forked from Shardstone/trail-into-darkness
Added a bunch of utilities and modfief the character data structue
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@@ -8,10 +8,10 @@ namespace Nox.Game {
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}
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public sealed class PartyFactory : IPartyFactory {
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private readonly CharacterBaseSettings characterBaseSettings;
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private readonly StarterCharacterSettings starterCharacterSettings;
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public PartyFactory(CharacterBaseSettings characterBaseSettings) {
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this.characterBaseSettings = characterBaseSettings;
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public PartyFactory(StarterCharacterSettings starterCharacterSettings) {
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this.starterCharacterSettings = starterCharacterSettings;
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}
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public PartyDefinition Create(CharacterDefinition protagonist, IEnumerable<CharacterDefinition> companions = null) {
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@@ -20,7 +20,7 @@ namespace Nox.Game {
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}
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var party = new PartyDefinition {
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maxPartySize = characterBaseSettings.maxPartySize <= 0 ? int.MaxValue : characterBaseSettings.maxPartySize
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maxPartySize = starterCharacterSettings.maxPartySize <= 0 ? int.MaxValue : starterCharacterSettings.maxPartySize
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};
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var protagonistClone = protagonist.Clone();
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