Files
trail-into-darkness/Assets/Code/GameState/PlayModes/Encounters/EncounterHandler.cs
2026-05-06 11:29:50 +02:00

96 lines
3.6 KiB
C#

using Jovian.EncounterSystem;
using Jovian.ZoneSystem;
using UnityEngine;
namespace Nox.Game {
public class EncounterHandler {
private readonly ZoneSystem zoneSystem;
private readonly EncounterRegistry encounterRegistry;
private readonly EncounterView encounterView;
private string previousZoneId;
public EncounterHandler(ZoneSystem zoneSystem, EncounterRegistry encounterRegistry, EncounterPrefabs encounterPrefabs) {
this.zoneSystem = zoneSystem;
this.encounterRegistry = encounterRegistry;
encounterView = new EncounterView(encounterPrefabs);
}
public bool AskForRandomEncounter(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter) {
return ResolveEncounter(zoneContext, encounterTableId, out encounter);
}
public bool AskForRandomEncounterOfType(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter, IEncounterKind encounterKind) {
return ResolveEncounter(zoneContext, encounterTableId, out encounter, encounterKind);
}
public bool AskForEncounter(string encounterId, out IEncounter encounter) {
return encounterRegistry.GetEncounters().TryGetValue(encounterId, out encounter);
}
private bool ResolveEncounter(ZoneContext zoneContext, string encounterTableId, out IEncounter encounter, IEncounterKind encounterKind = null) {
encounter = null;
if(zoneContext.isSafe) {
return false;
}
var randomChance = Random.Range(0f, 1f);
var shouldTrigger = randomChance <= zoneContext.finalEncounterChance;
if(!shouldTrigger) {
return false;
}
if(encounterKind == null) {
encounter = encounterRegistry.GetRandomEncounter(encounterTableId);
return encounter != null;
}
encounter = encounterRegistry.GetRandomEncounter(encounterTableId, encounterKind);
return encounter != null;
}
private void VerifyZones(Vector3 position) {
var zoneContext = zoneSystem.QueryZone(position);
if(string.IsNullOrEmpty(zoneContext.resolvedZoneId)) {
return;
}
var currentZoneId = zoneContext.resolvedZoneId;
if(currentZoneId != previousZoneId) {
if(!string.IsNullOrEmpty(currentZoneId)) {
Debug.Log($"Entered zone: {currentZoneId} (encounter: {zoneContext.encounterTableId}, safe: {zoneContext.isSafe})");
if(ResolveEncounter(zoneContext, zoneContext.encounterTableId, out var encounter)) {
TriggerEncounter(encounter);
}
}
else if(!string.IsNullOrEmpty(previousZoneId)) {
Debug.Log($"Left zone: {previousZoneId}");
}
previousZoneId = currentZoneId;
}
}
private void TriggerEncounter(IEncounter encounter) {
switch(encounter.EncounterDefinition.Kind) {
case CombatKind:
return;
default:
encounterView?.SetCurrentEncounter(encounter);
encounterView?.Show();
break;
}
}
public void CheckForEncounters(Vector3 position) {
VerifyZones(position);
}
public void Tick() { }
public void Dispose() {
// nothing here
}
}
}