forked from Shardstone/trail-into-darkness
First commit on my server, yey!
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12
Assets/Code/GameState/PlayModes/AdventureSettings.cs
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12
Assets/Code/GameState/PlayModes/AdventureSettings.cs
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using UnityEngine;
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namespace Nox.Game {
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[CreateAssetMenu(fileName = "AdventureSettings", menuName = "Nox/AdventureSettings")]
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public class AdventureSettings : ScriptableObject {
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public int dayLength = 10;
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public int maxSupplies = 20;
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[Header("Party Data")]
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public float partyBaseSpeed = 3f;
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}
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}
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