Files
trail-into-darkness/Assets/Code/Core/PlayModeSettings.cs
2026-03-19 18:12:07 +01:00

17 lines
433 B
C#

using System;
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace Nox.Core {
[CreateAssetMenu(fileName = "GameModeSettings", menuName = "Nox/Database/General/GameModeSettings")]
public class PlayModeSettings : ScriptableObject {
public PlayModeData[] gameModeData;
}
[Serializable]
public class PlayModeData {
public PlayMode playMode;
public AssetReference scene;
}
}