Added a bunch of utilities and modfief the character data structue

This commit is contained in:
Sebastian Bularca
2026-03-29 18:31:03 +02:00
parent 4a9c00212a
commit ee97b2fec3
110 changed files with 6752 additions and 169 deletions

View File

@@ -0,0 +1,45 @@
using System;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "CharacterBaseSettings", menuName = "Nox/Database/Entities/CharacterBaseSettings")]
public class StarterCharacterSettings: ScriptableObject {
[Header("Character Creation Defaults")]
public DistributionPointsPerClass[] distributionPointsPerClass;
public EntityAttributes defaultEntityAttributes;
public EntityStats defaultEntityStats;
public PerksData defaultPerksData;
public ModifiersData defaultModifiersData;
[Header("General Racial Bonuses and Perks per Class")]
public RacialBonuses [] racialBonuses;
public ClassBonuses [] classBonuses;
[Header("Party System Defaults")]
public int maxPartySize = 4;
}
[Serializable]
public sealed class RacialBonuses {
public CharacterRace race;
public EntityAttributes bonusAttributes;
public EntityStats bonusStats;
public PerksData startingPerks;
public ModifiersData permanentModifiers;
}
[Serializable]
public sealed class ClassBonuses {
public CharacterClass @class;
public EntityAttributes bonusAttributes;
public EntityStats bonusStats;
public PerksData startingPerks;
public ModifiersData permanentModifiers;
}
[Serializable]
public sealed class DistributionPointsPerClass {
public CharacterClass @class;
public int points;
}
}