forked from Shardstone/trail-into-darkness
34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using Nox.Input;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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namespace Nox.Platform {
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public class UnityEditorPlatform : IPlatform {
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private readonly AssetReference assetReference;
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private UnityEditorPlatformSettings editorPlatformSettings;
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public UnityEditorPlatform(AssetReference assetReference) {
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this.assetReference = assetReference;
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}
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public PlatformSettings PlatformSettings => editorPlatformSettings;
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public IEnumerator Initialize(object applicationData) {
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var handle = Addressables.LoadAssetAsync<UnityEditorPlatformSettings>(assetReference);
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yield return new WaitUntil(() => handle.IsDone);
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editorPlatformSettings = handle.Result;
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Debug.Log($"Device Platform {editorPlatformSettings.devicePlatform} initialized");
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InitializeInput();
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}
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public IInput InitializeInput() {
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var inputHandler = new EditorInput(editorPlatformSettings);
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inputHandler.Initialize();
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return inputHandler;
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}
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public void Tick() { }
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public void Dispose() { }
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public void OnApplicationQuit() { }
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}
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}
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