forked from Shardstone/trail-into-darkness
Added a bunch of utilities and modfief the character data structue
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45
Assets/Code/GameState/Entities/StarterCharacterSettings.cs
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45
Assets/Code/GameState/Entities/StarterCharacterSettings.cs
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using System;
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using UnityEngine;
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namespace Nox.Game {
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[CreateAssetMenu(fileName = "CharacterBaseSettings", menuName = "Nox/Database/Entities/CharacterBaseSettings")]
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public class StarterCharacterSettings: ScriptableObject {
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[Header("Character Creation Defaults")]
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public DistributionPointsPerClass[] distributionPointsPerClass;
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public EntityAttributes defaultEntityAttributes;
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public EntityStats defaultEntityStats;
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public PerksData defaultPerksData;
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public ModifiersData defaultModifiersData;
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[Header("General Racial Bonuses and Perks per Class")]
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public RacialBonuses [] racialBonuses;
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public ClassBonuses [] classBonuses;
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[Header("Party System Defaults")]
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public int maxPartySize = 4;
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}
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[Serializable]
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public sealed class RacialBonuses {
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public CharacterRace race;
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public EntityAttributes bonusAttributes;
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public EntityStats bonusStats;
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public PerksData startingPerks;
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public ModifiersData permanentModifiers;
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}
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[Serializable]
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public sealed class ClassBonuses {
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public CharacterClass @class;
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public EntityAttributes bonusAttributes;
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public EntityStats bonusStats;
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public PerksData startingPerks;
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public ModifiersData permanentModifiers;
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}
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[Serializable]
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public sealed class DistributionPointsPerClass {
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public CharacterClass @class;
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public int points;
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}
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}
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