forked from Shardstone/trail-into-darkness
Added a bunch of utilities and modfief the character data structue
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@@ -13,7 +13,7 @@ namespace Nox.Game {
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public List<PartyDefinitionSet> partyDefinitionSets;
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[Header("Testing Party Definition Sets")]
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public CharacterBaseSettings characterBaseSettings;
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public StarterCharacterSettings starterCharacterSettings;
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private void OnValidate() {
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if(String.IsNullOrEmpty(startingSetId)) {
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@@ -47,9 +47,9 @@ namespace Nox.Game {
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private void ApplyClassAndRacialBonuses(PartyDefinitionSet testingSet) {
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var partyDefinition = testingSet.partyDefinition;
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foreach(var member in partyDefinition.members) {
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var baseSettings = characterBaseSettings.defaultEntityAttributes;
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var classAttributes = characterBaseSettings.classBonuses.FirstOrDefault(c => c.@class == member.@class)?.bonusAttributes;
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var racialAttributes = characterBaseSettings.racialBonuses.FirstOrDefault(rb => rb.race == member.race)?.bonusAttributes;
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var baseSettings = starterCharacterSettings.defaultEntityAttributes;
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var classAttributes = starterCharacterSettings.classBonuses.FirstOrDefault(c => c.@class == member.@class)?.bonusAttributes;
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var racialAttributes = starterCharacterSettings.racialBonuses.FirstOrDefault(rb => rb.race == member.race)?.bonusAttributes;
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if (classAttributes != null && racialAttributes != null) {
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member.Attributes += baseSettings + classAttributes + racialAttributes;
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}
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