Added a bunch of utilities and modfief the character data structue

This commit is contained in:
Sebastian Bularca
2026-03-29 18:31:03 +02:00
parent 4a9c00212a
commit ee97b2fec3
110 changed files with 6752 additions and 169 deletions

View File

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using UnityEngine;
using UnityEditor;
namespace Jovian.Utilities.Editor {
public class NumberRangePropertyDrawer : PropertyDrawer {
private const float PADDING = 1f;
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
EditorGUI.BeginProperty(position, label, property);
position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);
float width = position.width * 0.5f - PADDING;
Rect minRect = new Rect(position.x, position.y, width, position.height);
Rect maxRect = new Rect(minRect.xMax + PADDING * 2f, position.y, width, position.height);
int indentLevel = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
EditorGUI.PropertyField(minRect, property.FindPropertyRelative("min"), GUIContent.none);
EditorGUI.PropertyField(maxRect, property.FindPropertyRelative("max"), GUIContent.none);
EditorGUI.indentLevel = indentLevel;
EditorGUI.EndProperty();
}
}
[CustomPropertyDrawer(typeof(FloatRange))]
public class FloatRangePropertyDrawer : NumberRangePropertyDrawer { }
[CustomPropertyDrawer(typeof(IntRange))]
public class IntRangePropertyDrawer : NumberRangePropertyDrawer { }
}