forked from Shardstone/trail-into-darkness
First commit on my server, yey!
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12
Assets/Code/GameState/PlayModes/AdventureModePrefabs.cs
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12
Assets/Code/GameState/PlayModes/AdventureModePrefabs.cs
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using Nox.Game.UI;
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using UnityEngine;
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namespace Nox.Game {
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[CreateAssetMenu(fileName = "GameModePrefabs", menuName = "Nox/AdventureMapPrefabs")]
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public class AdventureModePrefabs: ScenePrefabs {
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public GuiReferences guiReferencesPrefab;
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public MapReference mapReferencePrefab;
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public MapLocationsReference mapLocationsReferencePrefab;
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public PartyReference partyReferencePrefab;
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}
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}
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