forked from Shardstone/trail-into-darkness
Compare commits
19 Commits
popup-syst
...
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@@ -23,7 +23,10 @@
|
||||
"Bash(find D:/repos/trail-into-darkness/Assets -name *.asmdef)",
|
||||
"Bash(grep -E \"\\\\.\\(prefab|unity\\)$\")",
|
||||
"Bash(python3:*)",
|
||||
"WebSearch"
|
||||
"WebSearch",
|
||||
"Bash(mkdir -p \"D:/repos/trail-into-darkness/Packages/com.jovian.worldtime/Runtime\")",
|
||||
"Bash(mkdir -p \"D:/repos/trail-into-darkness/Packages/com.jovian.worldtime/Editor\")",
|
||||
"Bash(mkdir -p \"D:/repos/trail-into-darkness/Packages/com.jovian.worldtime/Samples~\")"
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -98,3 +98,4 @@ InitTestScene*.unity*
|
||||
# Auto-generated scenes by play mode tests
|
||||
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
|
||||
.idea/
|
||||
Packages/com.jovian.tag-system
|
||||
|
||||
81
AGENTS.md
Normal file
81
AGENTS.md
Normal file
@@ -0,0 +1,81 @@
|
||||
# AGENTS.md
|
||||
|
||||
## Project
|
||||
|
||||
Nox — Unity 6 party-based RPG. Code lives under `Assets/Code/` with namespaces `Nox.Core`, `Nox.Game`, `Nox.Input`, `Nox.Platform`, `Nox.Util`. In-house packages under `Packages/com.jovian.*` are first-party code, not third-party.
|
||||
|
||||
## Unity & Tools
|
||||
|
||||
- **Unity**: 6000.3.7f1 (C# 9.0, .NET Framework 4.7.1)
|
||||
- **URP**: 17.3.0
|
||||
- **Input System**: 1.18.0 (com.unity.inputsystem)
|
||||
- **Editor only** — no CI/CD, no CLI build command. Build via Unity Editor → Windows target `Nox.exe`.
|
||||
- **Solution**: `trail-into-darkness.sln` at root. Rider is primary IDE (`com.unity.ide.rider`).
|
||||
|
||||
## Boot Sequence
|
||||
|
||||
1. `Boot.cs` `[RuntimeInitializeOnLoadMethod]` loads `"Initializer"` addressable prefab (or `"Startup"` scene in FullBoot mode)
|
||||
2. `EntryPoint.Start()` coroutine initializes platform, creates game states, adds `GameStateRunner` MonoBehaviour
|
||||
3. `GameStateRunner` ticks current state: `SplashGameState` → `MainMenuGameState` → `GameModeGameState`
|
||||
|
||||
Editor-only: `BootMode.cs` (`Nox.EditorCode`) controls boot mode (Full Boot, Scene Boot, Unity Default).
|
||||
|
||||
## State Architecture
|
||||
|
||||
Dual-layer state:
|
||||
- **Game States** (`IGameState`): Application flow. Lifecycle: `EnterGameState()` → `Tick()`/`LateTick()` → `ExitGameState()` → `Dispose()`
|
||||
- **Play Modes** (`IPlayMode`): GameModes inside `GameModeGameState`. Same tick lifecycle.
|
||||
|
||||
Central store: `GameDataState` holds `ActiveGameState`, `ActivePlayMode`, `ActiveParty`, `platformSelector`, `activeSessionId`.
|
||||
|
||||
Scene authoring: `SceneReference` MonoBehaviour per scene sets initial `GameState`. Enables standalone scene playback in editor.
|
||||
|
||||
## Addressable Keys
|
||||
|
||||
Assets loaded by string key. Do not change keys without checking all callers: `"Initializer"`, `"AdventureMapPrefabs"`, `"PauseMenuPrefabs"`, `"AdventureSettings"`, `"CharacterBaseSettings"`, `"PerkRegistry"`, `"CharacterRegistry"`, `"BootstrapReferences"`.
|
||||
|
||||
## Character System
|
||||
|
||||
Factory chain initialized from ScriptableObjects: `CharacterSystemsFactory.Create()` builds `PerkFactory` → `CharacterAttributesFactory` → `CharacterStatsFactory` → `CharacterFactory` → `PartyFactory`. Config loaded via Addressables.
|
||||
|
||||
## Persistence
|
||||
|
||||
`Jovian.SaveSystem` package handles JSON serialization to `Application.persistentDataPath`. Nox wrapper: `NoxSaveData.RestoreSavedData()` loads `NoxSavedDataSet` (playMode, party, position, adventure data, game log). Save slots managed by `SaveSlotManager`.
|
||||
|
||||
## Platform Abstraction
|
||||
|
||||
`IPlatform` interface with `DesktopPlatform` and `UnityEditorPlatform` implementations. Each initializes platform-specific `IInput`. Switched via `PlatformSelector`.
|
||||
|
||||
## In-House Jovian Packages
|
||||
|
||||
- `com.jovian.savesystem` — JSON persistence
|
||||
- `com.jovian.encounter-system` — data-driven encounters, `IEncounterKind` payloads, `EncounterLink` refs, `QuestProgress` gating. Designer tool: `Jovian → Encounters → Encounter Browser`
|
||||
- `com.jovian.calendar` — in-game calendar
|
||||
- `com.jovian.ingame-logging` — runtime game log
|
||||
- `com.jovian.popup-system` — popup/dialog UI
|
||||
- `com.jovian.zonesystem` — zone/region management
|
||||
- `com.jovian.logger` — dev logging
|
||||
- `com.jovian.utilities` / `com.jovian.inspector-tools` — editor utilities
|
||||
|
||||
## C# Style (from .editorconfig)
|
||||
|
||||
- 4 spaces, LF endings
|
||||
- `var` preferred when type is apparent
|
||||
- Target-typed `new()` when type is evident
|
||||
- No space after keywords in control flow: `if(` not `if (`
|
||||
- Braces on same line; `else`/`catch`/`finally` on new line
|
||||
- Block-scoped namespaces, usings outside namespace
|
||||
- PascalCase types/methods/properties, camelCase all fields (public and private), `I` prefix interfaces
|
||||
- Expression-bodied: yes for properties/accessors/lambdas; no for constructors/methods/operators/local functions
|
||||
- No `this.` qualifier; language keywords (`int` not `Int32`)
|
||||
|
||||
## Planning Docs
|
||||
|
||||
Non-trivial features planned in `docs/plans/` as paired files: `{date}-{name}-design.md` + `{date}-{name}-implementation.md`. Check here before starting new feature work.
|
||||
|
||||
## Gotchas
|
||||
|
||||
- No test suite exists despite `com.unity.test-framework` in manifest
|
||||
- No runtime build/lint/typecheck commands — all validation happens in Unity Editor
|
||||
- Generated `.csproj` files are Unity output, not source of truth for assembly structure
|
||||
- `Assets/Code/` is the only code location to modify; never edit `Packages/com.jovian.*` core unless working on that package
|
||||
@@ -15,7 +15,7 @@ MonoBehaviour:
|
||||
m_DefaultGroup: d7f58d36cc4da874fa45d38c0070c2c2
|
||||
m_currentHash:
|
||||
serializedVersion: 2
|
||||
Hash: 00000000000000000000000000000000
|
||||
Hash: 41c3275372ee23ae1595642e0bc286bf
|
||||
m_OptimizeCatalogSize: 0
|
||||
m_BuildRemoteCatalog: 0
|
||||
m_CatalogRequestsTimeout: 0
|
||||
|
||||
@@ -115,6 +115,16 @@ MonoBehaviour:
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
- m_GUID: 7a17d50d1abe3764695c6cd9598487ca
|
||||
m_Address: EncounterRegistry
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
- m_GUID: 7b5e9961dadecea4bba3be6de61909f3
|
||||
m_Address: CalendarSettings
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
- m_GUID: 7e443a969de292045b2224c779d96139
|
||||
m_Address: Assets/Art/UI/menu_bar_left.png
|
||||
m_ReadOnly: 0
|
||||
@@ -231,6 +241,16 @@ MonoBehaviour:
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
- m_GUID: f7becfd0b70554e46b4e04fa25a75341
|
||||
m_Address: JovianTagsSettings
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
- m_GUID: fdfc8d602281a0b45bbd7c08cb41f727
|
||||
m_Address: EncounterPrefabs
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels: []
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
- m_GUID: fe393ace9b354375a9cb14cdbbc28be4
|
||||
m_Address: Assets/TextMesh Pro/Shaders/TMP_SDF-Mobile.shader
|
||||
m_ReadOnly: 0
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
using Jovian.Calendar;
|
||||
using Jovian.EncounterSystem;
|
||||
using Jovian.PopupSystem;
|
||||
using Jovian.PopupSystem.UI;
|
||||
using Jovian.SaveSystem;
|
||||
@@ -6,9 +8,9 @@ using Nox.Core;
|
||||
using Nox.Platform;
|
||||
using Nox.Game.UI;
|
||||
using Nox.UI;
|
||||
using ZLinq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AddressableAssets;
|
||||
using ZLinq;
|
||||
using PlayMode = Nox.Core.PlayMode;
|
||||
|
||||
namespace Nox.Game {
|
||||
@@ -25,7 +27,8 @@ namespace Nox.Game {
|
||||
private readonly PlayModeSettings bootstrapSettings;
|
||||
private readonly GameDataState gameDataState;
|
||||
private readonly ISaveSystem saveSystem;
|
||||
private PartyDefinition partyDefinition;
|
||||
private readonly PartyDefinition partyDefinition;
|
||||
private readonly AdventureSettings adventureSettings;
|
||||
private AdventureData adventureData;
|
||||
private AdventureModePrefabs scenePrefabs;
|
||||
private ICameraController cameraController;
|
||||
@@ -37,11 +40,13 @@ namespace Nox.Game {
|
||||
private AdventureView adventureView;
|
||||
private ZoneSystem zoneSystem;
|
||||
private GuiReferences guiReferences;
|
||||
private AdventureSettings adventureSettings;
|
||||
private TimeHandler timeHandler;
|
||||
private PartyInventoryHandler partyInventoryHandler;
|
||||
private PartyGuiView partyGuiView;
|
||||
private IPopupSystem popupSystem;
|
||||
private EncounterRegistry encounterRegistry;
|
||||
private EncounterHandler encounterHandler;
|
||||
private EncounterPrefabs encounterPrefabs;
|
||||
|
||||
public AdventurePlayMode(
|
||||
PlatformSettings platformSettings,
|
||||
@@ -79,30 +84,15 @@ namespace Nox.Game {
|
||||
inputActions.UI.PauseMenu.Enable();
|
||||
Debug.Log("Entering Adventure Play Mode");
|
||||
if(partyDefinition == null) {
|
||||
var sessions = saveSystem.GetAllSessions().AsValueEnumerable().OrderByDescending(s => s.lastSaveDateUtc).ToList();
|
||||
if(sessions.Count == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
var latestSession = sessions[0];
|
||||
var slots = saveSystem.GetSlots(latestSession.sessionId).AsValueEnumerable().OrderByDescending(s => s.timestampUtc).ToList();
|
||||
if(slots.Count == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
var latestSlot = slots[0];
|
||||
var saveData = saveSystem.Load<NoxSaveData>(latestSlot);
|
||||
Debug.Log($"Loaded save {latestSlot.DisplayLabel}");
|
||||
if(saveData == null) {
|
||||
Debug.LogError("Failed to load save data");
|
||||
return;
|
||||
}
|
||||
|
||||
NoxSaveData.RestoreSavedData(saveSystem, gameDataState, ref adventureData);
|
||||
Debug.LogWarning("AdventurePlayMode started from the Adventure Scene. Loading the last Autosave");
|
||||
var restoreResult = NoxSaveData.RestoreSavedData(saveSystem, gameDataState, ref adventureData);
|
||||
if(restoreResult == null) {
|
||||
Debug.LogError("AdventurePlayMode: no save data found for auto-recovery. Party will be null.");
|
||||
}
|
||||
}
|
||||
|
||||
encounterRegistry ??= Addressables.LoadAssetAsync<EncounterRegistry>("EncounterRegistry").WaitForCompletion();
|
||||
scenePrefabs ??= Addressables.LoadAssetAsync<AdventureModePrefabs>("AdventureMapPrefabs").WaitForCompletion();
|
||||
encounterPrefabs = Addressables.LoadAssetAsync<EncounterPrefabs>("EncounterPrefabs").WaitForCompletion();
|
||||
mapRef ??= Object.FindFirstObjectByType<MapReference>();
|
||||
partyRef ??= Object.FindFirstObjectByType<PartyReference>();
|
||||
if(partyRef && gameDataState.savedPartyPosition.HasValue) {
|
||||
@@ -125,14 +115,24 @@ namespace Nox.Game {
|
||||
partyInventoryHandler ??= new PartyInventoryHandler(adventureData, adventureSettings);
|
||||
partyInventoryHandler.Initialize();
|
||||
|
||||
timeHandler ??= new TimeHandler(adventureSettings, adventureData);
|
||||
zoneSystem ??= new ZoneSystem(mapRef.zonesObjectHolder);
|
||||
var calendarSettings = Addressables.LoadAssetAsync<CalendarSettings>("CalendarSettings").WaitForCompletion();
|
||||
var worldClock = new WorldClock(calendarSettings);
|
||||
timeHandler ??= new TimeHandler(adventureSettings, adventureData, worldClock);
|
||||
|
||||
partyMovementHandler ??= new PartyMovementHandler(partyRef, cameraController, mapLocationsReference, platformSettings.inputSettings, zoneSystem, adventureData, adventureSettings);
|
||||
zoneSystem ??= new ZoneSystem(mapRef.zonesObjectHolder);
|
||||
encounterHandler = new EncounterHandler(zoneSystem, encounterRegistry, encounterPrefabs);
|
||||
partyMovementHandler ??= new PartyMovementHandler(
|
||||
partyRef,
|
||||
cameraController,
|
||||
mapLocationsReference,
|
||||
platformSettings.inputSettings,
|
||||
encounterHandler,
|
||||
adventureData,
|
||||
adventureSettings);
|
||||
partyMovementHandler.Initialize();
|
||||
|
||||
guiReferences ??= Object.FindFirstObjectByType<GuiReferences>();
|
||||
adventureView ??= new AdventureView(gameDataState, guiReferences, inputActions, adventureData, adventureSettings);
|
||||
adventureView ??= new AdventureView(gameDataState, guiReferences, inputActions, adventureData, adventureSettings, worldClock);
|
||||
adventureView.Initialize();
|
||||
|
||||
if(partyGuiView == null && guiReferences.partyMemberSlotPrefab != null) {
|
||||
@@ -154,13 +154,14 @@ namespace Nox.Game {
|
||||
}
|
||||
|
||||
public void Tick() {
|
||||
if(!IsGameModeInitialized) {
|
||||
if(!IsGameModeInitialized || gameDataState.ActiveParty == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
timeHandler.Tick();
|
||||
partyInventoryHandler.Tick();
|
||||
partyMovementHandler.Tick();
|
||||
encounterHandler.Tick();
|
||||
adventureView.Tick();
|
||||
partyGuiView?.Tick();
|
||||
popupSystem?.Tick(Time.deltaTime);
|
||||
@@ -179,7 +180,8 @@ namespace Nox.Game {
|
||||
return new NoxSavedDataSet {
|
||||
activePlayMode = PlayMode.Adventure,
|
||||
activeParty = partyDefinition,
|
||||
partyPosition = partyRef ? SerializableVector3.FromVector3(partyRef.transform.position) : SerializableVector3.Zero
|
||||
partyPosition = partyRef ? SerializableVector3.FromVector3(partyRef.transform.position) : SerializableVector3.Zero,
|
||||
adventureData = this.adventureData
|
||||
};
|
||||
}
|
||||
|
||||
@@ -187,11 +189,23 @@ namespace Nox.Game {
|
||||
inputActions.Player.Disable();
|
||||
inputActions.UI.PauseMenu.Disable();
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
cameraController?.Dispose();
|
||||
partyMovementHandler?.Dispose();
|
||||
encounterRegistry = null;
|
||||
scenePrefabs = null;
|
||||
mapRef = null;
|
||||
partyRef = null;
|
||||
mapLocationsReference = null;
|
||||
guiReferences = null;
|
||||
|
||||
partyGuiView?.Dispose();
|
||||
popupSystem?.Dispose();
|
||||
|
||||
cameraController?.Dispose();
|
||||
partyMovementHandler?.Dispose();
|
||||
encounterHandler?.Dispose();
|
||||
encounterRegistry = null;
|
||||
Resources.UnloadUnusedAssets();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Nox.Game {
|
||||
|
||||
3
Assets/Code/GameState/PlayModes/Encounters.meta
Normal file
3
Assets/Code/GameState/PlayModes/Encounters.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d6216fd41db9494aaa6c127d9d790b93
|
||||
timeCreated: 1776506857
|
||||
@@ -0,0 +1,9 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Nox.Game {
|
||||
public class AnswerPrefab : MonoBehaviour {
|
||||
public TextMeshProUGUI number;
|
||||
public TextMeshProUGUI dialogText;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0c14350aeeed44a28d98d22c6ef048dc
|
||||
timeCreated: 1777235448
|
||||
@@ -0,0 +1,95 @@
|
||||
using Jovian.EncounterSystem;
|
||||
using Jovian.ZoneSystem;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Nox.Game {
|
||||
public class EncounterHandler {
|
||||
private readonly ZoneSystem zoneSystem;
|
||||
private readonly EncounterRegistry encounterRegistry;
|
||||
private readonly EncounterView encounterView;
|
||||
private string previousZoneId;
|
||||
|
||||
public EncounterHandler(ZoneSystem zoneSystem, EncounterRegistry encounterRegistry, EncounterPrefabs encounterPrefabs) {
|
||||
this.zoneSystem = zoneSystem;
|
||||
this.encounterRegistry = encounterRegistry;
|
||||
encounterView = new EncounterView(encounterPrefabs);
|
||||
}
|
||||
|
||||
public bool AskForRandomEncounter(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter) {
|
||||
return ResolveEncounter(zoneContext, encounterTableId, out encounter);
|
||||
}
|
||||
|
||||
public bool AskForRandomEncounterOfType(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter, IEncounterKind encounterKind) {
|
||||
return ResolveEncounter(zoneContext, encounterTableId, out encounter, encounterKind);
|
||||
}
|
||||
|
||||
public bool AskForEncounter(string encounterId, out IEncounter encounter) {
|
||||
return encounterRegistry.GetEncounters().TryGetValue(encounterId, out encounter);
|
||||
}
|
||||
|
||||
private bool ResolveEncounter(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter, IEncounterKind encounterKind = null) {
|
||||
encounter = null;
|
||||
if(zoneContext.isSafe) {
|
||||
return false;
|
||||
}
|
||||
|
||||
var randomChance = Random.Range(0f, 1f);
|
||||
var shouldTrigger = randomChance <= zoneContext.finalEncounterChance;
|
||||
|
||||
if(!shouldTrigger) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(encounterKind == null) {
|
||||
encounter = encounterRegistry.GetRandomEncounter(encounterTableId);
|
||||
return encounter != null;
|
||||
}
|
||||
|
||||
encounter = encounterRegistry.GetRandomEncounter(encounterTableId, encounterKind);
|
||||
return encounter != null;
|
||||
}
|
||||
|
||||
private void VerifyZones(Vector3 position) {
|
||||
var zoneContext = zoneSystem.QueryZone(position);
|
||||
if(string.IsNullOrEmpty(zoneContext.resolvedZoneId)) {
|
||||
return;
|
||||
}
|
||||
var currentZoneId = zoneContext.resolvedZoneId;
|
||||
|
||||
if(currentZoneId != previousZoneId) {
|
||||
if(!string.IsNullOrEmpty(currentZoneId)) {
|
||||
Debug.Log($"Entered zone: {currentZoneId} (encounter: {zoneContext.encounterTableId}, safe: {zoneContext.isSafe})");
|
||||
if(ResolveEncounter(zoneContext, zoneContext.encounterTableId, out var encounter)) {
|
||||
TriggerEncounter(encounter);
|
||||
}
|
||||
|
||||
}
|
||||
else if(!string.IsNullOrEmpty(previousZoneId)) {
|
||||
Debug.Log($"Left zone: {previousZoneId}");
|
||||
}
|
||||
previousZoneId = currentZoneId;
|
||||
}
|
||||
}
|
||||
|
||||
private void TriggerEncounter(IEncounter encounter) {
|
||||
switch(encounter.EncounterDefinition.Kind) {
|
||||
case CombatKind:
|
||||
return;
|
||||
default:
|
||||
encounterView?.SetCurrentEncounter(encounter);
|
||||
encounterView?.Show();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void CheckForEncounters(Vector3 position) {
|
||||
VerifyZones(position);
|
||||
}
|
||||
|
||||
public void Tick() { }
|
||||
|
||||
public void Dispose() {
|
||||
// nothing here
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 523274f9158f453dbfac02601a77c3f7
|
||||
timeCreated: 1776506833
|
||||
25
Assets/Code/GameState/PlayModes/Encounters/EncounterKind.cs
Normal file
25
Assets/Code/GameState/PlayModes/Encounters/EncounterKind.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using Jovian.EncounterSystem;
|
||||
using System;
|
||||
|
||||
namespace Nox.Game {
|
||||
[Serializable]
|
||||
public class CombatKind : IEncounterKind { }
|
||||
|
||||
[Serializable]
|
||||
public class SocialKind : IEncounterKind { }
|
||||
|
||||
[Serializable]
|
||||
public class PuzzleKind : IEncounterKind { }
|
||||
|
||||
[Serializable]
|
||||
public class ExplorationKind : IEncounterKind { }
|
||||
|
||||
[Serializable]
|
||||
public class TutorialKind : IEncounterKind { }
|
||||
|
||||
[Serializable]
|
||||
public class HazardKind : IEncounterKind { }
|
||||
|
||||
[Serializable]
|
||||
public class OtherKind : IEncounterKind { }
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: abf01048c404a0240ad538b65a15f5fb
|
||||
@@ -0,0 +1,18 @@
|
||||
using Jovian.EncounterSystem;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Nox.Game {
|
||||
[CreateAssetMenu(fileName = "EncounterPrefabs", menuName = "Nox/EncounterPrefabs")]
|
||||
public class EncounterPrefabs : ScriptableObject {
|
||||
public EncounterSet[] encounterSets;
|
||||
public AnswerPrefab answerPrefab;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class EncounterSet {
|
||||
[field: SerializeReference, SubclassSelector]
|
||||
public IEncounterKind encounterKind;
|
||||
public EncounterReference encounterReference;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7fc36c84acd04836b1280aba57a64e24
|
||||
timeCreated: 1777229589
|
||||
43
Assets/Code/GameState/PlayModes/Encounters/EncounterView.cs
Normal file
43
Assets/Code/GameState/PlayModes/Encounters/EncounterView.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
using Jovian.EncounterSystem;
|
||||
using Nox.Game.UI;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Nox.Game {
|
||||
public class EncounterView : IMenuView{
|
||||
private readonly EncounterPrefabs encounterPrefabs;
|
||||
private readonly IEncounterKind encounterKind;
|
||||
private IEncounter currentEncounter;
|
||||
|
||||
private Dictionary<IEncounterKind, EncounterReference> encounterKindToPrefab = new ();
|
||||
private IEncounterKind currentActiveKind;
|
||||
|
||||
public EncounterView(EncounterPrefabs encounterPrefabs) {
|
||||
this.encounterPrefabs = encounterPrefabs;
|
||||
}
|
||||
|
||||
public void SetCurrentEncounter(IEncounter encounter) {
|
||||
currentEncounter = encounter;
|
||||
if(!encounterKindToPrefab.TryGetValue(encounter.EncounterDefinition.Kind, out var encounterReference)) {
|
||||
encounterReference = Object.Instantiate(encounterPrefabs.encounterSets.FirstOrDefault(e => e.encounterKind == encounterKind)?.encounterReference);
|
||||
encounterKindToPrefab.Add(encounter.EncounterDefinition.Kind, encounterReference);
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialize() { }
|
||||
|
||||
public void Show() {
|
||||
currentActiveKind = currentEncounter.EncounterDefinition.Kind;
|
||||
PopulateEncounterReference();
|
||||
encounterKindToPrefab[currentActiveKind].gameObject.SetActive(true);
|
||||
}
|
||||
private void PopulateEncounterReference() {
|
||||
}
|
||||
|
||||
public void Hide() {
|
||||
encounterKindToPrefab[currentActiveKind].gameObject.SetActive(false);
|
||||
}
|
||||
public void Tick() { }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b69490c9f1d8471a84b4594d1b1be117
|
||||
timeCreated: 1776590016
|
||||
30
Assets/Code/GameState/PlayModes/Encounters/RewardKind.cs
Normal file
30
Assets/Code/GameState/PlayModes/Encounters/RewardKind.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using Jovian.EncounterSystem;
|
||||
using System;
|
||||
|
||||
namespace Nox.Game {
|
||||
[Serializable]
|
||||
public class CurrencyRewardKind : IRewardKind {
|
||||
public string currencyId;
|
||||
public int amount;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ItemRewardKind : IRewardKind {
|
||||
public string itemId;
|
||||
public int quantity;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class ExperienceRewardKind : IRewardKind {
|
||||
public int amount;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class UnlockableRewardKind : IRewardKind {
|
||||
public string unlockableId;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class OtherRewardKind : IRewardKind {
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7895041af87249e4c8458a07b0bc6b2c
|
||||
@@ -1,4 +1,3 @@
|
||||
using Jovian.ZoneSystem;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.InputSystem;
|
||||
@@ -9,17 +8,15 @@ namespace Nox.Game {
|
||||
private readonly ICameraController cameraController;
|
||||
private readonly InputSystem_Actions inputActions;
|
||||
private readonly MapLocationsReference mapLocationsReference;
|
||||
private readonly ZoneSystem zoneSystem;
|
||||
private readonly EncounterHandler encounterHandler;
|
||||
private readonly AdventureSettings adventureSettings;
|
||||
|
||||
private readonly float maxDistance = 100f;
|
||||
private readonly AdventureData adventureData;
|
||||
|
||||
private AdventureData adventureData;
|
||||
private bool partyCanMove;
|
||||
private Vector3 targetPosition;
|
||||
private bool shouldHover;
|
||||
private MapLocation currentSelectedPoi;
|
||||
private string previousZoneId;
|
||||
private bool hasClicked;
|
||||
private bool skipNextClick;
|
||||
|
||||
@@ -31,16 +28,15 @@ namespace Nox.Game {
|
||||
ICameraController cameraController,
|
||||
MapLocationsReference mapLocationsReference,
|
||||
Input.InputSettings inputSettings,
|
||||
ZoneSystem zoneSystem,
|
||||
EncounterHandler encounterHandler,
|
||||
AdventureData adventureData,
|
||||
AdventureSettings adventureSettings) {
|
||||
this.partyReference = partyReference;
|
||||
this.cameraController = cameraController;
|
||||
this.mapLocationsReference = mapLocationsReference;
|
||||
this.zoneSystem = zoneSystem;
|
||||
this.encounterHandler = encounterHandler;
|
||||
this.adventureData = adventureData;
|
||||
this.adventureSettings = adventureSettings;
|
||||
|
||||
inputActions = inputSettings.inputActions;
|
||||
}
|
||||
|
||||
@@ -77,10 +73,14 @@ namespace Nox.Game {
|
||||
if(!clickHit.collider.gameObject.transform.parent.TryGetComponent(out MapReference mapReference)) {
|
||||
return;
|
||||
}
|
||||
//if(mapReference.ValidateMoveLocation(hitInfoPoint)) {
|
||||
if(ValidateMoveLocation(clickHit)) {
|
||||
targetPosition = clickHit.point;
|
||||
partyCanMove = true;
|
||||
//}
|
||||
}
|
||||
}
|
||||
|
||||
private bool ValidateMoveLocation(object hitInfoPoint) {
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Tick() {
|
||||
@@ -109,9 +109,13 @@ namespace Nox.Game {
|
||||
VerifyPointsOfInterest();
|
||||
partyCanMove = false;
|
||||
}
|
||||
|
||||
adventureData.isPartyMoving = true;
|
||||
partyReference.transform.position = Vector3.MoveTowards(new Vector3(partyReference.transform.position.x, 0, partyReference.transform.position.z), targetPosition, Time.deltaTime * adventureSettings.partyBaseSpeed);
|
||||
VerifyZones(partyReference.transform.position);
|
||||
partyReference.transform.position = Vector3.MoveTowards(
|
||||
new Vector3(partyReference.transform.position.x, 0,
|
||||
partyReference.transform.position.z), targetPosition,
|
||||
Time.deltaTime * adventureSettings.partyBaseSpeed);
|
||||
encounterHandler?.CheckForEncounters(partyReference.transform.position);
|
||||
}
|
||||
|
||||
private void HandleHover() {
|
||||
@@ -128,20 +132,6 @@ namespace Nox.Game {
|
||||
currentSelectedPoi = null;
|
||||
}
|
||||
}
|
||||
private void VerifyZones(Vector3 position) {
|
||||
var zoneContext = zoneSystem.QueryZone(position);
|
||||
var currentZoneId = zoneContext.resolvedZoneId;
|
||||
|
||||
if(currentZoneId != previousZoneId) {
|
||||
if(!string.IsNullOrEmpty(currentZoneId)) {
|
||||
Debug.Log($"Entered zone: {currentZoneId} (encounter: {zoneContext.encounterTableId}, safe: {zoneContext.isSafe})");
|
||||
}
|
||||
else if(!string.IsNullOrEmpty(previousZoneId)) {
|
||||
Debug.Log($"Left zone: {previousZoneId}");
|
||||
}
|
||||
previousZoneId = currentZoneId;
|
||||
}
|
||||
}
|
||||
|
||||
private void VerifyPointsOfInterest() {
|
||||
foreach(var location in mapLocationsReference.mapLocations) {
|
||||
@@ -156,5 +146,4 @@ namespace Nox.Game {
|
||||
inputActions.Player.ClickOnMap.performed -= OnClickOnMap;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Jovian.Calendar;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Nox.Game {
|
||||
@@ -13,6 +14,7 @@ namespace Nox.Game {
|
||||
public class TimeHandler {
|
||||
private readonly AdventureSettings adventureSettings;
|
||||
private readonly AdventureData adventureData;
|
||||
private readonly WorldClock worldClock;
|
||||
|
||||
private float localTime;
|
||||
|
||||
@@ -23,34 +25,44 @@ namespace Nox.Game {
|
||||
(0.25f, DayPhase.Morning),
|
||||
(0.50f, DayPhase.Afternoon),
|
||||
(0.75f, DayPhase.Dusk),
|
||||
(0.90f, DayPhase.Night),
|
||||
(0.90f, DayPhase.Night)
|
||||
};
|
||||
|
||||
public TimeHandler(AdventureSettings adventureSettings, AdventureData adventureData) {
|
||||
public TimeHandler(AdventureSettings adventureSettings, AdventureData adventureData, WorldClock worldClock) {
|
||||
this.adventureSettings = adventureSettings;
|
||||
this.adventureData = adventureData;
|
||||
this.worldClock = worldClock;
|
||||
localTime = adventureData.currentTime * adventureSettings.dayLength;
|
||||
}
|
||||
|
||||
public void Tick() {
|
||||
if (!adventureData.isPartyMoving) return;
|
||||
if(!adventureData.isPartyMoving) {
|
||||
return;
|
||||
}
|
||||
|
||||
localTime += Time.deltaTime;
|
||||
|
||||
if(localTime >= adventureSettings.dayLength) {
|
||||
localTime -= adventureSettings.dayLength;
|
||||
adventureData.currentDay++;
|
||||
}
|
||||
|
||||
adventureData.currentTime = localTime / adventureSettings.dayLength;
|
||||
adventureData.currentDayPhase = GetPhase(adventureData.currentTime);
|
||||
var normalized = localTime / adventureSettings.dayLength;
|
||||
|
||||
worldClock.Tick(normalized);
|
||||
|
||||
adventureData.currentTime = normalized;
|
||||
adventureData.currentDayPhase = GetPhase(normalized);
|
||||
}
|
||||
|
||||
private static DayPhase GetPhase(float t) {
|
||||
var phase = DayPhase.Midnight;
|
||||
foreach(var (start, p) in PhaseThresholds) {
|
||||
if (t >= start) phase = p;
|
||||
else break;
|
||||
if(t >= start) {
|
||||
phase = p;
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
return phase;
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using Jovian.Calendar;
|
||||
using Nox.Core;
|
||||
|
||||
namespace Nox.Game.UI {
|
||||
@@ -7,20 +8,22 @@ namespace Nox.Game.UI {
|
||||
private readonly InputSystem_Actions inputActions;
|
||||
private readonly AdventureData adventureData;
|
||||
private readonly AdventureSettings adventureSettings;
|
||||
private DayPhase dayPhase = DayPhase.Midnight;
|
||||
private readonly WorldClock worldClock;
|
||||
private int currentDay;
|
||||
private int previousTime;
|
||||
|
||||
public AdventureView(
|
||||
GameDataState gameDataState,
|
||||
public AdventureView(GameDataState gameDataState,
|
||||
GuiReferences guiReferences,
|
||||
InputSystem_Actions inputActions,
|
||||
AdventureData adventureData,
|
||||
AdventureSettings adventureSettings) {
|
||||
AdventureSettings adventureSettings,
|
||||
WorldClock worldClock) {
|
||||
this.gameDataState = gameDataState;
|
||||
this.guiReferences = guiReferences;
|
||||
this.inputActions = inputActions;
|
||||
this.adventureData = adventureData;
|
||||
this.adventureSettings = adventureSettings;
|
||||
this.worldClock = worldClock;
|
||||
}
|
||||
private void InvokePauseMenu() {
|
||||
gameDataState.ChangePlayMode(PlayMode.PauseMenu);
|
||||
@@ -28,7 +31,8 @@ namespace Nox.Game.UI {
|
||||
|
||||
public void Initialize() {
|
||||
guiReferences.pauseMenuButton.onClick.AddListener(InvokePauseMenu);
|
||||
guiReferences.dayText.text = $"Day {adventureData.currentDay}, {adventureData.currentDayPhase.ToString()}";
|
||||
guiReferences.dayText.text = $"{worldClock.FullStringNamed()}";
|
||||
previousTime = -1;
|
||||
guiReferences.suppliesBar.fillAmount = (float)adventureData.suppliesAvailable / adventureSettings.maxSupplies;
|
||||
guiReferences.suppliesText.text = $"{adventureData.suppliesAvailable}/{adventureSettings.maxSupplies}";
|
||||
}
|
||||
@@ -40,14 +44,14 @@ namespace Nox.Game.UI {
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
public void Tick() {
|
||||
if(dayPhase != adventureData.currentDayPhase) {
|
||||
dayPhase = adventureData.currentDayPhase;
|
||||
guiReferences.dayText.text = $"Day {adventureData.currentDay}, {adventureData.currentDayPhase.ToString()}";
|
||||
var time = worldClock.Now.minute;
|
||||
if (time != previousTime) {
|
||||
previousTime = time;
|
||||
}
|
||||
guiReferences.dayText.text = $"{worldClock.FullStringNamed()}";
|
||||
|
||||
if(currentDay != adventureData.currentDay) {
|
||||
currentDay = adventureData.currentDay;
|
||||
guiReferences.dayText.text = $"Day {adventureData.currentDay}, {adventureData.currentDayPhase.ToString()}";
|
||||
guiReferences.suppliesBar.fillAmount = (float)adventureData.suppliesAvailable / adventureSettings.maxSupplies;
|
||||
guiReferences.suppliesText.text = $"{adventureData.suppliesAvailable}/{adventureSettings.maxSupplies}";
|
||||
}
|
||||
|
||||
@@ -62,10 +62,13 @@ namespace Nox.Game.UI {
|
||||
: 0;
|
||||
|
||||
// Activate slots for current members, deactivate the rest
|
||||
for(int i = 0; i < PoolSize; i++) {
|
||||
for(var i = 0; i < PoolSize; i++) {
|
||||
var slot = slotPool[i];
|
||||
if(i < memberCount) {
|
||||
if(i < memberCount && trackedParty?.members != null) {
|
||||
var member = trackedParty.members[i];
|
||||
if(member == null) {
|
||||
continue;
|
||||
}
|
||||
slot.gameObject.SetActive(true);
|
||||
|
||||
// Portrait
|
||||
@@ -84,10 +87,9 @@ namespace Nox.Game.UI {
|
||||
activeCount = memberCount;
|
||||
|
||||
// Initialize popup triggers
|
||||
if(popupSystem != null) {
|
||||
popupSystem.InitializeTriggersInChildren(portraitsContainer, (trigger, view) => {
|
||||
popupSystem?.InitializeTriggersInChildren(portraitsContainer, (trigger, view) => {
|
||||
var slot = trigger.GetComponentInParent<PartyMemberSlot>();
|
||||
if(slot == null) {
|
||||
if(!slot) {
|
||||
return;
|
||||
}
|
||||
var slotIndex = System.Array.IndexOf(slotPool, slot);
|
||||
@@ -98,7 +100,6 @@ namespace Nox.Game.UI {
|
||||
view.SetContent(builder => BuildCharacterPopup(builder, member));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
private void BuildCharacterPopup(PopupContentBuilder builder, CharacterDefinition member) {
|
||||
// Header
|
||||
|
||||
8
Assets/Database/Encounters.meta
Normal file
8
Assets/Database/Encounters.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 83509b822db37ec4e863ff7a2b4c01ae
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
25
Assets/Database/Encounters/EncounterPrefabs.asset
Normal file
25
Assets/Database/Encounters/EncounterPrefabs.asset
Normal file
@@ -0,0 +1,25 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 7fc36c84acd04836b1280aba57a64e24, type: 3}
|
||||
m_Name: EncounterPrefabs
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Nox.Game.EncounterPrefabs
|
||||
encounterSets:
|
||||
- encounterKind:
|
||||
rid: 1352971649185742937
|
||||
encounterReference: {fileID: 3705563528526877357, guid: 62525e62adc83b84abde85d78828de2b, type: 3}
|
||||
answerPrefab: {fileID: -3146704326252051464, guid: cbecff27dee2cf7448a05a89ecb018b4, type: 3}
|
||||
references:
|
||||
version: 2
|
||||
RefIds:
|
||||
- rid: 1352971649185742937
|
||||
type: {class: ExplorationKind, ns: Nox.Game, asm: Assembly-CSharp}
|
||||
data:
|
||||
8
Assets/Database/Encounters/EncounterPrefabs.asset.meta
Normal file
8
Assets/Database/Encounters/EncounterPrefabs.asset.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fdfc8d602281a0b45bbd7c08cb41f727
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
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8
Assets/Database/Encounters/Rewards.meta
Normal file
8
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Assets/Database/Encounters/Rewards/Reward.asset
Normal file
26
Assets/Database/Encounters/Rewards/Reward.asset
Normal file
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Assets/Database/Encounters/TestEncountersCollection.asset
Normal file
17
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Normal file
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29
Assets/Database/Game/CalendarSettings.asset
Normal file
29
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8
Assets/Database/Game/CalendarSettings.asset.meta
Normal file
8
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15
Assets/Database/Game/JovianTagsSettings.asset
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17
CLAUDE.md
17
CLAUDE.md
@@ -109,3 +109,20 @@ Assets/Code/
|
||||
- Factory pattern for character/party creation
|
||||
- Action delegates for UI event communication (e.g., `menuGameStateData.startGameRequests += handler`)
|
||||
- Mixed async patterns: both `async Task` and `IEnumerator` coroutines for async operations
|
||||
|
||||
## Planning Docs Convention
|
||||
|
||||
Non-trivial features are planned in `docs/plans/` as paired markdown files: a design doc and an implementation doc, both prefixed with the date. Examples: `2026-04-05-ingame-logging-design.md` + `2026-04-05-ingame-logging-implementation.md`, `2026-04-06-popup-system-design.md` + `2026-04-06-popup-system-implementation.md`. When starting a new feature, look here first for existing context, and follow the same pair-of-docs pattern for new work.
|
||||
|
||||
## In-House Jovian Packages
|
||||
|
||||
Several packages under `Packages/` are first-party code maintained alongside the game, not third-party dependencies. Before adding new capabilities, check whether one of these already provides what you need:
|
||||
|
||||
- `Jovian.SaveSystem` — JSON persistence, used by `GamePersistenceController`
|
||||
- `Jovian.Calendar` — custom in-game calendar system
|
||||
- `Jovian.InGameLogging` — runtime logging surface
|
||||
- `Jovian.EncounterSystem` — data-driven encounter authoring, `IEncounterKind` polymorphic payloads, `EncounterLink` cross-table refs, `QuestProgress` gated progression + `QuestLog`. Designer browser at `Jovian → Encounters → Encounter Browser`.
|
||||
- `Jovian.PopupSystem` — popup/dialog UI
|
||||
- `Jovian.ZoneSystem` — zone/region management
|
||||
- `Jovian.Logger` — developer logging
|
||||
- `Jovian.InspectorTools` / `JovianUtilities` — editor and general utilities
|
||||
|
||||
8
Packages/com.jovian.calendar/Editor.meta
Normal file
8
Packages/com.jovian.calendar/Editor.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 361fc968822691543a13717f28a81b18
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userData:
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assetBundleName:
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assetBundleVariant:
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{
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"name": "Jovian.Calendar.Editor",
|
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"rootNamespace": "Jovian.Calendar.Editor",
|
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"references": [
|
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"Jovian.Calendar"
|
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],
|
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"includePlatforms": ["Editor"],
|
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"excludePlatforms": [],
|
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"allowUnsafeCode": false,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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fileFormatVersion: 2
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guid: f267cb10ab07ff54584ed67eb6e56e65
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18
Packages/com.jovian.calendar/LICENSE
Normal file
18
Packages/com.jovian.calendar/LICENSE
Normal file
@@ -0,0 +1,18 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2026 uzihead
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
|
||||
associated documentation files (the "Software"), to deal in the Software without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the
|
||||
following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial
|
||||
portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
|
||||
LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO
|
||||
EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
7
Packages/com.jovian.calendar/LICENSE.meta
Normal file
7
Packages/com.jovian.calendar/LICENSE.meta
Normal file
@@ -0,0 +1,7 @@
|
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fileFormatVersion: 2
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guid: aa2cf3e5447578e44abea28c081c281d
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151
Packages/com.jovian.calendar/README.md
Normal file
151
Packages/com.jovian.calendar/README.md
Normal file
@@ -0,0 +1,151 @@
|
||||
# Jovian Calendar
|
||||
|
||||
A configurable in-game calendar and world clock system for Unity. Supports custom day lengths, hours, minutes, months with variable lengths, named months, week tracking, and a serializable date-time struct. No external dependencies.
|
||||
|
||||
## Requirements
|
||||
|
||||
- Unity 2022.3 or later
|
||||
- No additional package dependencies
|
||||
|
||||
## Quick Start
|
||||
|
||||
### 1. Create a CalendarSettings asset
|
||||
|
||||
In the Unity Editor, go to **Assets > Create > Jovian > Calendar > Calendar Settings**.
|
||||
|
||||
Configure:
|
||||
- **Seconds Per Full Day**: How many real-time seconds equal one full in-game day (the 0-1 cycle)
|
||||
- **Hours Per Day**: In-world hours per day (e.g. 24)
|
||||
- **Minutes Per Hour**: In-world minutes per hour (e.g. 60)
|
||||
- **Days Per Month**: Array defining the length of each month. Array length = months per year
|
||||
- **Month Names**: Display names for each month (must match Days Per Month length)
|
||||
- **Days Per Week**: Optional week length (0 to disable)
|
||||
- **Start Date**: Starting year, month, day, hour, minute for the clock
|
||||
|
||||
### 2. Create and tick a WorldClock
|
||||
|
||||
```csharp
|
||||
using Jovian.Calendar;
|
||||
|
||||
// Create the clock from settings
|
||||
var clock = new WorldClock(calendarSettings);
|
||||
|
||||
// Each frame, feed it a 0-1 normalized day progress
|
||||
clock.Tick(normalizedDayTime);
|
||||
|
||||
// Query the current date and time
|
||||
WorldDateTime now = clock.Now;
|
||||
Debug.Log($"Year {now.year}, {clock.GetMonthName()} {now.DisplayDay}, {now.TimeString}");
|
||||
```
|
||||
|
||||
### 3. Display the date
|
||||
|
||||
```csharp
|
||||
// Individual fields
|
||||
int year = clock.Now.year;
|
||||
int month = clock.Now.DisplayMonth; // 1-indexed
|
||||
int day = clock.Now.DisplayDay; // 1-indexed
|
||||
string time = clock.Now.TimeString; // "HH:MM"
|
||||
|
||||
// Full display string
|
||||
string full = clock.FullStringNamed();
|
||||
// e.g. "14:30, 5th day of Frostmoon, year 3"
|
||||
```
|
||||
|
||||
## CalendarSettings
|
||||
|
||||
ScriptableObject defining calendar rules. Create via **Assets > Create > Jovian > Calendar > Calendar Settings**.
|
||||
|
||||
| Field | Type | Description |
|
||||
|---|---|---|
|
||||
| `secondsPerFullDay` | float | Real-time seconds for one full 0-1 day cycle |
|
||||
| `hoursPerDay` | int | In-world hours per day |
|
||||
| `minutesPerHour` | int | In-world minutes per hour |
|
||||
| `daysPerMonth` | int[] | Days in each month. Array length = months per year |
|
||||
| `monthNames` | string[] | Display name per month. Must match daysPerMonth length |
|
||||
| `daysPerWeek` | int | Days per week (0 to disable week tracking) |
|
||||
| `startYear` | int | Starting year |
|
||||
| `startMonth` | int | Starting month (0-indexed) |
|
||||
| `startDay` | int | Starting day (0-indexed) |
|
||||
| `startHour` | int | Starting hour |
|
||||
| `startMinute` | int | Starting minute |
|
||||
|
||||
**Computed properties:**
|
||||
- `MonthsPerYear` -- derived from daysPerMonth array length
|
||||
- `TotalDaysInYear` -- sum of all daysPerMonth entries
|
||||
- `MinutesPerDay` -- hoursPerDay * minutesPerHour
|
||||
|
||||
## WorldClock
|
||||
|
||||
The core clock class. Feed it a normalized 0-1 day progress each tick. It accumulates world-minutes internally, handling day wrap-around and fractional minute accumulation across frames.
|
||||
|
||||
```csharp
|
||||
var clock = new WorldClock(settings);
|
||||
|
||||
// Tick with normalized time (0 = midnight, 0.5 = noon, 1 = next midnight)
|
||||
clock.Tick(normalizedTime);
|
||||
|
||||
// Manual time skip (sleep, rest, cutscene)
|
||||
clock.AdvanceMinutes(480); // skip 8 hours
|
||||
|
||||
// Queries
|
||||
WorldDateTime now = clock.Now;
|
||||
long elapsed = clock.TotalElapsedMinutes;
|
||||
float normalized = clock.NormalizedTimeOfDay; // 0-1 for lighting/skybox
|
||||
int weekday = clock.DayOfWeek; // 0-indexed, -1 if disabled
|
||||
string monthName = clock.GetMonthName();
|
||||
string display = clock.FullStringNamed();
|
||||
```
|
||||
|
||||
## WorldDateTime
|
||||
|
||||
A serializable struct representing a point in calendar time. Implements `IEquatable<WorldDateTime>` and `IComparable<WorldDateTime>` for collections and sorting.
|
||||
|
||||
```csharp
|
||||
WorldDateTime dt = clock.Now;
|
||||
|
||||
// 0-indexed fields
|
||||
dt.year; dt.month; dt.day; dt.hour; dt.minute;
|
||||
|
||||
// 1-indexed display properties
|
||||
dt.DisplayDay; // day + 1
|
||||
dt.DisplayMonth; // month + 1
|
||||
|
||||
// Formatting
|
||||
dt.TimeString; // "14:30"
|
||||
dt.DateString; // "5/3/1"
|
||||
dt.FullString; // "5/3/1 14:30"
|
||||
|
||||
// Comparison
|
||||
if(dateA < dateB) { ... }
|
||||
if(dateA == dateB) { ... }
|
||||
var sorted = dates.OrderBy(d => d);
|
||||
```
|
||||
|
||||
## Integration Example
|
||||
|
||||
```csharp
|
||||
// In your game state initialization:
|
||||
var calendarSettings = Addressables.LoadAssetAsync<CalendarSettings>("CalendarSettings").WaitForCompletion();
|
||||
var worldClock = new WorldClock(calendarSettings);
|
||||
|
||||
// In your time handler's Tick():
|
||||
float normalizedTime = localTime / dayLength;
|
||||
worldClock.Tick(normalizedTime);
|
||||
|
||||
// Update UI:
|
||||
dayText.text = $"Day {worldClock.Now.DisplayDay}, {worldClock.GetMonthName()}";
|
||||
|
||||
// Use NormalizedTimeOfDay for visual effects:
|
||||
float t = worldClock.NormalizedTimeOfDay;
|
||||
skyboxMaterial.SetFloat("_Blend", t);
|
||||
directionalLight.intensity = sunCurve.Evaluate(t);
|
||||
```
|
||||
|
||||
## API Reference
|
||||
|
||||
| Type | Description |
|
||||
|---|---|
|
||||
| `CalendarSettings` | ScriptableObject defining calendar rules (day length, months, weeks, start date) |
|
||||
| `WorldClock` | Core clock class. Tick with normalized time, query WorldDateTime |
|
||||
| `WorldDateTime` | Serializable struct for date-time values. IEquatable, IComparable, operator overloads |
|
||||
7
Packages/com.jovian.calendar/README.md.meta
Normal file
7
Packages/com.jovian.calendar/README.md.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3b2f99c9462058d47ae5f4d667d063d4
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Packages/com.jovian.calendar/Runtime.meta
Normal file
8
Packages/com.jovian.calendar/Runtime.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5171b66295e446142a89186f5d91bb16
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
98
Packages/com.jovian.calendar/Runtime/CalendarSettings.cs
Normal file
98
Packages/com.jovian.calendar/Runtime/CalendarSettings.cs
Normal file
@@ -0,0 +1,98 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Jovian.Calendar {
|
||||
/// <summary>
|
||||
/// ScriptableObject defining the rules of an in-game calendar: day length, hours, minutes,
|
||||
/// month structure, month names, week length, and starting date. Create via
|
||||
/// Assets > Create > Jovian > Calendar > Calendar Settings.
|
||||
/// </summary>
|
||||
[CreateAssetMenu(fileName = "CalendarSettings", menuName = "Jovian/Calendar/Calendar Settings")]
|
||||
public class CalendarSettings : ScriptableObject {
|
||||
/// <summary>How many real-time seconds one full 0 to 1 float cycle represents.</summary>
|
||||
public float secondsPerFullDay;
|
||||
|
||||
/// <summary>How many in-world hours per day (e.g. 24, or 16 for a shorter day).</summary>
|
||||
public int hoursPerDay;
|
||||
|
||||
/// <summary>How many in-world minutes per hour (e.g. 60).</summary>
|
||||
public int minutesPerHour;
|
||||
|
||||
/// <summary>
|
||||
/// Days in each month, in order. Length of this array defines months per year.
|
||||
/// E.g. { 30, 28, 31 } = 3 months with different lengths.
|
||||
/// </summary>
|
||||
public int[] daysPerMonth;
|
||||
|
||||
/// <summary>
|
||||
/// Custom month names. Must match daysPerMonth.Length.
|
||||
/// </summary>
|
||||
public string[] monthNames;
|
||||
|
||||
/// <summary>Optional: days per week for week-tracking. 0 to disable.</summary>
|
||||
public int daysPerWeek;
|
||||
|
||||
// --- Starting date ---
|
||||
public int startYear;
|
||||
public int startMonth; // 0-indexed
|
||||
public int startDay; // 0-indexed
|
||||
public int startHour;
|
||||
public int startMinute;
|
||||
|
||||
/// <summary>Number of months in a year, derived from daysPerMonth array length.</summary>
|
||||
public int MonthsPerYear => daysPerMonth?.Length ?? 0;
|
||||
|
||||
/// <summary>Total days in one full year.</summary>
|
||||
public int TotalDaysInYear {
|
||||
get {
|
||||
var total = 0;
|
||||
if(daysPerMonth == null) {
|
||||
return 0;
|
||||
}
|
||||
foreach(var t in daysPerMonth) {
|
||||
total += t;
|
||||
}
|
||||
return total;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Total in-world minutes in a single day.</summary>
|
||||
public int MinutesPerDay => hoursPerDay * minutesPerHour;
|
||||
|
||||
/// <summary>Validates all calendar parameters. Throws ArgumentException on invalid configuration.</summary>
|
||||
public void Validate() {
|
||||
if(secondsPerFullDay <= 0f) {
|
||||
throw new ArgumentException("SecondsPerFullDay must be > 0");
|
||||
}
|
||||
if(hoursPerDay <= 0) {
|
||||
throw new ArgumentException("HoursPerDay must be > 0");
|
||||
}
|
||||
if(minutesPerHour <= 0) {
|
||||
throw new ArgumentException("MinutesPerHour must be > 0");
|
||||
}
|
||||
if(daysPerMonth == null || daysPerMonth.Length == 0) {
|
||||
throw new ArgumentException("DaysPerMonth must have at least one entry");
|
||||
}
|
||||
if(monthNames == null || monthNames.Length != daysPerMonth.Length) {
|
||||
throw new ArgumentException("MonthNames length must match DaysPerMonth length");
|
||||
}
|
||||
for(var i = 0; i < daysPerMonth.Length; i++) {
|
||||
if(daysPerMonth[i] <= 0) {
|
||||
throw new ArgumentException($"DaysPerMonth[{i}] must be > 0");
|
||||
}
|
||||
}
|
||||
if(startMonth < 0 || startMonth >= daysPerMonth.Length) {
|
||||
throw new ArgumentException("StartMonth out of range");
|
||||
}
|
||||
if(startDay < 0 || startDay >= daysPerMonth[startMonth]) {
|
||||
throw new ArgumentException("StartDay out of range for StartMonth");
|
||||
}
|
||||
if(startHour < 0 || startHour >= hoursPerDay) {
|
||||
throw new ArgumentException("StartHour out of range");
|
||||
}
|
||||
if(startMinute < 0 || startMinute >= minutesPerHour) {
|
||||
throw new ArgumentException("StartMinute out of range");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e3a6df85a820d0a4db469ae8a20ea773
|
||||
14
Packages/com.jovian.calendar/Runtime/Jovian.Calendar.asmdef
Normal file
14
Packages/com.jovian.calendar/Runtime/Jovian.Calendar.asmdef
Normal file
@@ -0,0 +1,14 @@
|
||||
{
|
||||
"name": "Jovian.Calendar",
|
||||
"rootNamespace": "Jovian.Calendar",
|
||||
"references": [],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
"allowUnsafeCode": false,
|
||||
"overrideReferences": false,
|
||||
"precompiledReferences": [],
|
||||
"autoReferenced": true,
|
||||
"defineConstraints": [],
|
||||
"versionDefines": [],
|
||||
"noEngineReferences": false
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 237923931c0f9cf4ea0d30f11d58dda7
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
214
Packages/com.jovian.calendar/Runtime/WorldClock.cs
Normal file
214
Packages/com.jovian.calendar/Runtime/WorldClock.cs
Normal file
@@ -0,0 +1,214 @@
|
||||
namespace Jovian.Calendar {
|
||||
/// <summary>
|
||||
/// Core calendar clock. Feed it a 0-1 normalized day float each tick.
|
||||
/// Internally accumulates world-minutes and rolls them into the calendar.
|
||||
/// </summary>
|
||||
public class WorldClock {
|
||||
/// <summary>The calendar configuration driving this clock.</summary>
|
||||
public CalendarSettings Settings { get; }
|
||||
|
||||
/// <summary>The current world date and time.</summary>
|
||||
public WorldDateTime Now { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Total in-world minutes elapsed since the start date.
|
||||
/// This is the single source of truth. WorldDateTime is derived from it.
|
||||
/// </summary>
|
||||
public long TotalElapsedMinutes { get; private set; }
|
||||
|
||||
/// <summary>The normalized time (0-1) from the last tick.</summary>
|
||||
public float LastNormalizedTime { get; private set; }
|
||||
|
||||
private float prevNormalized;
|
||||
private bool initialized;
|
||||
private float fractionalMinutes;
|
||||
private readonly long startOffsetMinutes;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new world clock from the given calendar settings.
|
||||
/// Validates settings and initializes to the configured start date.
|
||||
/// </summary>
|
||||
public WorldClock(CalendarSettings settings) {
|
||||
settings.Validate();
|
||||
Settings = settings;
|
||||
|
||||
startOffsetMinutes = ComputeMinuteOffset(
|
||||
settings, settings.startYear, settings.startMonth,
|
||||
settings.startDay, settings.startHour, settings.startMinute
|
||||
);
|
||||
|
||||
TotalElapsedMinutes = 0;
|
||||
prevNormalized = -1f;
|
||||
initialized = false;
|
||||
|
||||
Now = MakeDateTime(startOffsetMinutes);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Call every frame with the current normalized day progress (0..1).
|
||||
/// The clock detects the delta since last tick and advances time accordingly.
|
||||
/// Handles wrap-around (1 to 0 = new day crossing).
|
||||
/// </summary>
|
||||
public void Tick(float normalizedTime) {
|
||||
normalizedTime = Clamp01(normalizedTime);
|
||||
LastNormalizedTime = normalizedTime;
|
||||
|
||||
if(!initialized) {
|
||||
prevNormalized = normalizedTime;
|
||||
initialized = true;
|
||||
return;
|
||||
}
|
||||
|
||||
var delta = normalizedTime - prevNormalized;
|
||||
|
||||
if(delta < 0f) {
|
||||
delta += 1f;
|
||||
}
|
||||
|
||||
if(delta < 1e-7f) {
|
||||
prevNormalized = normalizedTime;
|
||||
return;
|
||||
}
|
||||
|
||||
var minutesAdvanced = delta * Settings.MinutesPerDay;
|
||||
fractionalMinutes += minutesAdvanced;
|
||||
|
||||
var wholeMinutes = (int)fractionalMinutes;
|
||||
if(wholeMinutes > 0) {
|
||||
fractionalMinutes -= wholeMinutes;
|
||||
TotalElapsedMinutes += wholeMinutes;
|
||||
Now = MakeDateTime(startOffsetMinutes + TotalElapsedMinutes);
|
||||
}
|
||||
|
||||
prevNormalized = normalizedTime;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Manually advance the clock by a number of in-world minutes.
|
||||
/// Useful for sleep/rest skips, cutscenes, etc.
|
||||
/// </summary>
|
||||
public void AdvanceMinutes(int minutes) {
|
||||
if(minutes <= 0) {
|
||||
return;
|
||||
}
|
||||
TotalElapsedMinutes += minutes;
|
||||
Now = MakeDateTime(startOffsetMinutes + TotalElapsedMinutes);
|
||||
|
||||
var dayFraction = (float)((Now.hour * Settings.minutesPerHour) + Now.minute) / Settings.MinutesPerDay;
|
||||
prevNormalized = dayFraction;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a total-minutes-from-epoch value into a WorldDateTime.
|
||||
/// </summary>
|
||||
private WorldDateTime MakeDateTime(long totalMinutes) {
|
||||
if(totalMinutes < 0) {
|
||||
totalMinutes = 0;
|
||||
}
|
||||
|
||||
var minutesPerDay = Settings.MinutesPerDay;
|
||||
var minutesPerHour = Settings.minutesPerHour;
|
||||
|
||||
var totalDays = totalMinutes / minutesPerDay;
|
||||
var remainderMinutes = (int)(totalMinutes % minutesPerDay);
|
||||
|
||||
var hour = remainderMinutes / minutesPerHour;
|
||||
var minute = remainderMinutes % minutesPerHour;
|
||||
|
||||
var daysInYear = Settings.TotalDaysInYear;
|
||||
|
||||
var year = (int)(totalDays / daysInYear);
|
||||
var remainingDays = (int)(totalDays % daysInYear);
|
||||
|
||||
var month = 0;
|
||||
for(var m = 0; m < Settings.daysPerMonth.Length; m++) {
|
||||
if(remainingDays < Settings.daysPerMonth[m]) {
|
||||
month = m;
|
||||
break;
|
||||
}
|
||||
remainingDays -= Settings.daysPerMonth[m];
|
||||
|
||||
if(m == Settings.daysPerMonth.Length - 1) {
|
||||
month = m;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return new WorldDateTime {
|
||||
year = year,
|
||||
month = month,
|
||||
day = remainingDays,
|
||||
hour = hour,
|
||||
minute = minute
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inverse of MakeDateTime: given a calendar date, produce total minutes from epoch.
|
||||
/// </summary>
|
||||
private static long ComputeMinuteOffset(
|
||||
CalendarSettings s, int year, int month, int day, int hour, int minute) {
|
||||
var totalDays = (long)year * s.TotalDaysInYear;
|
||||
for(var m = 0; m < month; m++) {
|
||||
totalDays += s.daysPerMonth[m];
|
||||
}
|
||||
totalDays += day;
|
||||
|
||||
var totalMinutes = totalDays * s.MinutesPerDay;
|
||||
totalMinutes += (long)hour * s.minutesPerHour;
|
||||
totalMinutes += minute;
|
||||
return totalMinutes;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the current day-of-week (0-indexed), or -1 if weeks are disabled.
|
||||
/// </summary>
|
||||
public int DayOfWeek {
|
||||
get {
|
||||
if(Settings.daysPerWeek <= 0) {
|
||||
return -1;
|
||||
}
|
||||
var totalDays = (startOffsetMinutes + TotalElapsedMinutes) / Settings.MinutesPerDay;
|
||||
return (int)(totalDays % Settings.daysPerWeek);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Normalized time of day as 0-1 float, derived from the current WorldDateTime.
|
||||
/// Useful for lighting, skybox lerp, etc.
|
||||
/// </summary>
|
||||
public float NormalizedTimeOfDay {
|
||||
get {
|
||||
float currentMinute = (Now.hour * Settings.minutesPerHour) + Now.minute;
|
||||
return currentMinute / Settings.MinutesPerDay;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>Returns the name of the current month from settings.</summary>
|
||||
public string GetMonthName() {
|
||||
var month = Now.month;
|
||||
if(Settings.monthNames == null || month < 0 || month >= Settings.monthNames.Length) {
|
||||
return "???";
|
||||
}
|
||||
return Settings.monthNames[month];
|
||||
}
|
||||
|
||||
/// <summary>Returns a full display string with named month and ordinal day.</summary>
|
||||
public string FullStringNamed() {
|
||||
var displayDay = Now.day;
|
||||
var postFix = displayDay switch {
|
||||
1 => "st",
|
||||
2 => "nd",
|
||||
3 => "rd",
|
||||
_ => "th"
|
||||
};
|
||||
var year = Now.year;
|
||||
var timeString = Now.TimeString;
|
||||
return $"{timeString}, {displayDay}{postFix} day of {GetMonthName()}, \nyear {year}";
|
||||
}
|
||||
|
||||
private static float Clamp01(float v) {
|
||||
return v < 0f ? 0f : v > 1f ? 1f : v;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Packages/com.jovian.calendar/Runtime/WorldClock.cs.meta
Normal file
2
Packages/com.jovian.calendar/Runtime/WorldClock.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5121873037b1b704dbee5b3f060332d9
|
||||
92
Packages/com.jovian.calendar/Runtime/WorldDateTime.cs
Normal file
92
Packages/com.jovian.calendar/Runtime/WorldDateTime.cs
Normal file
@@ -0,0 +1,92 @@
|
||||
using System;
|
||||
|
||||
namespace Jovian.Calendar {
|
||||
/// <summary>
|
||||
/// Represents a point in world-calendar time. Display-friendly.
|
||||
/// All fields are 0-indexed internally; display properties are 1-indexed where expected.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
public struct WorldDateTime : IEquatable<WorldDateTime>, IComparable<WorldDateTime> {
|
||||
public int year;
|
||||
public int month; // 0-indexed
|
||||
public int day; // 0-indexed
|
||||
public int hour;
|
||||
public int minute;
|
||||
|
||||
/// <summary>1-indexed day for display.</summary>
|
||||
public int DisplayDay => day + 1;
|
||||
|
||||
/// <summary>1-indexed month for display.</summary>
|
||||
public int DisplayMonth => month + 1;
|
||||
|
||||
/// <summary>Returns "HH:MM" style time string.</summary>
|
||||
public string TimeString => $"{hour:D2}:{minute:D2}";
|
||||
|
||||
/// <summary>Returns "Day/Month/Year" display string (1-indexed).</summary>
|
||||
public string DateString => $"{DisplayDay}/{DisplayMonth}/{year}";
|
||||
|
||||
/// <summary>Returns full "Day/Month/Year HH:MM".</summary>
|
||||
public string FullString => $"{DateString} {TimeString}";
|
||||
|
||||
public bool Equals(WorldDateTime other) {
|
||||
return year == other.year && month == other.month && day == other.day
|
||||
&& hour == other.hour && minute == other.minute;
|
||||
}
|
||||
|
||||
public int CompareTo(WorldDateTime other) {
|
||||
var c = year.CompareTo(other.year);
|
||||
if(c != 0) {
|
||||
return c;
|
||||
}
|
||||
c = month.CompareTo(other.month);
|
||||
if(c != 0) {
|
||||
return c;
|
||||
}
|
||||
c = day.CompareTo(other.day);
|
||||
if(c != 0) {
|
||||
return c;
|
||||
}
|
||||
c = hour.CompareTo(other.hour);
|
||||
if(c != 0) {
|
||||
return c;
|
||||
}
|
||||
return minute.CompareTo(other.minute);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj) {
|
||||
return obj is WorldDateTime other && Equals(other);
|
||||
}
|
||||
|
||||
public override int GetHashCode() {
|
||||
return HashCode.Combine(year, month, day, hour, minute);
|
||||
}
|
||||
|
||||
public override string ToString() {
|
||||
return FullString;
|
||||
}
|
||||
|
||||
public static bool operator ==(WorldDateTime a, WorldDateTime b) {
|
||||
return a.Equals(b);
|
||||
}
|
||||
|
||||
public static bool operator !=(WorldDateTime a, WorldDateTime b) {
|
||||
return !a.Equals(b);
|
||||
}
|
||||
|
||||
public static bool operator <(WorldDateTime a, WorldDateTime b) {
|
||||
return a.CompareTo(b) < 0;
|
||||
}
|
||||
|
||||
public static bool operator >(WorldDateTime a, WorldDateTime b) {
|
||||
return a.CompareTo(b) > 0;
|
||||
}
|
||||
|
||||
public static bool operator <=(WorldDateTime a, WorldDateTime b) {
|
||||
return a.CompareTo(b) <= 0;
|
||||
}
|
||||
|
||||
public static bool operator >=(WorldDateTime a, WorldDateTime b) {
|
||||
return a.CompareTo(b) >= 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 14218276a99cfd94d805fff6fbbb621e
|
||||
14
Packages/com.jovian.calendar/Samples~/README.md
Normal file
14
Packages/com.jovian.calendar/Samples~/README.md
Normal file
@@ -0,0 +1,14 @@
|
||||
# Calendar Samples
|
||||
|
||||
## Settings
|
||||
|
||||
| Asset | Description |
|
||||
|---|---|
|
||||
| `CalendarSettings` | Example calendar configuration with fantasy month names and a 10-second day cycle |
|
||||
|
||||
## How to use
|
||||
|
||||
1. Import the samples via the Unity Package Manager (select the package, expand Samples, click Import)
|
||||
2. Copy the CalendarSettings asset into your project
|
||||
3. Adjust the values to match your game's calendar (day length, months, month names, etc.)
|
||||
4. Load via Addressables or direct reference and pass to `new WorldClock(settings)`
|
||||
@@ -0,0 +1,29 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: e3a6df85a820d0a4db469ae8a20ea773, type: 3}
|
||||
m_Name: CalendarSettings
|
||||
m_EditorClassIdentifier: Assembly-CSharp::Nox.Game.CalendarSettings
|
||||
secondsPerFullDay: 60
|
||||
hoursPerDay: 24
|
||||
minutesPerHour: 60
|
||||
daysPerMonth: 5a0000005a0000005a0000005a000000
|
||||
monthNames:
|
||||
- Ashveil
|
||||
- Thornmere
|
||||
- Duskhollow
|
||||
- 'Frosthollow '
|
||||
daysPerWeek: 7
|
||||
startYear: 4232
|
||||
startMonth: 1
|
||||
startDay: 0
|
||||
startHour: 8
|
||||
startMinute: 0
|
||||
16
Packages/com.jovian.calendar/package.json
Normal file
16
Packages/com.jovian.calendar/package.json
Normal file
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"name": "com.jovian.calendar",
|
||||
"version": "0.1.0",
|
||||
"displayName": "Jovian Calendar",
|
||||
"description": "A configurable in-game calendar and world clock system with custom months, day lengths, week tracking, and serializable date-time.",
|
||||
"unity": "2022.3",
|
||||
"keywords": [
|
||||
"calendar",
|
||||
"time",
|
||||
"clock",
|
||||
"date"
|
||||
],
|
||||
"author": {
|
||||
"name": "Jovian"
|
||||
}
|
||||
}
|
||||
7
Packages/com.jovian.calendar/package.json.meta
Normal file
7
Packages/com.jovian.calendar/package.json.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f75f1da22b70e43499179c6452e92709
|
||||
PackageManifestImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Packages/com.jovian.encounter-system/Editor.meta
Normal file
8
Packages/com.jovian.encounter-system/Editor.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7d89f89053ce0384c9f7b48a5b491bca
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,106 @@
|
||||
using Jovian.EncounterSystem;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Jovian.EncounterSystem.Editor {
|
||||
/// <summary>Id dropdown (library inherited from the owning asset's <c>library</c> field) + inline fallback + resolved preview.</summary>
|
||||
[CustomPropertyDrawer(typeof(DialogLineRef))]
|
||||
public class DialogLineRefDrawer : PropertyDrawer {
|
||||
private const string NonePlaceholder = "<none>";
|
||||
private const string EmptyLibraryPlaceholder = "<set library on the parent asset>";
|
||||
private const float PreviewHeight = 32f;
|
||||
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
|
||||
var idProp = property.FindPropertyRelative("id");
|
||||
var inlineProp = property.FindPropertyRelative("inlineText");
|
||||
var library = ResolveLibrary(property);
|
||||
|
||||
EditorGUI.BeginProperty(position, label, property);
|
||||
|
||||
var lineHeight = EditorGUIUtility.singleLineHeight;
|
||||
var spacing = EditorGUIUtility.standardVerticalSpacing;
|
||||
|
||||
var idRect = new Rect(position.x, position.y, position.width, lineHeight);
|
||||
DrawIdPicker(idRect, library, idProp, label);
|
||||
|
||||
var inlineRect = new Rect(
|
||||
position.x,
|
||||
position.y + lineHeight + spacing,
|
||||
position.width,
|
||||
lineHeight * 2);
|
||||
EditorGUI.PropertyField(inlineRect, inlineProp, new GUIContent("Inline"));
|
||||
|
||||
var previewRect = new Rect(
|
||||
position.x,
|
||||
position.y + lineHeight + spacing + lineHeight * 2 + spacing,
|
||||
position.width,
|
||||
PreviewHeight);
|
||||
DrawPreview(previewRect, library, idProp, inlineProp);
|
||||
|
||||
EditorGUI.EndProperty();
|
||||
}
|
||||
|
||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
|
||||
var lineHeight = EditorGUIUtility.singleLineHeight;
|
||||
var spacing = EditorGUIUtility.standardVerticalSpacing;
|
||||
// id + (inline 2 lines) + preview
|
||||
return lineHeight + spacing + lineHeight * 2 + spacing + PreviewHeight;
|
||||
}
|
||||
|
||||
private static DialogLineLibrary ResolveLibrary(SerializedProperty property) {
|
||||
var libraryProp = property.serializedObject.FindProperty("library");
|
||||
return libraryProp?.objectReferenceValue as DialogLineLibrary;
|
||||
}
|
||||
|
||||
private static void DrawIdPicker(Rect rect, DialogLineLibrary library, SerializedProperty idProp, GUIContent label) {
|
||||
if(library == null || library.lines == null || library.lines.Count == 0) {
|
||||
using(new EditorGUI.DisabledScope(true)) {
|
||||
EditorGUI.Popup(rect, label.text, 0, new[] { EmptyLibraryPlaceholder });
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
var count = library.lines.Count;
|
||||
var ids = new string[count + 1];
|
||||
var names = new string[count + 1];
|
||||
ids[0] = string.Empty;
|
||||
names[0] = NonePlaceholder;
|
||||
|
||||
var currentIndex = 0;
|
||||
for(int i = 0; i < count; i++) {
|
||||
var line = library.lines[i];
|
||||
var id = line?.id ?? string.Empty;
|
||||
ids[i + 1] = id;
|
||||
names[i + 1] = string.IsNullOrEmpty(id) ? $"<unnamed {i}>" : id;
|
||||
if(id == idProp.stringValue && !string.IsNullOrEmpty(id)) {
|
||||
currentIndex = i + 1;
|
||||
}
|
||||
}
|
||||
|
||||
var newIndex = EditorGUI.Popup(rect, label.text, currentIndex, names);
|
||||
if(newIndex != currentIndex) {
|
||||
idProp.stringValue = ids[newIndex];
|
||||
}
|
||||
}
|
||||
|
||||
private static void DrawPreview(Rect rect, DialogLineLibrary library, SerializedProperty idProp, SerializedProperty inlineProp) {
|
||||
var id = idProp.stringValue;
|
||||
var inline = inlineProp.stringValue;
|
||||
|
||||
string resolved = null;
|
||||
if(library != null && !string.IsNullOrEmpty(id)) {
|
||||
resolved = library.Resolve(id);
|
||||
}
|
||||
if(string.IsNullOrEmpty(resolved)) {
|
||||
resolved = inline;
|
||||
}
|
||||
|
||||
var style = new GUIStyle(EditorStyles.helpBox) {
|
||||
fontStyle = FontStyle.Italic,
|
||||
wordWrap = true
|
||||
};
|
||||
var label = string.IsNullOrEmpty(resolved) ? "<no text will display>" : resolved;
|
||||
EditorGUI.LabelField(rect, new GUIContent("Preview: " + label), style);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a55b866cc153f5749a71928930faeb62
|
||||
@@ -0,0 +1,673 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Jovian.EncounterSystem;
|
||||
using UnityEditor;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace Jovian.EncounterSystem.Editor {
|
||||
/// <summary>Browser for every encounter across all tables. Search + kind filter + detail pane. Quest chains render as a tree rooted at the first step.</summary>
|
||||
public class EncounterBrowserWindow : EditorWindow {
|
||||
private const string AllKinds = "All";
|
||||
|
||||
private class Record {
|
||||
public EncounterTable table;
|
||||
public int index;
|
||||
public IEncounter encounter;
|
||||
public int depth;
|
||||
|
||||
public bool IsTableHeader => encounter == null;
|
||||
}
|
||||
|
||||
private static readonly Color[] DepthColors = {
|
||||
new(0.35f, 0.55f, 0.85f), // depth 0 — table headers (blue)
|
||||
new(0.90f, 0.90f, 0.90f), // depth 1 — encounters under table (neutral)
|
||||
new(0.70f, 0.90f, 0.55f), // depth 2 — chain step 1 (green)
|
||||
new(0.95f, 0.80f, 0.45f), // depth 3 — chain step 2 (amber)
|
||||
new(0.85f, 0.65f, 0.90f) // depth 4+ — deeper chain (violet)
|
||||
};
|
||||
|
||||
private readonly List<Record> allRecords = new();
|
||||
private string searchText = string.Empty;
|
||||
private string kindFilter = AllKinds;
|
||||
|
||||
private readonly Dictionary<IEncounter, List<ValidationIssue>> issuesByEncounter = new();
|
||||
|
||||
private TreeView treeView;
|
||||
private VisualElement detailPane;
|
||||
private ToolbarMenu kindDropdown;
|
||||
private VisualElement statusBanner;
|
||||
|
||||
[MenuItem("Jovian/Encounters/Encounter Browser")]
|
||||
public static void Open() {
|
||||
var window = GetWindow<EncounterBrowserWindow>("Encounters");
|
||||
window.minSize = new Vector2(640, 360);
|
||||
}
|
||||
|
||||
private void CreateGUI() {
|
||||
BuildToolbar();
|
||||
BuildSplit();
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private void BuildToolbar() {
|
||||
var toolbar = new Toolbar();
|
||||
|
||||
var search = new ToolbarSearchField();
|
||||
search.style.flexGrow = 1f;
|
||||
search.RegisterValueChangedCallback(evt => {
|
||||
searchText = evt.newValue ?? string.Empty;
|
||||
ApplyFilter();
|
||||
});
|
||||
toolbar.Add(search);
|
||||
|
||||
kindDropdown = new ToolbarMenu { text = $"Kind: {AllKinds}" };
|
||||
foreach(var choice in GetKindChoices()) {
|
||||
var captured = choice;
|
||||
kindDropdown.menu.AppendAction(captured, _ => {
|
||||
kindFilter = captured;
|
||||
kindDropdown.text = $"Kind: {captured}";
|
||||
ApplyFilter();
|
||||
});
|
||||
}
|
||||
toolbar.Add(kindDropdown);
|
||||
|
||||
var refreshButton = new ToolbarButton(Refresh) { text = "Refresh" };
|
||||
toolbar.Add(refreshButton);
|
||||
|
||||
rootVisualElement.Add(toolbar);
|
||||
}
|
||||
|
||||
private void BuildSplit() {
|
||||
statusBanner = new VisualElement {
|
||||
style = {
|
||||
paddingLeft = 10,
|
||||
paddingRight = 10,
|
||||
paddingTop = 8,
|
||||
paddingBottom = 8,
|
||||
marginBottom = 2,
|
||||
flexDirection = FlexDirection.Column,
|
||||
backgroundColor = new StyleColor(new Color(0.85f, 0.4f, 0.15f, 0.35f)),
|
||||
display = DisplayStyle.None
|
||||
}
|
||||
};
|
||||
rootVisualElement.Add(statusBanner);
|
||||
|
||||
var split = new VisualElement {
|
||||
style = {
|
||||
flexDirection = FlexDirection.Row,
|
||||
flexGrow = 1f
|
||||
}
|
||||
};
|
||||
rootVisualElement.Add(split);
|
||||
|
||||
treeView = new TreeView {
|
||||
makeItem = MakeRow,
|
||||
bindItem = BindRow,
|
||||
fixedItemHeight = 22,
|
||||
selectionType = SelectionType.Single
|
||||
};
|
||||
treeView.selectionChanged += OnSelectionChanged;
|
||||
treeView.style.width = 280;
|
||||
treeView.style.flexShrink = 0f;
|
||||
treeView.style.borderRightWidth = 1;
|
||||
treeView.style.borderRightColor = new StyleColor(new Color(0f, 0f, 0f, 0.4f));
|
||||
split.Add(treeView);
|
||||
|
||||
detailPane = new ScrollView(ScrollViewMode.Vertical) {
|
||||
style = { paddingLeft = 8, paddingTop = 8, paddingRight = 8, flexGrow = 1f }
|
||||
};
|
||||
ShowEmptyDetail();
|
||||
split.Add(detailPane);
|
||||
}
|
||||
|
||||
private static VisualElement MakeRow() {
|
||||
var row = new VisualElement {
|
||||
style = {
|
||||
flexDirection = FlexDirection.Row,
|
||||
alignItems = Align.Center,
|
||||
paddingLeft = 6,
|
||||
paddingRight = 6,
|
||||
height = 22,
|
||||
flexGrow = 1f,
|
||||
flexShrink = 0f
|
||||
}
|
||||
};
|
||||
|
||||
var badge = new VisualElement {
|
||||
name = "issue-badge",
|
||||
style = {
|
||||
width = 8,
|
||||
height = 8,
|
||||
marginRight = 6,
|
||||
borderTopLeftRadius = 4,
|
||||
borderTopRightRadius = 4,
|
||||
borderBottomLeftRadius = 4,
|
||||
borderBottomRightRadius = 4,
|
||||
visibility = Visibility.Hidden
|
||||
}
|
||||
};
|
||||
row.Add(badge);
|
||||
|
||||
var label = new Label {
|
||||
name = "row-label",
|
||||
style = {
|
||||
flexGrow = 1f,
|
||||
unityTextAlign = TextAnchor.MiddleLeft
|
||||
}
|
||||
};
|
||||
row.Add(label);
|
||||
|
||||
var selectButton = new Button {
|
||||
name = "select-button",
|
||||
text = "Select",
|
||||
style = {
|
||||
marginLeft = 4,
|
||||
marginRight = 0,
|
||||
paddingLeft = 6,
|
||||
paddingRight = 6,
|
||||
display = DisplayStyle.None
|
||||
}
|
||||
};
|
||||
row.Add(selectButton);
|
||||
|
||||
return row;
|
||||
}
|
||||
|
||||
private void BindRow(VisualElement element, int index) {
|
||||
var record = treeView.GetItemDataForIndex<Record>(index);
|
||||
var label = element.Q<Label>("row-label");
|
||||
var badge = element.Q<VisualElement>("issue-badge");
|
||||
var selectButton = element.Q<Button>("select-button");
|
||||
|
||||
var depthIndex = Mathf.Clamp(record.depth, 0, DepthColors.Length - 1);
|
||||
label.style.color = new StyleColor(DepthColors[depthIndex]);
|
||||
|
||||
if(record.IsTableHeader) {
|
||||
label.text = record.table != null ? record.table.name : "<missing table>";
|
||||
label.style.unityFontStyleAndWeight = FontStyle.Bold;
|
||||
badge.style.visibility = Visibility.Hidden;
|
||||
element.tooltip = $"EncounterTable asset: {record.table?.name}";
|
||||
|
||||
selectButton.style.display = DisplayStyle.Flex;
|
||||
var table = record.table;
|
||||
selectButton.clickable = new Clickable(() => {
|
||||
if(table == null) {
|
||||
return;
|
||||
}
|
||||
Selection.activeObject = table;
|
||||
EditorGUIUtility.PingObject(table);
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
label.style.unityFontStyleAndWeight = FontStyle.Normal;
|
||||
selectButton.style.display = DisplayStyle.None;
|
||||
|
||||
var name = record.encounter?.EncounterDefinition?.name;
|
||||
var kind = record.encounter?.EncounterDefinition?.Kind?.GetType().Name ?? "—";
|
||||
label.text = string.IsNullOrEmpty(name)
|
||||
? $"<unnamed> [{kind}]"
|
||||
: $"{name} [{kind}]";
|
||||
|
||||
if(record.encounter != null && issuesByEncounter.TryGetValue(record.encounter, out var issues) && issues.Count > 0) {
|
||||
var hasError = issues.Exists(i => i.severity == ValidationSeverity.Error);
|
||||
badge.style.backgroundColor = new StyleColor(hasError ? new Color(0.85f, 0.25f, 0.25f) : new Color(0.95f, 0.75f, 0.1f));
|
||||
badge.style.visibility = Visibility.Visible;
|
||||
element.tooltip = BuildTooltip(issues);
|
||||
}
|
||||
else {
|
||||
badge.style.visibility = Visibility.Hidden;
|
||||
element.tooltip = string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
private static string BuildTooltip(List<ValidationIssue> issues) {
|
||||
var lines = new List<string>(issues.Count);
|
||||
foreach(var issue in issues) {
|
||||
var prefix = issue.severity == ValidationSeverity.Error ? "ERROR" : "WARN";
|
||||
lines.Add($"[{prefix}] {issue.path} — {issue.message}");
|
||||
}
|
||||
return string.Join("\n", lines);
|
||||
}
|
||||
|
||||
private static IEnumerable<string> GetKindChoices() {
|
||||
yield return AllKinds;
|
||||
|
||||
var kindTypes = AppDomain.CurrentDomain.GetAssemblies()
|
||||
.SelectMany(assembly => {
|
||||
try { return assembly.GetTypes(); }
|
||||
catch { return Array.Empty<Type>(); }
|
||||
})
|
||||
.Where(type => typeof(IEncounterKind).IsAssignableFrom(type) && !type.IsAbstract && !type.IsInterface)
|
||||
.Select(type => type.Name)
|
||||
.OrderBy(name => name);
|
||||
|
||||
foreach(var name in kindTypes) {
|
||||
yield return name;
|
||||
}
|
||||
}
|
||||
|
||||
private void Refresh() {
|
||||
allRecords.Clear();
|
||||
|
||||
var registries = FindAssetsOfType<EncounterRegistry>().ToList();
|
||||
UpdateStatusBanner(registries);
|
||||
|
||||
var seenTables = new HashSet<EncounterTable>();
|
||||
foreach(var registry in registries) {
|
||||
if(registry?.encounterCollections == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach(var collection in registry.encounterCollections) {
|
||||
if(collection?.encounterTables == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach(var table in collection.encounterTables) {
|
||||
if(table?.encounters == null || !seenTables.Add(table)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for(var i = 0; i < table.encounters.Count; i++) {
|
||||
allRecords.Add(new Record {
|
||||
table = table,
|
||||
index = i,
|
||||
encounter = table.encounters[i]
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RebuildIssueIndex();
|
||||
ApplyFilter();
|
||||
}
|
||||
|
||||
private void UpdateStatusBanner(List<EncounterRegistry> registries) {
|
||||
statusBanner.Clear();
|
||||
|
||||
if(registries.Count == 0) {
|
||||
statusBanner.style.display = DisplayStyle.Flex;
|
||||
statusBanner.Add(new Label("No EncounterRegistry asset found. The browser reads encounters from the registry — without one, it has nothing to show.") {
|
||||
style = { marginBottom = 6, whiteSpace = WhiteSpace.Normal }
|
||||
});
|
||||
statusBanner.Add(new Button(CreateRegistryInteractive) {
|
||||
text = "Create Registry…",
|
||||
style = { alignSelf = Align.FlexStart }
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
var emptyRegistries = registries.FindAll(r => r?.encounterCollections == null || r.encounterCollections.Length == 0);
|
||||
if(emptyRegistries.Count == registries.Count) {
|
||||
statusBanner.style.display = DisplayStyle.Flex;
|
||||
statusBanner.Add(new Label("Registry found but no EncountersCollection is assigned to its 'encounterCollections' array.") {
|
||||
style = { whiteSpace = WhiteSpace.Normal }
|
||||
});
|
||||
var pingButton = new Button(() => {
|
||||
Selection.activeObject = registries[0];
|
||||
EditorGUIUtility.PingObject(registries[0]);
|
||||
}) {
|
||||
text = "Open Registry",
|
||||
style = { alignSelf = Align.FlexStart, marginTop = 6 }
|
||||
};
|
||||
statusBanner.Add(pingButton);
|
||||
return;
|
||||
}
|
||||
|
||||
statusBanner.style.display = DisplayStyle.None;
|
||||
}
|
||||
|
||||
private void CreateRegistryInteractive() {
|
||||
var path = EditorUtility.SaveFilePanelInProject(
|
||||
"Create Encounter Registry",
|
||||
"EncounterRegistry",
|
||||
"asset",
|
||||
"Choose where to save the new EncounterRegistry asset.");
|
||||
if(string.IsNullOrEmpty(path)) {
|
||||
return;
|
||||
}
|
||||
|
||||
var registry = ScriptableObject.CreateInstance<EncounterRegistry>();
|
||||
AssetDatabase.CreateAsset(registry, path);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
Selection.activeObject = registry;
|
||||
EditorGUIUtility.PingObject(registry);
|
||||
Refresh();
|
||||
}
|
||||
|
||||
private static IEnumerable<T> FindAssetsOfType<T>() where T : UnityEngine.Object {
|
||||
var guids = AssetDatabase.FindAssets("t:" + typeof(T).Name);
|
||||
foreach(var guid in guids) {
|
||||
var path = AssetDatabase.GUIDToAssetPath(guid);
|
||||
var asset = AssetDatabase.LoadAssetAtPath<T>(path);
|
||||
if(asset != null) {
|
||||
yield return asset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RebuildIssueIndex() {
|
||||
issuesByEncounter.Clear();
|
||||
var issues = EncounterValidator.ValidateProject();
|
||||
foreach(var issue in issues) {
|
||||
if(issue.encounter == null) {
|
||||
continue;
|
||||
}
|
||||
if(!issuesByEncounter.TryGetValue(issue.encounter, out var list)) {
|
||||
list = new List<ValidationIssue>();
|
||||
issuesByEncounter[issue.encounter] = list;
|
||||
}
|
||||
list.Add(issue);
|
||||
}
|
||||
}
|
||||
|
||||
private void ApplyFilter() {
|
||||
var filtered = allRecords.Where(Matches).ToList();
|
||||
var items = BuildTreeItems(filtered);
|
||||
if(treeView == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
treeView.ClearSelection();
|
||||
treeView.SetRootItems(items);
|
||||
treeView.Rebuild();
|
||||
// Expand after layout settles — ExpandAll immediately after Rebuild can no-op in some cases.
|
||||
treeView.schedule.Execute(() => treeView.ExpandAll()).ExecuteLater(0);
|
||||
ShowEmptyDetail();
|
||||
}
|
||||
|
||||
private static List<TreeViewItemData<Record>> BuildTreeItems(List<Record> records) {
|
||||
// Group by table: each table becomes a top-level row, its encounters nest under it.
|
||||
var byTable = new Dictionary<EncounterTable, List<Record>>();
|
||||
var tableOrder = new List<EncounterTable>();
|
||||
foreach(var r in records) {
|
||||
if(r.table == null) {
|
||||
continue;
|
||||
}
|
||||
if(!byTable.TryGetValue(r.table, out var list)) {
|
||||
list = new List<Record>();
|
||||
byTable[r.table] = list;
|
||||
tableOrder.Add(r.table);
|
||||
}
|
||||
list.Add(r);
|
||||
}
|
||||
|
||||
var result = new List<TreeViewItemData<Record>>();
|
||||
var uid = 0;
|
||||
foreach(var table in tableOrder) {
|
||||
var tableRecord = new Record { table = table, index = -1, encounter = null, depth = 0 };
|
||||
var tableId = uid++;
|
||||
var children = BuildEncounterNodes(byTable[table], 1, ref uid);
|
||||
result.Add(new TreeViewItemData<Record>(tableId, tableRecord, children));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private static List<TreeViewItemData<Record>> BuildEncounterNodes(List<Record> records, int depth, ref int uid) {
|
||||
var byEncounter = new Dictionary<IEncounter, Record>();
|
||||
foreach(var r in records) {
|
||||
if(r.encounter != null) {
|
||||
byEncounter[r.encounter] = r;
|
||||
}
|
||||
}
|
||||
|
||||
// Chain nesting only applies to chains contained within this table. Cross-table chains
|
||||
// naturally appear flat (the target encounter lives under its own table header).
|
||||
var predecessorCount = new Dictionary<IEncounter, int>();
|
||||
foreach(var r in records) {
|
||||
if(r.encounter?.EncounterDefinition?.Kind is not QuestKind quest) {
|
||||
continue;
|
||||
}
|
||||
var next = quest.nextEncounter.Resolve();
|
||||
if(next != null && byEncounter.ContainsKey(next)) {
|
||||
predecessorCount.TryGetValue(next, out var count);
|
||||
predecessorCount[next] = count + 1;
|
||||
}
|
||||
}
|
||||
|
||||
var parentOf = new Dictionary<IEncounter, IEncounter>();
|
||||
foreach(var r in records) {
|
||||
if(r.encounter?.EncounterDefinition?.Kind is not QuestKind quest) {
|
||||
continue;
|
||||
}
|
||||
var next = quest.nextEncounter.Resolve();
|
||||
if(next == null || !byEncounter.ContainsKey(next)) {
|
||||
continue;
|
||||
}
|
||||
if(predecessorCount[next] != 1) {
|
||||
continue;
|
||||
}
|
||||
if(ForwardReaches(next, r.encounter, byEncounter)) {
|
||||
continue;
|
||||
}
|
||||
parentOf[next] = r.encounter;
|
||||
}
|
||||
|
||||
var nodes = new List<TreeViewItemData<Record>>();
|
||||
foreach(var r in records) {
|
||||
if(r.encounter != null && parentOf.ContainsKey(r.encounter)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
r.depth = depth;
|
||||
var rootId = uid++;
|
||||
var children = BuildChainChildren(r, byEncounter, parentOf, depth + 1, ref uid);
|
||||
nodes.Add(new TreeViewItemData<Record>(rootId, r, children));
|
||||
}
|
||||
return nodes;
|
||||
}
|
||||
|
||||
private static bool ForwardReaches(IEncounter start, IEncounter target, Dictionary<IEncounter, Record> byEncounter) {
|
||||
var current = start;
|
||||
var visited = new HashSet<IEncounter>();
|
||||
while(current?.EncounterDefinition?.Kind is QuestKind quest) {
|
||||
var next = quest.nextEncounter.Resolve();
|
||||
if(next == null || !byEncounter.ContainsKey(next)) {
|
||||
return false;
|
||||
}
|
||||
if(next == target) {
|
||||
return true;
|
||||
}
|
||||
if(!visited.Add(next)) {
|
||||
return false;
|
||||
}
|
||||
current = next;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private static List<TreeViewItemData<Record>> BuildChainChildren(Record root, Dictionary<IEncounter, Record> byEncounter, Dictionary<IEncounter, IEncounter> parentOf, int depth, ref int uid) {
|
||||
var children = new List<TreeViewItemData<Record>>();
|
||||
if(root.encounter?.EncounterDefinition?.Kind is not QuestKind) {
|
||||
return children;
|
||||
}
|
||||
|
||||
var current = root.encounter;
|
||||
var visited = new HashSet<IEncounter> { current };
|
||||
var currentDepth = depth;
|
||||
while(current?.EncounterDefinition?.Kind is QuestKind quest) {
|
||||
var next = quest.nextEncounter.Resolve();
|
||||
if(next == null || !visited.Add(next)) {
|
||||
break;
|
||||
}
|
||||
if(!byEncounter.TryGetValue(next, out var nextRecord)) {
|
||||
break;
|
||||
}
|
||||
if(!parentOf.TryGetValue(next, out var parent) || parent != current) {
|
||||
break;
|
||||
}
|
||||
nextRecord.depth = currentDepth;
|
||||
children.Add(new TreeViewItemData<Record>(uid++, nextRecord));
|
||||
current = next;
|
||||
currentDepth++;
|
||||
}
|
||||
return children;
|
||||
}
|
||||
|
||||
private bool Matches(Record record) {
|
||||
var kindName = record.encounter?.EncounterDefinition?.Kind?.GetType().Name ?? string.Empty;
|
||||
if(kindFilter != AllKinds && kindName != kindFilter) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(string.IsNullOrEmpty(searchText)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
var needle = searchText.ToLowerInvariant();
|
||||
var definition = record.encounter?.EncounterDefinition;
|
||||
return Contains(definition?.id, needle)
|
||||
|| Contains(definition?.name, needle)
|
||||
|| Contains(definition?.description, needle);
|
||||
}
|
||||
|
||||
private static bool Contains(string source, string needle) {
|
||||
return !string.IsNullOrEmpty(source) && source.ToLowerInvariant().Contains(needle);
|
||||
}
|
||||
|
||||
private void OnSelectionChanged(IEnumerable<object> selection) {
|
||||
var record = selection.OfType<Record>().FirstOrDefault();
|
||||
if(record == null) {
|
||||
ShowEmptyDetail();
|
||||
return;
|
||||
}
|
||||
|
||||
if(record.IsTableHeader) {
|
||||
ShowTableHeaderDetail(record.table);
|
||||
return;
|
||||
}
|
||||
|
||||
detailPane.Clear();
|
||||
|
||||
var serializedObject = new SerializedObject(record.table);
|
||||
var encountersProp = serializedObject.FindProperty(nameof(EncounterTable.encounters));
|
||||
var elementProp = encountersProp.GetArrayElementAtIndex(record.index);
|
||||
|
||||
var headerRow = new VisualElement {
|
||||
style = {
|
||||
flexDirection = FlexDirection.Row,
|
||||
alignItems = Align.Center,
|
||||
marginBottom = 6
|
||||
}
|
||||
};
|
||||
headerRow.Add(new Label($"{record.table.name} → [{record.index}]") {
|
||||
style = {
|
||||
unityFontStyleAndWeight = FontStyle.Bold,
|
||||
flexGrow = 1f,
|
||||
color = new StyleColor(new Color(0.75f, 0.75f, 0.75f))
|
||||
}
|
||||
});
|
||||
var pingButton = new Button(() => {
|
||||
Selection.activeObject = record.table;
|
||||
EditorGUIUtility.PingObject(record.table);
|
||||
}) {
|
||||
text = "Select Table",
|
||||
tooltip = "Select and ping the owning EncounterTable asset in the Project window."
|
||||
};
|
||||
headerRow.Add(pingButton);
|
||||
detailPane.Add(headerRow);
|
||||
|
||||
elementProp.isExpanded = true;
|
||||
var field = new PropertyField(elementProp);
|
||||
field.Bind(serializedObject);
|
||||
detailPane.Add(field);
|
||||
|
||||
AddChainPreviewIfQuest(record);
|
||||
}
|
||||
|
||||
private void AddChainPreviewIfQuest(Record record) {
|
||||
if(record.encounter?.EncounterDefinition?.Kind is not QuestKind questKind) {
|
||||
return;
|
||||
}
|
||||
|
||||
var predecessor = FindPredecessor(record.encounter.EncounterDefinition?.internalId);
|
||||
var next = questKind.nextEncounter.Resolve();
|
||||
|
||||
var predName = predecessor?.encounter.EncounterDefinition?.name ?? "—";
|
||||
var currName = record.encounter.EncounterDefinition?.name ?? "<unnamed>";
|
||||
var nextName = next?.EncounterDefinition?.name ?? "—";
|
||||
|
||||
var chainLabel = new Label($"Chain: {predName} ← {currName} → {nextName}") {
|
||||
style = {
|
||||
marginTop = 12,
|
||||
paddingTop = 6,
|
||||
paddingBottom = 6,
|
||||
paddingLeft = 6,
|
||||
paddingRight = 6,
|
||||
backgroundColor = new StyleColor(new Color(0.2f, 0.2f, 0.2f, 0.4f)),
|
||||
unityFontStyleAndWeight = FontStyle.Bold
|
||||
}
|
||||
};
|
||||
detailPane.Add(chainLabel);
|
||||
}
|
||||
|
||||
private Record FindPredecessor(string targetId) {
|
||||
if(string.IsNullOrEmpty(targetId)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
foreach(var record in allRecords) {
|
||||
if(record.encounter?.EncounterDefinition?.Kind is not QuestKind kind) {
|
||||
continue;
|
||||
}
|
||||
|
||||
var next = kind.nextEncounter.Resolve();
|
||||
if(next?.EncounterDefinition?.internalId == targetId) {
|
||||
return record;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
private void ShowTableHeaderDetail(EncounterTable table) {
|
||||
detailPane.Clear();
|
||||
if(table == null) {
|
||||
ShowEmptyDetail();
|
||||
return;
|
||||
}
|
||||
|
||||
var headerRow = new VisualElement {
|
||||
style = {
|
||||
flexDirection = FlexDirection.Row,
|
||||
alignItems = Align.Center,
|
||||
marginBottom = 6
|
||||
}
|
||||
};
|
||||
headerRow.Add(new Label(table.name) {
|
||||
style = {
|
||||
unityFontStyleAndWeight = FontStyle.Bold,
|
||||
flexGrow = 1f
|
||||
}
|
||||
});
|
||||
headerRow.Add(new Button(() => {
|
||||
Selection.activeObject = table;
|
||||
EditorGUIUtility.PingObject(table);
|
||||
}) { text = "Select Table" });
|
||||
detailPane.Add(headerRow);
|
||||
|
||||
var count = table.encounters?.Count ?? 0;
|
||||
detailPane.Add(new Label($"{count} encounter(s). Expand the row to browse them, or pick one to edit.") {
|
||||
style = { color = new StyleColor(Color.gray) }
|
||||
});
|
||||
}
|
||||
|
||||
private void ShowEmptyDetail() {
|
||||
if(detailPane == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
detailPane.Clear();
|
||||
var empty = new Label("Select an encounter to edit.") {
|
||||
style = { color = new StyleColor(Color.gray), marginTop = 8 }
|
||||
};
|
||||
detailPane.Add(empty);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0312d015c183e2f4582358d17867585c
|
||||
@@ -0,0 +1,76 @@
|
||||
using Jovian.EncounterSystem;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Jovian.EncounterSystem.Editor {
|
||||
/// <summary>Label list elements with the option's text id (fallback: inline text preview, then default).</summary>
|
||||
[CustomPropertyDrawer(typeof(EncounterDialogOption))]
|
||||
public class EncounterDialogOptionDrawer : PropertyDrawer {
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
|
||||
var displayLabel = ResolveLabel(property, label);
|
||||
|
||||
var foldoutRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
|
||||
property.isExpanded = EditorGUI.Foldout(foldoutRect, property.isExpanded, displayLabel, true);
|
||||
|
||||
if(!property.isExpanded) {
|
||||
return;
|
||||
}
|
||||
|
||||
EditorGUI.indentLevel++;
|
||||
var y = position.y + EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
||||
var iterator = property.Copy();
|
||||
var end = iterator.GetEndProperty();
|
||||
if(iterator.NextVisible(true)) {
|
||||
while(!SerializedProperty.EqualContents(iterator, end)) {
|
||||
var h = EditorGUI.GetPropertyHeight(iterator, true);
|
||||
var r = new Rect(position.x, y, position.width, h);
|
||||
EditorGUI.PropertyField(r, iterator, true);
|
||||
y += h + EditorGUIUtility.standardVerticalSpacing;
|
||||
if(!iterator.NextVisible(false)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
|
||||
var height = EditorGUIUtility.singleLineHeight;
|
||||
if(!property.isExpanded) {
|
||||
return height;
|
||||
}
|
||||
|
||||
var iterator = property.Copy();
|
||||
var end = iterator.GetEndProperty();
|
||||
if(iterator.NextVisible(true)) {
|
||||
while(!SerializedProperty.EqualContents(iterator, end)) {
|
||||
height += EditorGUI.GetPropertyHeight(iterator, true) + EditorGUIUtility.standardVerticalSpacing;
|
||||
if(!iterator.NextVisible(false)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return height;
|
||||
}
|
||||
|
||||
private static GUIContent ResolveLabel(SerializedProperty property, GUIContent fallback) {
|
||||
var textProp = property.FindPropertyRelative("text");
|
||||
if(textProp == null) {
|
||||
return fallback;
|
||||
}
|
||||
|
||||
var id = textProp.FindPropertyRelative("id")?.stringValue;
|
||||
if(!string.IsNullOrEmpty(id)) {
|
||||
return new GUIContent(id);
|
||||
}
|
||||
|
||||
var inline = textProp.FindPropertyRelative("inlineText")?.stringValue;
|
||||
if(!string.IsNullOrEmpty(inline)) {
|
||||
var preview = inline.Length > 40 ? inline.Substring(0, 40) + "…" : inline;
|
||||
return new GUIContent(preview);
|
||||
}
|
||||
|
||||
return fallback;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5636dc9f15ce02c4ca189c3d5f46eb34
|
||||
@@ -0,0 +1,76 @@
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Jovian.EncounterSystem.Editor {
|
||||
/// <summary>Label list elements with the encounter id (fallback: name, then default).</summary>
|
||||
[CustomPropertyDrawer(typeof(Encounter))]
|
||||
public class EncounterDrawer : PropertyDrawer {
|
||||
private const string DefinitionBackingField = "<EncounterDefinition>k__BackingField";
|
||||
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
|
||||
var displayLabel = ResolveLabel(property, label);
|
||||
|
||||
var foldoutRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
|
||||
property.isExpanded = EditorGUI.Foldout(foldoutRect, property.isExpanded, displayLabel, true);
|
||||
|
||||
if(!property.isExpanded) {
|
||||
return;
|
||||
}
|
||||
|
||||
EditorGUI.indentLevel++;
|
||||
var y = position.y + EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
||||
var iterator = property.Copy();
|
||||
var end = iterator.GetEndProperty();
|
||||
if(iterator.NextVisible(true)) {
|
||||
while(!SerializedProperty.EqualContents(iterator, end)) {
|
||||
var h = EditorGUI.GetPropertyHeight(iterator, true);
|
||||
var r = new Rect(position.x, y, position.width, h);
|
||||
EditorGUI.PropertyField(r, iterator, true);
|
||||
y += h + EditorGUIUtility.standardVerticalSpacing;
|
||||
if(!iterator.NextVisible(false)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
EditorGUI.indentLevel--;
|
||||
}
|
||||
|
||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
|
||||
var height = EditorGUIUtility.singleLineHeight;
|
||||
if(!property.isExpanded) {
|
||||
return height;
|
||||
}
|
||||
|
||||
var iterator = property.Copy();
|
||||
var end = iterator.GetEndProperty();
|
||||
if(iterator.NextVisible(true)) {
|
||||
while(!SerializedProperty.EqualContents(iterator, end)) {
|
||||
height += EditorGUI.GetPropertyHeight(iterator, true) + EditorGUIUtility.standardVerticalSpacing;
|
||||
if(!iterator.NextVisible(false)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return height;
|
||||
}
|
||||
|
||||
private static GUIContent ResolveLabel(SerializedProperty property, GUIContent fallback) {
|
||||
var definition = property.FindPropertyRelative(DefinitionBackingField);
|
||||
if(definition == null) {
|
||||
return fallback;
|
||||
}
|
||||
|
||||
var id = definition.FindPropertyRelative("id")?.stringValue;
|
||||
if(!string.IsNullOrEmpty(id)) {
|
||||
return new GUIContent(id);
|
||||
}
|
||||
|
||||
var name = definition.FindPropertyRelative("name")?.stringValue;
|
||||
if(!string.IsNullOrEmpty(name)) {
|
||||
return new GUIContent(name);
|
||||
}
|
||||
|
||||
return fallback;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0ee5ffe2ea6903547ac75470249af31f
|
||||
@@ -0,0 +1,82 @@
|
||||
using Jovian.EncounterSystem;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Jovian.EncounterSystem.Editor {
|
||||
/// <summary>Table object-field + encounter dropdown picker. Changing tables clears the id.</summary>
|
||||
[CustomPropertyDrawer(typeof(EncounterLink))]
|
||||
public class EncounterLinkDrawer : PropertyDrawer {
|
||||
private const string NonePlaceholder = "<none>";
|
||||
private const string EmptyTablePlaceholder = "<select a table first>";
|
||||
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
|
||||
var tableProp = property.FindPropertyRelative("table");
|
||||
var idProp = property.FindPropertyRelative("internalId");
|
||||
|
||||
EditorGUI.BeginProperty(position, label, property);
|
||||
|
||||
var lineHeight = EditorGUIUtility.singleLineHeight;
|
||||
var spacing = EditorGUIUtility.standardVerticalSpacing;
|
||||
|
||||
var tableRect = new Rect(position.x, position.y, position.width, lineHeight);
|
||||
var encounterRect = new Rect(position.x, position.y + lineHeight + spacing, position.width, lineHeight);
|
||||
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUI.PropertyField(tableRect, tableProp, label);
|
||||
var tableChanged = EditorGUI.EndChangeCheck();
|
||||
|
||||
using(new EditorGUI.IndentLevelScope()) {
|
||||
var table = tableProp.objectReferenceValue as EncounterTable;
|
||||
if(table == null || table.encounters == null || table.encounters.Count == 0) {
|
||||
using(new EditorGUI.DisabledScope(true)) {
|
||||
EditorGUI.Popup(encounterRect, "Encounter", 0, new[] { EmptyTablePlaceholder });
|
||||
}
|
||||
if(tableChanged) {
|
||||
idProp.stringValue = string.Empty;
|
||||
}
|
||||
}
|
||||
else {
|
||||
DrawEncounterPicker(encounterRect, table, idProp, tableChanged);
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUI.EndProperty();
|
||||
}
|
||||
|
||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
|
||||
return EditorGUIUtility.singleLineHeight * 2 + EditorGUIUtility.standardVerticalSpacing;
|
||||
}
|
||||
|
||||
private static void DrawEncounterPicker(Rect rect, EncounterTable table, SerializedProperty idProp, bool tableChanged) {
|
||||
var count = table.encounters.Count;
|
||||
var ids = new string[count + 1];
|
||||
var names = new string[count + 1];
|
||||
ids[0] = string.Empty;
|
||||
names[0] = NonePlaceholder;
|
||||
|
||||
var currentIndex = 0;
|
||||
for(int i = 0; i < count; i++) {
|
||||
var encounter = table.encounters[i];
|
||||
var id = encounter?.EncounterDefinition?.internalId ?? string.Empty;
|
||||
var name = encounter?.EncounterDefinition?.name;
|
||||
ids[i + 1] = id;
|
||||
names[i + 1] = string.IsNullOrEmpty(name)
|
||||
? $"<unnamed> ({encounter?.GetType().Name ?? "null"})"
|
||||
: name;
|
||||
if(!tableChanged && id == idProp.stringValue && !string.IsNullOrEmpty(id)) {
|
||||
currentIndex = i + 1;
|
||||
}
|
||||
}
|
||||
|
||||
if(tableChanged) {
|
||||
idProp.stringValue = string.Empty;
|
||||
currentIndex = 0;
|
||||
}
|
||||
|
||||
var newIndex = EditorGUI.Popup(rect, "Encounter", currentIndex, names);
|
||||
if(newIndex != currentIndex) {
|
||||
idProp.stringValue = ids[newIndex];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 385fe4b7b2663e54aa3f520a809a33bc
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user