forked from Shardstone/trail-into-darkness
12 lines
425 B
C#
12 lines
425 B
C#
using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement.ResourceLocations;
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namespace Nox.UI {
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[CreateAssetMenu(fileName = "MenuPrefabsContainer", menuName = "Nox/Database/UI/MenuPrefabContainer")]
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public class MenuPrefabsContainer : ScriptableObject {
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public AssetReference mainMenuReference;
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public CharacterCreationReference characterCreationReference;
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}
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}
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