Files
trail-into-darkness/Assets/Code/GameState/PlayModes/AdventureSettings.cs
2026-03-19 18:12:07 +01:00

13 lines
341 B
C#

using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "AdventureSettings", menuName = "Nox/AdventureSettings")]
public class AdventureSettings : ScriptableObject {
public int dayLength = 10;
public int maxSupplies = 20;
[Header("Party Data")]
public float partyBaseSpeed = 3f;
}
}