(zoneSystem, encounterRegistry, encounterPrefabs, adventureData);
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partyMovementHandler ??= new PartyMovementHandler(
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partyRef,
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cameraController,
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mapLocationsReference,
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platformSettings.inputSettings,
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encounterHandler,
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adventureData,
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adventureSettings);
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partyMovementHandler.Initialize();
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guiReferences ??= Object.FindFirstObjectByType<GuiReferences>();
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@@ -164,6 +178,7 @@ namespace Nox.Game {
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timeHandler.Tick();
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partyInventoryHandler.Tick();
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partyMovementHandler.Tick();
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encounterHandler.Tick();
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adventureView.Tick();
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partyGuiView?.Tick();
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popupSystem?.Tick(Time.deltaTime);
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@@ -191,10 +206,14 @@ namespace Nox.Game {
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inputActions.UI.PauseMenu.Disable();
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}
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public void Dispose() {
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cameraController?.Dispose();
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partyMovementHandler?.Dispose();
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partyGuiView?.Dispose();
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popupSystem?.Dispose();
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cameraController?.Dispose();
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partyMovementHandler?.Dispose();
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encounterHandler?.Dispose();
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encounterRegistry = null;
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Resources.UnloadUnusedAssets();
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}
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}
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