forked from Shardstone/trail-into-darkness
Added a bunch of utilities and modfief the character data structue
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@@ -100,7 +100,7 @@ namespace Nox.Core {
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var adventureData = new AdventureData();
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var characterBaseSettings = Addressables.LoadAssetAsync<CharacterBaseSettings>("CharacterBaseSettings").WaitForCompletion();
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var characterBaseSettings = Addressables.LoadAssetAsync<StarterCharacterSettings>("CharacterBaseSettings").WaitForCompletion();
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var perKRegistry = Addressables.LoadAssetAsync<PerksRegistry>("PerksRegistry ").WaitForCompletion();
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var characterRegistry = Addressables.LoadAssetAsync<CharacterRegistry>("CharacterRegistry").WaitForCompletion();
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var defaultPartySettings = Addressables.LoadAssetAsync<DefaultPartySettings>("DefaultPartySettings").WaitForCompletion();
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