forked from Shardstone/trail-into-darkness
First commit on my server, yey!
This commit is contained in:
12
Assets/Code/GameState/PlayModes/AdventureModePrefabs.cs
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12
Assets/Code/GameState/PlayModes/AdventureModePrefabs.cs
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@@ -0,0 +1,12 @@
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using Nox.Game.UI;
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using UnityEngine;
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namespace Nox.Game {
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[CreateAssetMenu(fileName = "GameModePrefabs", menuName = "Nox/AdventureMapPrefabs")]
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public class AdventureModePrefabs: ScenePrefabs {
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public GuiReferences guiReferencesPrefab;
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public MapReference mapReferencePrefab;
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public MapLocationsReference mapLocationsReferencePrefab;
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public PartyReference partyReferencePrefab;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: e7cce6bb84bb20741a560389ab887769
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174
Assets/Code/GameState/PlayModes/AdventurePlayMode.cs
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174
Assets/Code/GameState/PlayModes/AdventurePlayMode.cs
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@@ -0,0 +1,174 @@
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using Jovian.SaveSystem;
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using Jovian.ZoneSystem;
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using Nox.Core;
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using Nox.Platform;
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using Nox.Game.UI;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using PlayMode = Nox.Core.PlayMode;
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namespace Nox.Game {
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public class AdventureData {
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public bool isPartyMoving;
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public int currentDay = 0;
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public int suppliesAvailable = -1;
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public float currentTime = -1f;
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public DayPhase currentDayPhase = DayPhase.Morning;
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}
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public class AdventurePlayMode : IPlayMode {
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private readonly PlatformSettings platformSettings;
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private readonly PlayModeSettings bootstrapSettings;
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private readonly GameDataState gameDataState;
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private readonly ISaveSystem saveSystem;
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private PartyData partyData;
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private AdventureData adventureData;
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private AdventureModePrefabs scenePrefabs;
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private ICameraController cameraController;
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private MapReference mapRef;
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private PartyMovementHandler partyMovementHandler;
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private PartyReference partyRef;
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private MapLocationsReference mapLocationsReference;
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private InputSystem_Actions inputActions;
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private AdventureView adventureView;
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private ZoneSystem zoneSystem;
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private GuiReferences guiReferences;
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private AdventureSettings adventureSettings;
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private TimeHandler timeHandler;
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private PartyInventoryHandler partyInventoryHandler;
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public AdventurePlayMode(
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PlatformSettings platformSettings,
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PartyData partyData,
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PlayModeSettings bootstrapSettings,
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GameDataState gameDataState,
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ISaveSystem saveSystem,
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AdventureSettings adventureSettings,
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AdventureData adventureData) {
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this.platformSettings = platformSettings;
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this.partyData = partyData;
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this.bootstrapSettings = bootstrapSettings;
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this.gameDataState = gameDataState;
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this.saveSystem = saveSystem;
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this.adventureSettings = adventureSettings;
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this.adventureData = adventureData;
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}
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public bool IsGameModeInitialized { get; private set; }
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public void EnterPlayMode() {
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inputActions = platformSettings.inputSettings.inputActions;
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if(IsGameModeInitialized) {
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inputActions.Player.Enable();
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inputActions.UI.PauseMenu.Enable();
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partyMovementHandler.ConsumeNextClick();
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return;
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}
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Addressables.LoadSceneAsync(bootstrapSettings.gameModeData.FirstOrDefault(g => g.playMode == PlayMode.Adventure)?.scene)
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.WaitForCompletion().ActivateAsync().completed += InitializeGameMode;
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}
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private void InitializeGameMode(AsyncOperation obj) {
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inputActions.Player.Enable();
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inputActions.UI.PauseMenu.Enable();
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Debug.Log("Entering Adventure Play Mode");
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if(partyData == null) {
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var sessions = saveSystem.GetAllSessions().OrderByDescending(s => s.lastSaveDateUtc).ToList();
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if(sessions.Count == 0) {
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return;
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}
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var latestSession = sessions[0];
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var slots = saveSystem.GetSlots(latestSession.sessionId).OrderByDescending(s => s.timestampUtc).ToList();
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if(slots.Count == 0) {
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return;
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}
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var latestSlot = slots[0];
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var saveData = saveSystem.Load<NoxSaveData>(latestSlot);
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Debug.Log($"Loaded save {latestSlot.DisplayLabel}");
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if(saveData == null) {
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Debug.LogError("Failed to load save data");
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return;
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}
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NoxSaveData.RestoreSavedData(saveSystem, gameDataState, ref adventureData);
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Debug.LogWarning("AdventurePlayMode started from the Adventure Scene. Loading the last Autosave");
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}
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scenePrefabs ??= Addressables.LoadAssetAsync<AdventureModePrefabs>("AdventureMapPrefabs").WaitForCompletion();
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mapRef ??= Object.FindFirstObjectByType<MapReference>();
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partyRef ??= Object.FindFirstObjectByType<PartyReference>();
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if(partyRef && gameDataState.savedPartyPosition.HasValue) {
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partyRef.transform.position = gameDataState.savedPartyPosition.Value;
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}
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mapLocationsReference ??= Object.FindFirstObjectByType<MapLocationsReference>();
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if(!mapRef) {
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mapRef ??= Object.Instantiate(scenePrefabs.mapReferencePrefab);
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}
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cameraController ??= new CameraController(platformSettings, mapRef);
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cameraController.Initialize();
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if(adventureData.suppliesAvailable == -1) {
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adventureData.suppliesAvailable = adventureSettings.maxSupplies;
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}
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if(Mathf.Approximately(adventureData.currentTime, -1f)) {
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adventureData.currentTime = 0.25f;
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}
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partyInventoryHandler ??= new PartyInventoryHandler(adventureData, adventureSettings);
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partyInventoryHandler.Initialize();
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timeHandler ??= new TimeHandler(adventureSettings, adventureData);
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zoneSystem ??= new ZoneSystem(mapRef.zonesObjectHolder);
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partyMovementHandler ??= new PartyMovementHandler(partyRef, cameraController, mapLocationsReference, platformSettings.inputSettings, zoneSystem, adventureData, adventureSettings);
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partyMovementHandler.Initialize();
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guiReferences ??= Object.FindFirstObjectByType<GuiReferences>();
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adventureView ??= new AdventureView(gameDataState, guiReferences, inputActions, adventureData, adventureSettings);
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adventureView.Initialize();
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IsGameModeInitialized = true;
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}
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public void Tick() {
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if(!IsGameModeInitialized) {
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return;
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}
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timeHandler.Tick();
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partyInventoryHandler.Tick();
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partyMovementHandler.Tick();
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adventureView.Tick();
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if(inputActions.UI.PauseMenu.WasPerformedThisFrame()) {
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gameDataState.ChangePlayMode(PlayMode.PauseMenu);
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}
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}
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public void LateTick() {
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if(!IsGameModeInitialized) {
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return;
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}
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cameraController.Tick();
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}
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public NoxSavedDataSet CaptureNoxSaveData() {
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return new NoxSavedDataSet {
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activePlayMode = PlayMode.Adventure,
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partyData = partyData,
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partyPosition = partyRef ? SerializableVector3.FromVector3(partyRef.transform.position) : SerializableVector3.Zero
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};
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}
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public void ExitGameMode() {
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inputActions.Player.Disable();
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inputActions.UI.PauseMenu.Disable();
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}
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public void Dispose() {
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cameraController.Dispose();
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partyMovementHandler.Dispose();
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}
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||||
}
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}
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@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
|
||||
guid: eb1c247bb12a45a587e8ae7d013038d7
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||||
timeCreated: 1771156737
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||||
12
Assets/Code/GameState/PlayModes/AdventureSettings.cs
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12
Assets/Code/GameState/PlayModes/AdventureSettings.cs
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@@ -0,0 +1,12 @@
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using UnityEngine;
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namespace Nox.Game {
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[CreateAssetMenu(fileName = "AdventureSettings", menuName = "Nox/AdventureSettings")]
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public class AdventureSettings : ScriptableObject {
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public int dayLength = 10;
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public int maxSupplies = 20;
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[Header("Party Data")]
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public float partyBaseSpeed = 3f;
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}
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||||
}
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||||
@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
|
||||
guid: 1d2424482c4843c0b7a33a9cc67411b2
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||||
timeCreated: 1771786400
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||||
31
Assets/Code/GameState/PlayModes/CombatPlayMode.cs
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31
Assets/Code/GameState/PlayModes/CombatPlayMode.cs
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@@ -0,0 +1,31 @@
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using Nox.Core;
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using Nox.Platform;
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using UnityEngine;
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namespace Nox.Game {
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public class CombatPlayMode : IPlayMode {
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private readonly PlatformSettings platformSettings;
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private readonly PartyData partyData;
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public CombatPlayMode(PlatformSettings platformSettings, PartyData partyData) {
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this.platformSettings = platformSettings;
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this.partyData = partyData;
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}
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public bool IsGameModeInitialized { get; private set; }
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public void EnterPlayMode() {
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if(partyData == null) {
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Debug.LogWarning("CombatPlayMode started without PartyData.");
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}
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Debug.Log("Entering Combat Play Mode");
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IsGameModeInitialized = true;
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}
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public void Tick() { }
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public void LateTick() { }
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public void ExitGameMode() { }
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||||
public void Dispose() { }
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}
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}
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3
Assets/Code/GameState/PlayModes/CombatPlayMode.cs.meta
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3
Assets/Code/GameState/PlayModes/CombatPlayMode.cs.meta
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@@ -0,0 +1,3 @@
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||||
fileFormatVersion: 2
|
||||
guid: 087dc559ae894cd8b9a9dee5c6e3b64c
|
||||
timeCreated: 1772367690
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||||
10
Assets/Code/GameState/PlayModes/IMenuView.cs
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10
Assets/Code/GameState/PlayModes/IMenuView.cs
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@@ -0,0 +1,10 @@
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#nullable enable
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||||
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||||
namespace Nox.Game.UI {
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||||
public interface IMenuView {
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void Initialize();
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void Show();
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||||
void Hide();
|
||||
void Tick();
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||||
}
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||||
}
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||||
3
Assets/Code/GameState/PlayModes/IMenuView.cs.meta
Normal file
3
Assets/Code/GameState/PlayModes/IMenuView.cs.meta
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@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e99c535c23cc449984dcd145f4c1bec8
|
||||
timeCreated: 1772374016
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||||
10
Assets/Code/GameState/PlayModes/MapLocation.cs
Normal file
10
Assets/Code/GameState/PlayModes/MapLocation.cs
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@@ -0,0 +1,10 @@
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||||
using TMPro;
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||||
using UnityEngine;
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||||
|
||||
namespace Nox.Game {
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public class MapLocation : MonoBehaviour {
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||||
public SpriteRenderer icon;
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public SpriteRenderer highlight;
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||||
public TextMeshProUGUI nameText;
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||||
}
|
||||
}
|
||||
2
Assets/Code/GameState/PlayModes/MapLocation.cs.meta
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2
Assets/Code/GameState/PlayModes/MapLocation.cs.meta
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@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 436b68ae9b9d347469b78e52a5aa7b53
|
||||
7
Assets/Code/GameState/PlayModes/MapLocationsReference.cs
Normal file
7
Assets/Code/GameState/PlayModes/MapLocationsReference.cs
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@@ -0,0 +1,7 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Nox.Game {
|
||||
public class MapLocationsReference : MonoBehaviour {
|
||||
public NoxLocationInfo [] mapLocations;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bdd66cc132efc3640b46bf53dedcbcb4
|
||||
9
Assets/Code/GameState/PlayModes/MapReference.cs
Normal file
9
Assets/Code/GameState/PlayModes/MapReference.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using Jovian.ZoneSystem;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Nox.Game {
|
||||
public class MapReference : MonoBehaviour {
|
||||
public GameObject mapPlane;
|
||||
public ZonesObjectHolder zonesObjectHolder;
|
||||
}
|
||||
}
|
||||
2
Assets/Code/GameState/PlayModes/MapReference.cs.meta
Normal file
2
Assets/Code/GameState/PlayModes/MapReference.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7c173f913efc6004faf5dd75e96b32fe
|
||||
21
Assets/Code/GameState/PlayModes/NoxMapData.cs
Normal file
21
Assets/Code/GameState/PlayModes/NoxMapData.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Nox.Game {
|
||||
public enum NoxMapLocations {
|
||||
None,
|
||||
City1,
|
||||
City2,
|
||||
Village1,
|
||||
Village2,
|
||||
Ruin1,
|
||||
Ruin2
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class NoxLocationInfo {
|
||||
public NoxMapLocations locationId;
|
||||
public MapLocation mapLocation;
|
||||
}
|
||||
|
||||
}
|
||||
3
Assets/Code/GameState/PlayModes/NoxMapData.cs.meta
Normal file
3
Assets/Code/GameState/PlayModes/NoxMapData.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 535e7fdf7ddb4c1f9edf7254c3bb0acd
|
||||
timeCreated: 1771763769
|
||||
25
Assets/Code/GameState/PlayModes/PartyInventoryHandler.cs
Normal file
25
Assets/Code/GameState/PlayModes/PartyInventoryHandler.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
namespace Nox.Game {
|
||||
public class PartyInventoryHandler {
|
||||
private readonly AdventureData adventureData;
|
||||
private readonly AdventureSettings adventureSettings;
|
||||
private int currentDay;
|
||||
|
||||
public PartyInventoryHandler(AdventureData adventureData, AdventureSettings adventureSettings) {
|
||||
this.adventureData = adventureData;
|
||||
this.adventureSettings = adventureSettings;
|
||||
}
|
||||
|
||||
public void Initialize() {
|
||||
currentDay = adventureData.currentDay;
|
||||
}
|
||||
|
||||
public void Tick() {
|
||||
if(currentDay != adventureData.currentDay) {
|
||||
currentDay = adventureData.currentDay;
|
||||
if(adventureData.suppliesAvailable > 0) {
|
||||
adventureData.suppliesAvailable--;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c4a1ab7b529042ca8bf42714b383f918
|
||||
timeCreated: 1773614576
|
||||
160
Assets/Code/GameState/PlayModes/PartyMovementHandler.cs
Normal file
160
Assets/Code/GameState/PlayModes/PartyMovementHandler.cs
Normal file
@@ -0,0 +1,160 @@
|
||||
using Jovian.ZoneSystem;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace Nox.Game {
|
||||
public class PartyMovementHandler {
|
||||
private readonly PartyReference partyReference;
|
||||
private readonly ICameraController cameraController;
|
||||
private readonly InputSystem_Actions inputActions;
|
||||
private readonly MapLocationsReference mapLocationsReference;
|
||||
private readonly ZoneSystem zoneSystem;
|
||||
private readonly AdventureSettings adventureSettings;
|
||||
|
||||
private readonly float maxDistance = 100f;
|
||||
|
||||
private AdventureData adventureData;
|
||||
private bool partyCanMove;
|
||||
private Vector3 targetPosition;
|
||||
private bool shouldHover;
|
||||
private MapLocation currentSelectedPoi;
|
||||
private string previousZoneId;
|
||||
private bool hasClicked;
|
||||
private bool skipNextClick;
|
||||
|
||||
public LayerMask clickToMoveMask = LayerMask.GetMask("Clickable");
|
||||
public LayerMask hoverOverMask = LayerMask.GetMask("Hoverable");
|
||||
|
||||
public PartyMovementHandler(
|
||||
PartyReference partyReference,
|
||||
ICameraController cameraController,
|
||||
MapLocationsReference mapLocationsReference,
|
||||
Input.InputSettings inputSettings,
|
||||
ZoneSystem zoneSystem,
|
||||
AdventureData adventureData,
|
||||
AdventureSettings adventureSettings) {
|
||||
this.partyReference = partyReference;
|
||||
this.cameraController = cameraController;
|
||||
this.mapLocationsReference = mapLocationsReference;
|
||||
this.zoneSystem = zoneSystem;
|
||||
this.adventureData = adventureData;
|
||||
this.adventureSettings = adventureSettings;
|
||||
|
||||
inputActions = inputSettings.inputActions;
|
||||
}
|
||||
|
||||
public void Initialize() {
|
||||
inputActions.Player.ClickOnMap.performed += OnClickOnMap;
|
||||
}
|
||||
|
||||
public void ConsumeNextClick() {
|
||||
skipNextClick = true;
|
||||
}
|
||||
|
||||
private void OnClickOnMap(InputAction.CallbackContext obj) {
|
||||
if(!obj.action.WasReleasedThisFrame()) {
|
||||
return;
|
||||
}
|
||||
hasClicked = true;
|
||||
}
|
||||
|
||||
private void HandleHoverableLocation(RaycastHit hitInfo) {
|
||||
var go = hitInfo.collider.gameObject;
|
||||
if(!go.transform.parent.TryGetComponent(out MapLocation mapLocation)) {
|
||||
return;
|
||||
}
|
||||
currentSelectedPoi = mapLocation;
|
||||
mapLocation.highlight.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
private void HandleClickableLocation() {
|
||||
var screenPos = inputActions.Player.Point.ReadValue<Vector2>();
|
||||
var ray = cameraController.CameraReference.mainCamera.ScreenPointToRay(screenPos);
|
||||
if(!Physics.Raycast(ray, out var clickHit, maxDistance, clickToMoveMask, QueryTriggerInteraction.Ignore)) {
|
||||
return;
|
||||
}
|
||||
if(!clickHit.collider.gameObject.transform.parent.TryGetComponent(out MapReference mapReference)) {
|
||||
return;
|
||||
}
|
||||
//if(mapReference.ValidateMoveLocation(hitInfoPoint)) {
|
||||
targetPosition = clickHit.point;
|
||||
partyCanMove = true;
|
||||
//}
|
||||
}
|
||||
|
||||
public void Tick() {
|
||||
HandleHover();
|
||||
|
||||
if(hasClicked) {
|
||||
hasClicked = false;
|
||||
// should it skip next click to avoid click-through from the pause menu?
|
||||
if(skipNextClick) {
|
||||
skipNextClick = false;
|
||||
return;
|
||||
}
|
||||
if(EventSystem.current.IsPointerOverGameObject()) {
|
||||
return;
|
||||
}
|
||||
HandleClickableLocation();
|
||||
}
|
||||
|
||||
if(!partyCanMove) {
|
||||
adventureData.isPartyMoving = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if(Vector3.Distance(partyReference.transform.position, targetPosition) < 0.05f) {
|
||||
partyReference.transform.position = targetPosition;
|
||||
VerifyPointsOfInterest();
|
||||
partyCanMove = false;
|
||||
}
|
||||
adventureData.isPartyMoving = true;
|
||||
partyReference.transform.position = Vector3.MoveTowards(new Vector3(partyReference.transform.position.x, 0, partyReference.transform.position.z), targetPosition, Time.deltaTime * adventureSettings.partyBaseSpeed);
|
||||
VerifyZones(partyReference.transform.position);
|
||||
}
|
||||
|
||||
private void HandleHover() {
|
||||
if(EventSystem.current.IsPointerOverGameObject()) {
|
||||
return;
|
||||
}
|
||||
var screenPos = inputActions.Player.Point.ReadValue<Vector2>();
|
||||
var ray = cameraController.CameraReference.mainCamera.ScreenPointToRay(screenPos);
|
||||
if(Physics.Raycast(ray, out var hoverHit, maxDistance, hoverOverMask, QueryTriggerInteraction.Ignore)) {
|
||||
HandleHoverableLocation(hoverHit);
|
||||
}
|
||||
else {
|
||||
currentSelectedPoi?.highlight.gameObject.SetActive(false);
|
||||
currentSelectedPoi = null;
|
||||
}
|
||||
}
|
||||
private void VerifyZones(Vector3 position) {
|
||||
var zoneContext = zoneSystem.QueryZone(position);
|
||||
var currentZoneId = zoneContext.resolvedZoneId;
|
||||
|
||||
if(currentZoneId != previousZoneId) {
|
||||
if(!string.IsNullOrEmpty(currentZoneId)) {
|
||||
Debug.Log($"Entered zone: {currentZoneId} (encounter: {zoneContext.encounterTableId}, safe: {zoneContext.isSafe})");
|
||||
}
|
||||
else if(!string.IsNullOrEmpty(previousZoneId)) {
|
||||
Debug.Log($"Left zone: {previousZoneId}");
|
||||
}
|
||||
previousZoneId = currentZoneId;
|
||||
}
|
||||
}
|
||||
|
||||
private void VerifyPointsOfInterest() {
|
||||
foreach(var location in mapLocationsReference.mapLocations) {
|
||||
if(Vector3.Distance(location.mapLocation.transform.position, partyReference.transform.position) < 0.4f) {
|
||||
Debug.Log($"Arrived at {location.locationId}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
inputActions.Player.ClickOnMap.performed -= OnClickOnMap;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d2f697207298f2242aa2a8d36ef6a9b4
|
||||
47
Assets/Code/GameState/PlayModes/PauseMenuPlayMode.cs
Normal file
47
Assets/Code/GameState/PlayModes/PauseMenuPlayMode.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
#nullable enable
|
||||
using Nox.Core;
|
||||
using Nox.Platform;
|
||||
using Nox.Game.UI;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Nox.Game {
|
||||
public class PauseMenuPlayMode : IPlayMode {
|
||||
private readonly PlatformSettings platformSettings;
|
||||
private readonly GameDataState gameDataState;
|
||||
private PauseMenuReferences? pauseMenuReference;
|
||||
private readonly IMenuView? pauseMenuView;
|
||||
private readonly InputSystem_Actions inputActions;
|
||||
|
||||
public PauseMenuPlayMode(PlatformSettings platformSettings, GameDataState gameDataState, IMenuView pauseMenuView) {
|
||||
this.platformSettings = platformSettings;
|
||||
this.gameDataState = gameDataState;
|
||||
this.pauseMenuView = pauseMenuView;
|
||||
inputActions = platformSettings.inputSettings.inputActions;
|
||||
inputActions.UI.Enable();
|
||||
}
|
||||
|
||||
public bool IsGameModeInitialized { get; private set; }
|
||||
|
||||
public void EnterPlayMode() {
|
||||
Debug.Log("Entering PauseMenu Play Mode");
|
||||
pauseMenuView?.Initialize();
|
||||
IsGameModeInitialized = true;
|
||||
}
|
||||
|
||||
public void Tick() {
|
||||
if(inputActions.UI.PauseMenu.WasPerformedThisFrame()) {
|
||||
pauseMenuView?.Hide();
|
||||
gameDataState.ChangePlayMode(gameDataState.PreviousPlayMode);
|
||||
}
|
||||
pauseMenuView?.Tick();
|
||||
}
|
||||
public void LateTick() { }
|
||||
public void ExitGameMode() {
|
||||
pauseMenuView?.Hide();
|
||||
}
|
||||
public void Dispose() {
|
||||
inputActions.UI.Disable();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eab5b722cabf4ec7b79af55838d24ed4
|
||||
timeCreated: 1772367657
|
||||
31
Assets/Code/GameState/PlayModes/RestPlayMode.cs
Normal file
31
Assets/Code/GameState/PlayModes/RestPlayMode.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using Nox.Core;
|
||||
using Nox.Platform;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Nox.Game {
|
||||
public class RestPlayMode : IPlayMode {
|
||||
private readonly PlatformSettings platformSettings;
|
||||
private readonly PartyData partyData;
|
||||
|
||||
public RestPlayMode(PlatformSettings platformSettings, PartyData partyData) {
|
||||
this.platformSettings = platformSettings;
|
||||
this.partyData = partyData;
|
||||
}
|
||||
|
||||
public bool IsGameModeInitialized { get; private set; }
|
||||
|
||||
public void EnterPlayMode() {
|
||||
if(partyData == null) {
|
||||
Debug.LogWarning("RestPlayMode started without PartyData.");
|
||||
}
|
||||
|
||||
Debug.Log("Entering Rest Play Mode");
|
||||
IsGameModeInitialized = true;
|
||||
}
|
||||
|
||||
public void Tick() { }
|
||||
public void LateTick() { }
|
||||
public void ExitGameMode() { }
|
||||
public void Dispose() { }
|
||||
}
|
||||
}
|
||||
3
Assets/Code/GameState/PlayModes/RestPlayMode.cs.meta
Normal file
3
Assets/Code/GameState/PlayModes/RestPlayMode.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 67cb7d9e318d474694bc0addab3e8511
|
||||
timeCreated: 1772367678
|
||||
58
Assets/Code/GameState/PlayModes/TimeHandler.cs
Normal file
58
Assets/Code/GameState/PlayModes/TimeHandler.cs
Normal file
@@ -0,0 +1,58 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Nox.Game {
|
||||
public enum DayPhase {
|
||||
Midnight,
|
||||
Dawn,
|
||||
Morning,
|
||||
Afternoon,
|
||||
Dusk,
|
||||
Night
|
||||
}
|
||||
|
||||
public class TimeHandler {
|
||||
private readonly AdventureSettings adventureSettings;
|
||||
private readonly AdventureData adventureData;
|
||||
|
||||
private float localTime;
|
||||
|
||||
private static readonly (float start, DayPhase phase)[] PhaseThresholds = {
|
||||
(0.00f, DayPhase.Midnight),
|
||||
(0.05f, DayPhase.Night),
|
||||
(0.17f, DayPhase.Dawn),
|
||||
(0.25f, DayPhase.Morning),
|
||||
(0.50f, DayPhase.Afternoon),
|
||||
(0.75f, DayPhase.Dusk),
|
||||
(0.90f, DayPhase.Night),
|
||||
};
|
||||
|
||||
public TimeHandler(AdventureSettings adventureSettings, AdventureData adventureData) {
|
||||
this.adventureSettings = adventureSettings;
|
||||
this.adventureData = adventureData;
|
||||
localTime = adventureData.currentTime * adventureSettings.dayLength;
|
||||
}
|
||||
|
||||
public void Tick() {
|
||||
if (!adventureData.isPartyMoving) return;
|
||||
|
||||
localTime += Time.deltaTime;
|
||||
|
||||
if (localTime >= adventureSettings.dayLength) {
|
||||
localTime -= adventureSettings.dayLength;
|
||||
adventureData.currentDay++;
|
||||
}
|
||||
|
||||
adventureData.currentTime = localTime / adventureSettings.dayLength;
|
||||
adventureData.currentDayPhase = GetPhase(adventureData.currentTime);
|
||||
}
|
||||
|
||||
private static DayPhase GetPhase(float t) {
|
||||
var phase = DayPhase.Midnight;
|
||||
foreach (var (start, p) in PhaseThresholds) {
|
||||
if (t >= start) phase = p;
|
||||
else break;
|
||||
}
|
||||
return phase;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/Code/GameState/PlayModes/TimeHandler.cs.meta
Normal file
2
Assets/Code/GameState/PlayModes/TimeHandler.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 071a61f838db8e640b460ce029a8d5a5
|
||||
31
Assets/Code/GameState/PlayModes/TownPlayMode.cs
Normal file
31
Assets/Code/GameState/PlayModes/TownPlayMode.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using Nox.Core;
|
||||
using Nox.Platform;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Nox.Game {
|
||||
public class TownPlayMode : IPlayMode {
|
||||
private readonly PlatformSettings platformSettings;
|
||||
private readonly PartyData partyData;
|
||||
|
||||
public TownPlayMode(PlatformSettings platformSettings, PartyData partyData) {
|
||||
this.platformSettings = platformSettings;
|
||||
this.partyData = partyData;
|
||||
}
|
||||
|
||||
public bool IsGameModeInitialized { get; private set; }
|
||||
|
||||
public void EnterPlayMode() {
|
||||
if(partyData == null) {
|
||||
Debug.LogWarning("TownPlayMode started without PartyData.");
|
||||
}
|
||||
|
||||
Debug.Log("Entering Town Play Mode");
|
||||
IsGameModeInitialized = true;
|
||||
}
|
||||
|
||||
public void Tick() { }
|
||||
public void LateTick() { }
|
||||
public void ExitGameMode() { }
|
||||
public void Dispose() { }
|
||||
}
|
||||
}
|
||||
3
Assets/Code/GameState/PlayModes/TownPlayMode.cs.meta
Normal file
3
Assets/Code/GameState/PlayModes/TownPlayMode.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bd57598925a54bad93fe730e15023d94
|
||||
timeCreated: 1772367666
|
||||
Reference in New Issue
Block a user