First commit on my server, yey!

This commit is contained in:
Sebastian Bularca
2026-03-19 18:12:07 +01:00
parent 5139ec2cec
commit fedd1961a0
602 changed files with 101587 additions and 6 deletions

View File

@@ -0,0 +1,56 @@
using Nox.Core;
namespace Nox.Game.UI {
public class AdventureView : IMenuView {
private readonly GameDataState gameDataState;
private readonly GuiReferences guiReferences;
private readonly InputSystem_Actions inputActions;
private readonly AdventureData adventureData;
private readonly AdventureSettings adventureSettings;
private DayPhase dayPhase = DayPhase.Midnight;
private int currentDay;
public AdventureView(
GameDataState gameDataState,
GuiReferences guiReferences,
InputSystem_Actions inputActions,
AdventureData adventureData,
AdventureSettings adventureSettings) {
this.gameDataState = gameDataState;
this.guiReferences = guiReferences;
this.inputActions = inputActions;
this.adventureData = adventureData;
this.adventureSettings = adventureSettings;
}
private void InvokePauseMenu() {
gameDataState.ChangePlayMode(PlayMode.PauseMenu);
}
public void Initialize() {
guiReferences.pauseMenuButton.onClick.AddListener(InvokePauseMenu);
guiReferences.dayText.text = $"Day {adventureData.currentDay}, {adventureData.currentDayPhase.ToString()}";
guiReferences.suppliesBar.fillAmount = (float)adventureData.suppliesAvailable / adventureSettings.maxSupplies;
guiReferences.suppliesText.text = $"{adventureData.suppliesAvailable}/{adventureSettings.maxSupplies}";
}
public void Show() {
throw new System.NotImplementedException();
}
public void Hide() {
throw new System.NotImplementedException();
}
public void Tick() {
if(dayPhase != adventureData.currentDayPhase) {
dayPhase = adventureData.currentDayPhase;
guiReferences.dayText.text = $"Day {adventureData.currentDay}, {adventureData.currentDayPhase.ToString()}";
}
if(currentDay != adventureData.currentDay) {
currentDay = adventureData.currentDay;
guiReferences.dayText.text = $"Day {adventureData.currentDay}, {adventureData.currentDayPhase.ToString()}";
guiReferences.suppliesBar.fillAmount = (float)adventureData.suppliesAvailable / adventureSettings.maxSupplies;
guiReferences.suppliesText.text = $"{adventureData.suppliesAvailable}/{adventureSettings.maxSupplies}";
}
}
}
}