Files
trail-into-darkness/Assets/Code/GameState/PlayModes/AdventureModePrefabs.cs
2026-03-19 18:12:07 +01:00

13 lines
428 B
C#

using Nox.Game.UI;
using UnityEngine;
namespace Nox.Game {
[CreateAssetMenu(fileName = "GameModePrefabs", menuName = "Nox/AdventureMapPrefabs")]
public class AdventureModePrefabs: ScenePrefabs {
public GuiReferences guiReferencesPrefab;
public MapReference mapReferencePrefab;
public MapLocationsReference mapLocationsReferencePrefab;
public PartyReference partyReferencePrefab;
}
}