First commit on my server, yey!

This commit is contained in:
Sebastian Bularca
2026-03-19 18:12:07 +01:00
parent 5139ec2cec
commit fedd1961a0
602 changed files with 101587 additions and 6 deletions

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using UnityEngine;
using UnityEngine.UI;
namespace Nox.UI {
public class DisclaimerReference : MonoBehaviour {
public Button continueButton;
}
}

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fileFormatVersion: 2
guid: 404d091ae45c84bfebf6fb53b88dd008

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using UnityEngine;
using UnityEngine.UI;
namespace Nox.UI {
public class MainMenuReference : MonoBehaviour {
public Button newGameButton;
public Button continueButton;
public Button optionsButton;
public Button exitButton;
}
}

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fileFormatVersion: 2
guid: 4a317224336a9456182f69332d109c64

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using Nox.Core;
using Nox.Game;
using Jovian.SaveSystem;
using UnityEngine;
using UnityEngine.AddressableAssets;
using PlayMode = Nox.Core.PlayMode;
namespace Nox.UI {
/// <summary>
/// Main menu interface class which is responsible for creating the main menu view and handling the main menu events
/// </summary>
public class MainMenuView : IGameLifecycle {
private readonly MenuPrefabsContainer menuPrefabsContainer;
private readonly MenuGameStateData menuGameStateData;
private readonly ISaveSystem saveSystem;
private MainMenuReference mainMenuReference;
public MainMenuView(MenuPrefabsContainer menuPrefabsContainer, MenuGameStateData menuGameStateData, ISaveSystem saveSystem) {
this.menuPrefabsContainer = menuPrefabsContainer;
this.menuGameStateData = menuGameStateData;
this.saveSystem = saveSystem;
}
public void Initialize() {
if(mainMenuReference == null) {
mainMenuReference = Addressables.InstantiateAsync(menuPrefabsContainer.mainMenuReference).WaitForCompletion().GetComponent<MainMenuReference>();
}
mainMenuReference.exitButton.onClick.AddListener(Application.Quit);
mainMenuReference.optionsButton.onClick.AddListener(() => {/* options logic here */});
mainMenuReference.newGameButton.onClick.AddListener(() => menuGameStateData.startGameRequests?.Invoke(PlayMode.Adventure));
bool hasSave = saveSystem.HasAnySaves();
mainMenuReference.continueButton.gameObject.SetActive(hasSave);
if(hasSave) {
mainMenuReference.continueButton.onClick.AddListener(() => menuGameStateData.continueGameRequest.Invoke());
}
}
public void Tick() { }
public void Dispose() {
}
}
}

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fileFormatVersion: 2
guid: 27ee82e31120145e2a91628be731d748

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using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Nox.UI {
[CreateAssetMenu(fileName = "MenuPrefabsContainer", menuName = "Nox/Database/UI/MenuPrefabContainer")]
public class MenuPrefabsContainer : ScriptableObject {
public AssetReference mainMenuReference;
}
}

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fileFormatVersion: 2
guid: 9513c1256c89e4e1ba995f89ad7e3ba5