forked from Shardstone/trail-into-darkness
155 lines
3.9 KiB
C#
155 lines
3.9 KiB
C#
using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Nox.Game {
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public interface IEntityDefinition {
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string ID { get; }
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string DisplayName { get; }
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EntityAttributes Attributes { get; }
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EntityStats Stats { get; }
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}
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public enum StatType {
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None,
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Health,
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Stamina,
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Level,
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Experience
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}
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public enum AttributeType {
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None,
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Might,
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Reflex,
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Knowledge,
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Perception
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}
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public enum CharacterRole {
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None,
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Protagonist,
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Companion
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}
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public enum CharacterClass {
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None,
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Warrior,
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Rogue,
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Mage,
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Herald
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}
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public enum CharacterRace {
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None,
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Human,
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DarkElf,
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Tunneler
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}
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[Serializable]
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public sealed class Stat {
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private readonly StatType health;
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public StatType type;
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public int value;
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public Stat(StatType health, int value) {
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this.health = health;
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this.value = value;
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}
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}
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[Serializable]
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public sealed record Attribute {
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private readonly int values;
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public AttributeType attribute;
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public int value;
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public Attribute(AttributeType attributeType, int values) {
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this.values = values;
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}
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}
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[Serializable]
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public sealed class EntityAttributes {
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public Attribute[] attributes;
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public static EntityAttributes operator +(EntityAttributes a, EntityAttributes b) {
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return new EntityAttributes {
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attributes = a.attributes
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.Select(attr => new Attribute(attr.attribute, attr.value + b.attributes
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.First(attr2 => attr2.attribute == attr.attribute).value))
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.ToArray()
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};
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}
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}
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[Serializable]
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public sealed class EntityStats {
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public Stat[] stats;
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public int GetValue(StatType statType) {
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return stats.First(stat => stat.type == statType).value;
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}
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}
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[Serializable]
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public sealed class CharacterDefinition : IEntityDefinition {
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[SerializeField] private string id;
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[SerializeField] private string displayName;
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public CharacterRace race;
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public CharacterClass @class;
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public CharacterRole role;
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[SerializeField] private EntityAttributes attributes;
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[SerializeField] private EntityStats stats;
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public PerksData perksData = new();
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public ModifiersData activeModifiers = new();
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public CharacterDefinition Clone() {
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return new CharacterDefinition {
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id = id,
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displayName = displayName,
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role = role,
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race = race,
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@class = @class,
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attributes = new EntityAttributes(),
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stats = new EntityStats(),
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perksData = new PerksData(),
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activeModifiers = new ModifiersData()
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};
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}
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public string ID {
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get => id;
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set => id = value;
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}
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public string DisplayName {
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get => displayName;
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set => displayName = value;
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}
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public EntityAttributes Attributes {
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get => attributes;
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set => attributes = value;
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}
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public EntityStats Stats {
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get => stats;
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set => stats = value;
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}
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}
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[Serializable]
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public sealed class PartyDefinition {
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public int maxPartySize;
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public List<CharacterDefinition> members = new();
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[JsonIgnore]
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public CharacterDefinition Protagonist => members.FirstOrDefault(m => m.role == CharacterRole.Protagonist);
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[JsonIgnore]
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public IReadOnlyList<CharacterDefinition> Companions => members.Where(m => m.role == CharacterRole.Companion).ToList();
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}
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}
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