forked from Shardstone/trail-into-darkness
Added part of the encounter triggering system
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using Jovian.EncounterSystem;
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using System;
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using UnityEngine;
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namespace Nox.Game {
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[CreateAssetMenu(fileName = "EncounterPrefabs", menuName = "Nox/EncounterPrefabs")]
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public class EncounterPrefabs : ScriptableObject {
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public EncounterSet[] encounterSets;
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public AnswerPrefab answerPrefab;
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}
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[Serializable]
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public class EncounterSet {
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[field: SerializeReference, SubclassSelector]
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public IEncounterKind encounterKind;
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public EncounterReference encounterReference;
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}
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}
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