forked from Shardstone/trail-into-darkness
Added a bunch of utilities and modfief the character data structue
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18
Packages/com.jovian.utilties/Runtime/CollisionExtractor.cs
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18
Packages/com.jovian.utilties/Runtime/CollisionExtractor.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Jovian.Utilities {
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public class CollisionExtractor : MonoBehaviour {
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public GameObject root;
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public GameObject targetPrefab;
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// Script only used inside the editor
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private void Awake() {
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if(!Application.isEditor) {
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Destroy(this);
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}
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}
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}
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}
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