forked from Shardstone/trail-into-darkness
added documentation, fixed some bugs
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@@ -2,6 +2,10 @@ using System;
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using UnityEngine;
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namespace Jovian.PopupSystem {
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/// <summary>
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/// Value type identifying a popup channel. Each category gets its own popup view instance.
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/// Compared by string ID using ordinal comparison. Define custom categories as static fields.
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/// </summary>
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[Serializable]
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public struct PopupCategory : IEquatable<PopupCategory> {
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[SerializeField] string id;
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