forked from Shardstone/trail-into-darkness
First commit on my server, yey!
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23
Assets/Code/Core/IPlayMode.cs
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23
Assets/Code/Core/IPlayMode.cs
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namespace Nox.Core {
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public enum PlayMode {
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None,
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PauseMenu,
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Adventure,
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Town,
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Rest,
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Combat
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}
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/// <summary>
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/// Prototype for crating new game modes
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/// </summary>
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public interface IPlayMode {
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bool IsGameModeInitialized { get;}
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public void EnterPlayMode();
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public void Tick();
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public void LateTick();
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void ExitGameMode();
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void Dispose();
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}
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}
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