forked from Shardstone/trail-into-darkness
17 lines
433 B
C#
17 lines
433 B
C#
using System;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Nox.Core {
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[CreateAssetMenu(fileName = "GameModeSettings", menuName = "Nox/Database/General/GameModeSettings")]
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public class PlayModeSettings : ScriptableObject {
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public PlayModeData[] gameModeData;
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}
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[Serializable]
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public class PlayModeData {
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public PlayMode playMode;
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public AssetReference scene;
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}
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}
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