forked from Shardstone/trail-into-darkness
Added a bunch of utilities and modfief the character data structue
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36
Packages/com.jovian.logger/Runtime/LoggerSettings.cs
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36
Packages/com.jovian.logger/Runtime/LoggerSettings.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Jovian.Logger {
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public class LoggerSettings : ScriptableObject {
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public bool enableGlobalLogging = true;
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public Filters[] globalFilters = Array.Empty<Filters>();
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public LoggerColors loggerColors = new();
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#if UNITY_EDITOR
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public List<Filters> LocalFilters { get; set; } = new();
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#endif
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public void ResetColorsToDefault() {
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loggerColors = new LoggerColors();
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}
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}
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[Serializable]
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public class LoggerColors {
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public Color infoColor = Color.white;
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public Color warningColor = Color.yellow;
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public Color errorColor = Color.red;
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public Color assertColor = new(1f, 0.3f, 0.2f);
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public Color exceptionColor = new(1f, 0.0f, 0.7f);
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public Color spamColor = Color.grey;
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}
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[Serializable]
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public class Filters {
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public LogCategory logCategory = (LogCategory)~0;
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public JovianLogType jovianLogType = JovianLogType.Spam;
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public List<string> callerNames = new();
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public CallerListingType callerListingType = CallerListingType.Blacklist_Caller;
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}
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}
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